Patents by Inventor Claude Comair

Claude Comair has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120231861
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Application
    Filed: May 21, 2012
    Publication date: September 13, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Patent number: 8202163
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: October 27, 2009
    Date of Patent: June 19, 2012
    Assignee: Nintendo Co., Ltd
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Patent number: 7844424
    Abstract: A computer implemented method, apparatus, and computer usable program code for simulating human behavior. Source code, written in a language for predicting human behavior, is located on a storage system in a network data processing system. An interpreter executing on hardware has a language interpreter and a communications module. The language interpreter executes a simulation with the source code using artificial intelligence to generate a new definition and interpreted source code. A graphical user interface processor receives the interpreted source code from the language interpreter and generates device dependent output. Devices display the device dependent output, receive user input, and send received user input to the graphical user interface processor.
    Type: Grant
    Filed: December 18, 2007
    Date of Patent: November 30, 2010
    Assignee: The Boeing Company
    Inventor: Claude Comair
  • Publication number: 20100048271
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Application
    Filed: October 27, 2009
    Publication date: February 25, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Patent number: 7625287
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: October 5, 2005
    Date of Patent: December 1, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Patent number: 7539606
    Abstract: Water surface and other effects are efficiently simulated to provide real time or near real time imaging on low-capacity computer graphics computation platforms. Water and other surfaces are modeled using multiple independent layers can be dynamically adjusted in response to real time events. The number of layers used in a given area can be adjusted to reduce computational loading as needed. Different algorithms can be employed on different layers to give different effects. The multiple layer modeling is preferably converted to polygons using an adaptive polygon mesh generator based on camera location and direction in the 3D world to provide automatic level of detailing and generating a minimal number of polygons. The visual effects of water droplets and other coatings on see-through surfaces can be modeled and provided using indirect texturing.
    Type: Grant
    Filed: November 13, 2002
    Date of Patent: May 26, 2009
    Assignee: Nintendo Co. Ltd.
    Inventors: Claude Comair, Sun Fam, Prasanna Ghali
  • Publication number: 20090066692
    Abstract: Water surface and other effects are efficiently simulated to provide real time or near real time imaging on low-capacity computer graphics computation platforms. Water and other surfaces are modeled using multiple independent layers can be dynamically adjusted in response to real time events. The number of layers used in a given area can be adjusted to reduce computational loading as needed. Different algorithms can be employed on different layers to give different effects. The multiple layer modeling is preferably converted to polygons using an adaptive polygon mesh generator based on camera location and direction in the 3D world to provide automatic level of detailing and generating a minimal number of polygons. The visual effects of water droplets and other coatings on see-through surfaces can be modeled and provided using indirect texturing.
    Type: Application
    Filed: August 26, 2008
    Publication date: March 12, 2009
    Applicant: NINTENDO CO., LTD.
    Inventors: Claude Comair, Sun Tjen Fam, Prasanna Ghali
  • Publication number: 20080301631
    Abstract: A computer implemented method, apparatus, and computer usable program code for source code located on a storage system in a network data processing system. The source code is written in a language for predicting human behavior. An interpreter, executing in the network data processing system, executes a simulation using the source code. A synthetic human is defined in the source code and generates user input during the simulation. The user input modifies the source code. A graphical user interface processor receives interpreted source code from the interpreter and generates device dependent output using the interpreted source code. The interpreter receives live user input through a device to replace the user input generated by the synthetic human. The interpreter ceases using input generated by the synthetic human in response to receiving the live user input, and the interpreter includes live user input with the interpreted source code.
    Type: Application
    Filed: December 18, 2007
    Publication date: December 4, 2008
    Applicant: The Boeing Company
    Inventor: Claude Comair
  • Publication number: 20080294399
    Abstract: A computer implemented method, apparatus, and computer usable program code for simulating human behavior. Source code, written in a language for predicting human behavior, is located on a storage system in a network data processing system. An interpreter executing on hardware has a language interpreter and a communications module. The language interpreter executes a simulation with the source code using artificial intelligence to generate a new definition and interpreted source code. A graphical user interface processor receives the interpreted source code from the language interpreter and generates device dependent output. Devices display the device dependent output, receive user input, and send received user input to the graphical user interface processor.
