Patents by Inventor Clinton Smullen

Clinton Smullen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230330533
    Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.
    Type: Application
    Filed: June 23, 2023
    Publication date: October 19, 2023
    Inventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
  • Patent number: 11701587
    Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.
    Type: Grant
    Filed: November 8, 2021
    Date of Patent: July 18, 2023
    Assignee: GOOGLE LLC
    Inventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
  • Patent number: 11654354
    Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
    Type: Grant
    Filed: April 6, 2021
    Date of Patent: May 23, 2023
    Assignee: GOOGLE LLC
    Inventors: Dov Zimring, Paul Leventis, Benjamin Frenkel, Matthew Rodgers, Clinton Smullen, Robert McCool
  • Publication number: 20230117969
    Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
    Type: Application
    Filed: December 15, 2022
    Publication date: April 20, 2023
    Inventors: Dov Zimring, Paul Leventis, Benjamin Frenkel, Matthew Rodgers, Clinton Smullen, Robert McCool
  • Patent number: 11369873
    Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.
    Type: Grant
    Filed: April 15, 2020
    Date of Patent: June 28, 2022
    Assignee: Google LLC
    Inventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
  • Publication number: 20220054940
    Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.
    Type: Application
    Filed: November 8, 2021
    Publication date: February 24, 2022
    Inventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
  • Patent number: 11198065
    Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.
    Type: Grant
    Filed: April 15, 2020
    Date of Patent: December 14, 2021
    Assignee: Google LLC
    Inventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
  • Patent number: 11077364
    Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
    Type: Grant
    Filed: March 28, 2019
    Date of Patent: August 3, 2021
    Assignee: Google LLC
    Inventors: Dov Zimring, Paul Leventis, Benjamin Frenkel, Matthew Rodgers, Clinton Smullen, Robert McCool
  • Publication number: 20210220733
    Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
    Type: Application
    Filed: April 6, 2021
    Publication date: July 22, 2021
    Inventors: Dov Zimring, Paul Leventis, Benjamin Frenkel, Matthew Rodgers, Clinton Smullen, Robert McCool
  • Publication number: 20200238175
    Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.
    Type: Application
    Filed: April 15, 2020
    Publication date: July 30, 2020
    Inventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
  • Publication number: 20190321725
    Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
    Type: Application
    Filed: March 28, 2019
    Publication date: October 24, 2019
    Inventors: Dov Zimring, Paul Leventis, Benjamin Frenkel, Matthew Rodgers, Clinton Smullen, Robert McCool