Patents by Inventor Chu Ki Kwan

Chu Ki Kwan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11235231
    Abstract: A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.
    Type: Grant
    Filed: July 16, 2020
    Date of Patent: February 1, 2022
    Assignee: NSI INTERNATIONAL, INC.
    Inventors: Brian K. Waldman, Frank J. Landi, Jr., Chan Kok Wing Farra, Chu Ki Kwan
  • Publication number: 20200346102
    Abstract: A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.
    Type: Application
    Filed: July 16, 2020
    Publication date: November 5, 2020
    Applicant: NSI International, Inc.
    Inventors: Brian K. Waldman, Frank J. Landi, JR., Chan Kok Wing Farra, Chu Ki Kwan
  • Patent number: 10773151
    Abstract: A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.
    Type: Grant
    Filed: February 9, 2018
    Date of Patent: September 15, 2020
    Assignee: NSI INTERNATIONAL, INC.
    Inventors: Brian K. Waldman, Frank J. Landi, Jr., Chan Kok Wing Farra, Chu Ki Kwan
  • Publication number: 20180229108
    Abstract: A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.
    Type: Application
    Filed: February 9, 2018
    Publication date: August 16, 2018
    Applicant: NSI INTERNATIONAL, INC.
    Inventors: Brian K. WALDMAN, Frank J. LANDI, JR., Chan Kok Wing FARRA, Chu Ki KWAN
  • Patent number: 6727826
    Abstract: A “try me” feature is disclosed for remotely controlled devices such as remotely controlled toys for point of sale demonstration or sampling. The disclosure describes a secondary link between the remote control device and the remotely controlled device. When the secondary link is selected or present, activation of a control on the remote control device will cause the remotely control device to react the same or similar to the way it reacts under wireless remote control, but via the secondary link. The secondary link may be configured as a disconnectable wired coupling. The remotely controlled device and the remote control device may be contained in a point of sale package or configured in a point of sale display.
    Type: Grant
    Filed: December 30, 1999
    Date of Patent: April 27, 2004
    Assignee: Toymax INC
    Inventors: David Chu Ki Kwan, Steven Lebensfeld, Carmine Russo, Russell Javors
  • Patent number: 6302796
    Abstract: The invention disclosed herein relates to a portable, player programmable, interactive toy for a shooting game played by radiating and appropriately detecting infrared light (or other radiated energy). Player sets of the toy include at least one IR emitter, at least one IR detector, and in the preferred embodiments, at least one audio or visual device. A keypad or other input device is provided for the entry of coded information to select from preprogrammed features and functions, including game modes, both prior to the start of a game and/or during a game. The interactivity includes at least two players interacting other than by detection of a hit, i.e., detection by one player of light shot by another player. The invention provides for information transfer between players to transfer or remotely activate features and functions or to remotely control another player's equipment.
    Type: Grant
    Filed: January 29, 1998
    Date of Patent: October 16, 2001
    Assignee: Toymax Inc.
    Inventors: Steven Lebensfeld, David Chu Ki Kwan, Frank Landi, Carmine Russo, John Ping Chan
  • Patent number: 6293869
    Abstract: In a shooting game toy, a target includes a display device that provides different image patterns to facilitate a communication of different states, or changes of state, of a shooting game or the toy. In a preferred embodiment, the display device is an electroluminescent display having a plurality of display elements that are activated in a predefined sequence corresponding to each state or change of state of the shooting game. For example, a routine hit of the target may be visually displayed as an image pattern representative of a conventional “outward burst” pattern, while a reset to a known state may be visually displayed as an inwardly contracting pattern, a destruction of the target as yet another visual pattern, and so on. By providing different display patterns at each target, the state of the game, or a change of state of the Game, is visually communicated to each participant having a view of the target, thereby enhancing the enjoyment of the shooting game.
    Type: Grant
    Filed: December 30, 1999
    Date of Patent: September 25, 2001
    Assignee: Toymax Inc.
    Inventors: David Chu Ki Kwan, Sammy To
  • Patent number: 6261180
    Abstract: The invention disclosed herein relates to a portable, programmable, interactive toy for a shooting game played by radiating and appropriately detecting infrared light (or other radiated energy). A player set includes an IR light projector (gun), an IR light detector (target) and a detachable, programmable data (or program) module which controls operation of the toy in accordance with data programmed therein. The data module may be detached, and the toy will operate in a default mode which is downwardly compatible with other toys that do not include the programmable data module. The toy also includes a base unit which programs the data modules to provide each player with a unique firing code. The data modules may also include circuitry which recognizes the different codes. The data modules may accumulate game and player information such as the number of shots fired by the associated gun, the number of hits registered by the associated target, and the source (player identification) of each hit registered.
    Type: Grant
    Filed: February 6, 1998
    Date of Patent: July 17, 2001
    Assignee: Toymax Inc.