    Type: Application
    Filed: December 18, 2007
    Publication date: November 27, 2008
    Applicant: The Boeing Company
    Inventor: Claude Comair
  • Publication number: 20080119274
    Abstract: A video game machine is provided with wireless functionality. The wireless functionality may be built-into the video game machine or may be provided by a device that is removably attachable to the video game machine. The wireless functionality enables, among other things, enhanced multi-player capabilities, the ability to receive video game updates, new game levels and new games.
    Type: Application
    Filed: September 4, 2007
    Publication date: May 22, 2008
    Inventors: Charles P. Eck, Hiroshi Kamada, Claude Comair
  • Patent number: 7330769
    Abstract: In the context of a video game, multimedia presentation or other application, multiple sound sample files are read out simultaneously and mixed together. The volumes and/or pitches of the wave tables are parameterized to allow a single parameter (e.g., power, intensity, etc.) to simultaneously control the multiple read out processes. The control parameter may be, for example, responsive to a user-manipulable control, such as a joystick. Sound effects produced using this technique are rich and interesting, and the user feels as if he or she is directly controlling the effect.
    Type: Grant
    Filed: May 15, 2002
    Date of Patent: February 12, 2008
    Assignee: Nintendo Software Technology Corporation
    Inventors: Claude Comair, Rory Johnston, Lawrence Schwedler, James Phillipsen
  • Patent number: 7275994
    Abstract: A video game machine is provided with wireless functionality. The wireless functionality may be built-into the video game machine or may be provided by a device that is removably attachable to the video game machine. The wireless functionality enables, among other things, enhanced multi-player capabilities, the ability to receive video game updates, new game levels and new games.
    Type: Grant
    Filed: March 22, 2004
    Date of Patent: October 2, 2007
    Assignee: Nintendo Co., Ltd.
    Inventors: Charles P. Eck, Hiroshi Kamada, Claude Comair
  • Publication number: 20070099768
    Abstract: A bicycle trainer (100) for supporting a bicycle (200) while a rider rides the bicycle. The bicycle trainer includes a stationary frame (106) adapted to rest upon a support surface (202) and a rotating frame assembly (108). The rotating frame assembly is coupled to the stationary frame, the rotating frame assembly adapted to be coupled to the bicycle and rotate relative to the stationary frame to permit a frame (204) of the bicycle to turn through a predetermined angular displacement (180) relative to the stationary frame.
    Type: Application
    Filed: October 31, 2005
    Publication date: May 3, 2007
    Applicant: DigiPen Institute of Technology
    Inventors: Claude Comair, Joel Smith
  • Publication number: 20070077541
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Application
    Filed: October 5, 2005
    Publication date: April 5, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Patent number: 7052396
    Abstract: Pictorial characters are used to replace one or more words or even one or more full sentences of a message for communication to one or more people. In the context of an electronic communication device, a person (“sending party”) can use pictorial characters to “encode” words or sentences of a message to be sent to another person (“receiving party”). The receiving party, upon receiving the message, decodes the coded message and, if appropriate or desired, replies to the message. The communication devices used by the sending and receiving parties can be provided with various pictorial character-related features. For example, the communication devices may be provided with processing circuitry that conditions the use of a particular pictorial character for sending messages upon prior entry of a valid authorization (unlocking) code for that character.
    Type: Grant
    Filed: April 9, 2002
    Date of Patent: May 30, 2006
    Assignee: Nintendo Co., Ltd.
