Patents by Inventor Cody Snyder

Cody Snyder has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11931649
    Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.
    Type: Grant
    Filed: December 20, 2022
    Date of Patent: March 19, 2024
    Assignee: Kabam, Inc.
    Inventors: Cody Snyder, Russell Warneboldt
  • Publication number: 20230124373
    Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.
    Type: Application
    Filed: December 20, 2022
    Publication date: April 20, 2023
    Inventors: Cody Snyder, Russell Warneboldt
  • Patent number: 11557104
    Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.
    Type: Grant
    Filed: July 7, 2021
    Date of Patent: January 17, 2023
    Assignee: Kabam, Inc.
    Inventor: Cody Snyder
  • Patent number: 11547935
    Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.
    Type: Grant
    Filed: July 12, 2021
    Date of Patent: January 10, 2023
    Assignee: KABAM, INC.
    Inventors: Cody Snyder, Russell Warneboldt
  • Publication number: 20220370911
    Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.
    Type: Application
    Filed: August 2, 2022
    Publication date: November 24, 2022
    Inventors: Cody Snyder, Russell Warneboldt
  • Patent number: 11505424
    Abstract: A device that is used to rewind loose cable and wire that is typically accomplished by hand, that is, no power is available for driving such apparati. This device is adaptable to, and uses the already existing power on a service truck to power the device.
    Type: Grant
    Filed: December 3, 2019
    Date of Patent: November 22, 2022
    Inventors: Lonny Snyder, Cody Snyder
  • Patent number: 11413535
    Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.
    Type: Grant
    Filed: February 10, 2021
    Date of Patent: August 16, 2022
    Assignee: Kabam, Inc.
    Inventors: Cody Snyder, Russell Warneboldt
  • Publication number: 20210339131
    Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.
    Type: Application
    Filed: July 12, 2021
    Publication date: November 4, 2021
    Inventors: Cody Snyder, Russell Warneboldt
  • Publication number: 20210335054
    Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.
    Type: Application
    Filed: July 7, 2021
    Publication date: October 28, 2021
    Inventor: Cody Snyder
  • Patent number: 11103778
    Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.
    Type: Grant
    Filed: March 28, 2017
    Date of Patent: August 31, 2021
    Assignee: Kabam, Inc.
    Inventors: Cody Snyder, Russell Warneboldt
  • Patent number: 11074764
    Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.
    Type: Grant
    Filed: July 3, 2020
    Date of Patent: July 27, 2021
    Assignee: Kabam, Inc.
    Inventor: Cody Snyder
  • Publication number: 20210163256
    Abstract: A device that is used to rewind loose cable and wire that is typically accomplished by hand, that is, no power is available for driving such apparati. This device is adaptable to, and uses the already existing power on a service truck to power the device.
    Type: Application
    Filed: December 3, 2019
    Publication date: June 3, 2021
    Inventors: Lonny SNYDER, Cody SNYDER
  • Publication number: 20210162304
    Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.
    Type: Application
    Filed: February 10, 2021
    Publication date: June 3, 2021
    Inventors: Cody Snyder, Russell Warneboldt
  • Patent number: 10926176
    Abstract: A system and method for facilitating moving particles in a virtual space use depth information that reflects distances of objects in a virtual space to either a ground level or a viewpoint. The depth information may be stored in a set of information. The system detects collisions of particles and other objects based on the depth information, on a frame-by-frame basis.
    Type: Grant
    Filed: March 28, 2017
    Date of Patent: February 23, 2021
    Assignee: Kabam, Inc.
    Inventors: Cody Snyder, Russell Warneboldt
  • Publication number: 20200334918
    Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.
    Type: Application
    Filed: July 3, 2020
    Publication date: October 22, 2020
    Inventor: Cody Snyder
  • Patent number: 10713857
    Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.
    Type: Grant
    Filed: January 6, 2020
    Date of Patent: July 14, 2020
    Assignee: Kabam, Inc.
    Inventor: Cody Snyder
  • Publication number: 20200143602
    Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.
    Type: Application
    Filed: January 6, 2020
    Publication date: May 7, 2020
    Inventor: Cody Snyder
  • Patent number: 10553037
    Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.
    Type: Grant
    Filed: March 29, 2019
    Date of Patent: February 4, 2020
    Assignee: Kabam, Inc.
    Inventor: Cody Snyder
  • Publication number: 20190228592
    Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.
    Type: Application
    Filed: March 29, 2019
    Publication date: July 25, 2019
    Inventor: Cody Snyder
  • Patent number: 10249099
    Abstract: A system and method for providing positional error correction for particles of destructible objects in a three-dimensional volume in a virtual space includes electronic storage to store center-of-mass information of a set of objects, using a high-precision floating point format. Prior to runtime and/or interactive manipulation of the set of objects, a texture map is generated that includes positional information in a floating point format having less precision than the high-precision floating point format. A simulation uses this texture map to determine simulated center-of-mass information of the set of objects. This simulated center-of-mass information is compared with the previously stored center-of-mass information to determine which objects have positional errors, and which offsets are needed to correct the positional errors.
    Type: Grant
    Filed: April 26, 2017
    Date of Patent: April 2, 2019
    Assignee: Kabam, Inc.
    Inventor: Cody Snyder