Patents by Inventor Cody Snyder
Cody Snyder has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11931649Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.Type: GrantFiled: December 20, 2022Date of Patent: March 19, 2024Assignee: Kabam, Inc.Inventors: Cody Snyder, Russell Warneboldt
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Publication number: 20230124373Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.Type: ApplicationFiled: December 20, 2022Publication date: April 20, 2023Inventors: Cody Snyder, Russell Warneboldt
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Patent number: 11557104Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.Type: GrantFiled: July 7, 2021Date of Patent: January 17, 2023Assignee: Kabam, Inc.Inventor: Cody Snyder
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Patent number: 11547935Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.Type: GrantFiled: July 12, 2021Date of Patent: January 10, 2023Assignee: KABAM, INC.Inventors: Cody Snyder, Russell Warneboldt
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Publication number: 20220370911Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.Type: ApplicationFiled: August 2, 2022Publication date: November 24, 2022Inventors: Cody Snyder, Russell Warneboldt
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Patent number: 11505424Abstract: A device that is used to rewind loose cable and wire that is typically accomplished by hand, that is, no power is available for driving such apparati. This device is adaptable to, and uses the already existing power on a service truck to power the device.Type: GrantFiled: December 3, 2019Date of Patent: November 22, 2022Inventors: Lonny Snyder, Cody Snyder
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Patent number: 11413535Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.Type: GrantFiled: February 10, 2021Date of Patent: August 16, 2022Assignee: Kabam, Inc.Inventors: Cody Snyder, Russell Warneboldt
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Publication number: 20210339131Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.Type: ApplicationFiled: July 12, 2021Publication date: November 4, 2021Inventors: Cody Snyder, Russell Warneboldt
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Publication number: 20210335054Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.Type: ApplicationFiled: July 7, 2021Publication date: October 28, 2021Inventor: Cody Snyder
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Patent number: 11103778Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.Type: GrantFiled: March 28, 2017Date of Patent: August 31, 2021Assignee: Kabam, Inc.Inventors: Cody Snyder, Russell Warneboldt
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Patent number: 11074764Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.Type: GrantFiled: July 3, 2020Date of Patent: July 27, 2021Assignee: Kabam, Inc.Inventor: Cody Snyder
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Publication number: 20210163256Abstract: A device that is used to rewind loose cable and wire that is typically accomplished by hand, that is, no power is available for driving such apparati. This device is adaptable to, and uses the already existing power on a service truck to power the device.Type: ApplicationFiled: December 3, 2019Publication date: June 3, 2021Inventors: Lonny SNYDER, Cody SNYDER
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Publication number: 20210162304Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.Type: ApplicationFiled: February 10, 2021Publication date: June 3, 2021Inventors: Cody Snyder, Russell Warneboldt
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Patent number: 10926176Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.Type: GrantFiled: March 28, 2017Date of Patent: February 23, 2021Assignee: Kabam, Inc.Inventors: Cody Snyder, Russell Warneboldt
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Publication number: 20200334918Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.Type: ApplicationFiled: July 3, 2020Publication date: October 22, 2020Inventor: Cody Snyder
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Patent number: 10713857Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.Type: GrantFiled: January 6, 2020Date of Patent: July 14, 2020Assignee: Kabam, Inc.Inventor: Cody Snyder
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Publication number: 20200143602Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.Type: ApplicationFiled: January 6, 2020Publication date: May 7, 2020Inventor: Cody Snyder
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Patent number: 10553037Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.Type: GrantFiled: March 29, 2019Date of Patent: February 4, 2020Assignee: Kabam, Inc.Inventor: Cody Snyder
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Publication number: 20190228592Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.Type: ApplicationFiled: March 29, 2019Publication date: July 25, 2019Inventor: Cody Snyder
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Patent number: 10249099Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.Type: GrantFiled: April 26, 2017Date of Patent: April 2, 2019Assignee: Kabam, Inc.Inventor: Cody Snyder