    Inventor: Claude Comair
  • Patent number: 7050064
    Abstract: Effective color resolution of a limited-memory color-mapped display system such as a portable liquid crystal display (LCD) handheld video game system can be increased by changing the color mapping information during active display time (e.g., during the horizontal blanking interval between rasterization of successive lines on the display). A subset of the color mapping information can be rewritten during each horizontal blanking period. A full color bitmapped source image can be converted into a color-mapped image in a way that optimizes the use of such color map updates. Since photographic and photorealistic images typically don't exhibit abrupt color changes between neighboring pixels, such techniques can result in display of a color image with very high color resolution (e.g., having as many as 2048 different colors) on hardware intended to permit simultaneous display of only a much smaller number of different colors (e.g., only 56 different colors simultaneously).
    Type: Grant
    Filed: April 8, 2002
    Date of Patent: May 23, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Jun Pan, Samir Abou-Samra, Robert Champagne, Claude Comair, Sun Tjen Fam, Prasanna Ghali, Xin Li
  • Publication number: 20060040737
    Abstract: Pictorial characters are used to replace one or more words or even one or more full sentences of a message for communication to one or more people. In the context of an electronic communication device, a person (“sending party”) can use pictorial characters to “encode” words or sentences of a message to be sent to another person (“receiving party”). The receiving party, upon receiving the message, decodes the coded message and, if appropriate or desired, replies to the message. The communication devices used by the sending and receiving parties can be provided with various pictorial character-related features. For example, the communication devices may be provided with processing circuitry that conditions the use of a particular pictorial character for sending messages upon prior entry of a valid authorization (unlocking) code for that character.
    Type: Application
    Filed: October 6, 2005
    Publication date: February 23, 2006
    Inventor: Claude Comair
  • Patent number: 6906732
    Abstract: A fast, texture morphing algorithm for real-time computer simulation and video games dynamically generates objects “on the fly” by simplifying and reducing the computational load required for a texture morphing/blending process. Incremental interpolation techniques compute a morph parameter based on previous value and morph change rate. Precomputed initial and incremental morph parameter values for each texel component are applied during real-time morphing procedures using integer arithmetic. Approximation errors are reduced by incrementing/decrementing by an extra integer value when the number of morph iterations is a multiple of a frame counter. The frame counter avoids over-runs, and the morphing procedure is “snapped” the texel value to the precise texture target value to prevent under-runs and corresponding artifacts. Interlacing (applying interpolation to a subset of the texels each frame) significantly reduces computational load without introducing significant image artifacts.
    Type: Grant
    Filed: January 28, 2000
    Date of Patent: June 14, 2005
    Assignee: Nintendo Co., Ltd.
    Inventors: Xin Li, Samir Abou-Samra, Robert Champagne, Claude Comair, Sun Tjen Fam, Prasanna Ghali, Jun Pan
  • Patent number: 6822153
    Abstract: An interactive dynamic musical composition real time music presentation video game system uses individually composed musical compositions stored as building blocks. The building blocks are structured as nodes of a sequential state machine. Transitions between states are defined based on exit point of current state and entrance point into the new state. Game-related parameters can trigger transition from one compositional building block to another. For example, an interactivity variable can keep track of the current state of the video game or some aspect of it. In one example, an adrenaline counter gauging excitement based on the number of game objectives that have been accomplished can be used to control transitions between more relaxed musical states to more exciting and energetic musical states. Transitions can be handled by cross-fading between one music compositional component to another, or by providing transitional compositions.
    Type: Grant
    Filed: May 14, 2002
    Date of Patent: November 23, 2004
    Assignee: Nintendo Co., Ltd.
    Inventors: Claude Comair, Rory Johnston, Lawrence Schwedler, James Phillipsen
  • Publication number: 20040176170
    Abstract: A video game machine is provided with wireless functionality. The wireless functionality may be built-into the video game machine or may be provided by a device that is removably attachable to the video game machine. The wireless functionality enables, among other things, enhanced multi-player capabilities, the ability to receive video game updates, new game levels and new games.
    Type: Application
    Filed: March 22, 2004
    Publication date: September 9, 2004
    Applicant: Nintendo Corporation Ltd.
    Inventors: Charles P. Eck, Hiroshi Kamada, Claude Comair