    Inventors: Steven Lebensfeld, David Chu Ki Kwan, Frank Landi, Sammy To, Deni Rivette
  • Patent number: 6071166
    Abstract: The invention disclosed herein provides toy objects such as action figures, robots, vehicles, creatures, etc., with apparatus for playing a shooting game controlled by one or more human players. Each toy object includes either a energy emitter, a energy sensor, or both. The toy objects are manipulatable by the players to face the emitters and the sensors in directions to hit other objects with radiated energy or avoid being hit with radiated energy from other objects. In the preferred embodiment, the emitter radiates infrared light and the sensor detects infrared light, and are operated from a backpack movably attached to an action figure. Control of radiating and detecting infrared light is similar to the control in a currently popular "laser" shooting games available from Toymax Inc. under the trademark "Laser Challenge".
    Type: Grant
    Filed: April 21, 1998
    Date of Patent: June 6, 2000
    Assignee: Toymax Inc.
    Inventors: Steven Lebensfeld, David Chu Ki Kwan, Harvey Goldberg, Carmine Russo
  • Patent number: 6011489
    Abstract: A "try me" feature for remotely controlled devices such as remotely controlled toys for point of sale demonstration or sampling. A secondary link is provided between the remote control device and the remotely controlled device. When the secondary link is selected or present, activation of a control on the remote control device will cause the remotely control device to react the same or similar to the way it reacts under wireless remote control, but via the secondary link. In the preferred embodiment, the secondary link includes a disconnectable wired coupling. The remotely controlled device and the remote control device may be contained in a point of sale package or configured in a point of sale display. In one embodiment, the remotely controlled device has a switch by which the secondary coupling and "try me" operation, or normal wireless remote control operation is selected.
    Type: Grant
    Filed: January 12, 1998
    Date of Patent: January 4, 2000
    Assignee: Toymax Inc.
    Inventors: David Chu Ki Kwan, Steven Lebensfeld, Carmine Russo, Russell Javors
  • Patent number: 5984788
    Abstract: The invention provides a toy light projector or light gun and player-worn and self-propelled toy targets which detect light emitted by a toy light gun, and a toy shooting game which includes at least one toy light gun, and at least one toy target. The game is played by a player attempting to "hit" a target which provides a feelable output upon detecting light projected by the gun, e.g., an ejection or release of a material, object, vibration, electrical shock, etc. The output is intended to be received and felt (other than by sight or sound) by a person playing the game. In the preferred embodiments, the target squirts water or bursts a water-filled balloon when a hit is detected or after a given number of hits is detected. Audio/visual effects may also be provided in response to hits.
    Type: Grant
    Filed: June 9, 1997
    Date of Patent: November 16, 1999
    Assignee: Toymax Inc.
    Inventors: Steven Lebensfeld, Frank Landi, Carmine Russo, David Chu Ki Kwan
  • Patent number: 5947478
    Abstract: An electronic game is disclosed having an interactive play section of relatively large area which can quickly and easily be reconfigured to occupy a much smaller space. The interactive section does not require a rigid frame and is either flexible or includes flexible portions which enable it to be reconfigured, e.g., by folding, overlaying or rolling. The electronic game also includes an electronics section which may be rigid or include rigid parts but which is of a size such that the overall size of the game when the interactive section is reconfigured is effectively determined by the reconfigured interactive section. The particular game may be any suitable game which requires interactivity between the game and the player, for example, an electronic game which tests a player's reaction time and coordination by providing prompts to the player and scoring the responses.
    Type: Grant
    Filed: May 21, 1997
    Date of Patent: September 7, 1999
    Inventors: David Chu Ki Kwan, Ng Wing Kwong
  • Patent number: 5741185
    Abstract: The invention provides a toy light projector or light gun and player-worn and self-propelled toy targets which detect light emitted by a toy light gun, and a toy shooting game which includes at least one toy light gun, and at least one toy target. The game is played by a player attempting to "hit" a target which provides audio/visual effects upon detecting light projected by the gun. A main target contains a light detector and all of the circuitry and audio/visual components needed to play a game, and an auxiliary target may contain a light detector and only some of the components needed to play a game and be coupled to a main target to share components therein. A self-propelled target includes circuitry which provides pseudorandom (or other pre-programmed or random) motion to the target. The light gun emits a sound while it is on and ready to be fired, which can serve as a warning to an opposing player.
    Type: Grant
    Filed: February 5, 1997
    Date of Patent: April 21, 1998
    Assignee: Toymax Inc.
    Inventors: David Chu Ki Kwan, Steven Lebensfeld, Carmine Russo, Frank Landi, Ng Wing Kwong
  • Patent number: D815695
    Type: Grant
    Filed: May 3, 2017
    Date of Patent: April 17, 2018
    Assignee: NSI INTERNATIONAL, INC.
    Inventors: Brian K. Waldman, Frank J. Landi, Jr., Chan Kok Wing Farra, Chu Ki Kwan
  • Patent number: D826232
    Type: Grant
    Filed: February 13, 2017
    Date of Patent: August 21, 2018
    Assignee: NSI INTERNATIONAL, INC.
    Inventors: Brian K. Waldman, Frank J. Landi, Jr., Chan Kok Wing Farra, Chu Ki Kwan
  • Patent number: D845302
    Type: Grant
    Filed: May 2, 2017
    Date of Patent: April 9, 2019
    Assignee: NSI INTERNATIONAL, INC.
    Inventors: Brian K. Waldman, Frank J. Landi, Jr., Chan Kok Wing Farra, Chu Ki Kwan