Patents by Inventor Colin Boswell

Colin Boswell has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20140274384
    Abstract: Delivering and consuming interactive video gaming content is described. An operation for such may include transmitting, over a network to a video content decoding appliance, one or more video frames of a video content item associated with a session related to an interactive video game; receiving, over the network, a game control input from a client computing device associated with the session; and modifying, in view of the game control input, a state of the session.
    Type: Application
    Filed: March 14, 2014
    Publication date: September 18, 2014
    Applicant: ELECTRONIC ARTS INC.
    Inventors: Colin Boswell, Scott Cronce, Owen Grace, Richard Hilleman, Lily Li, Qian Liu, Joe McCabe, Ben Medler, Joseph Sutton
  • Patent number: 7307618
    Abstract: The present invention provides a system that increases a user's control over character animation. Time-dependent signals are accepted from a user input device. The input is processed in real-time such that the user's input can be used to directly control the animation of an animated character. For example, the animation of a three-dimensional rendered character swinging a golf club in a golf game can be changed in mid-swing according to the user's operation of an input device. In general the system accepts user continuous and real-time user input. The user is given improved control and visual feedback on the movement being animated. One embodiment of the invention includes an analog input module, a control state machine module and an animation state machine module. The analog input module is configured to receive user analog input (e.g., from an analog joystick) related to animated character display and to normalize the user analog input to create a normalized user analog input.
    Type: Grant
    Filed: November 7, 2005
    Date of Patent: December 11, 2007
    Assignee: Electronic Art, Inc.
    Inventors: Colin Boswell, William Alexander Karweit, Mike Ryan Olsen, Todd William Growney
  • Publication number: 20070262998
    Abstract: The present invention provides a system that increases a user's control over character animation. Time-dependent signals are accepted from a user input device. The input is processed in real-time such that the user's input can be used to directly control the animation of an animated character. For example, the animation of a three-dimensional rendered character swinging a golf club in a golf game can be changed in mid-swing according to the user's operation of an input device. In general the system accepts user continuous and real-time user input. The user is given improved control and visual feedback on the movement being animated. One embodiment of the invention includes an analog input module, a control state machine module and an animation state machine module. The analog input module is configured to receive user analog input (e.g., from an analog joystick) related to animated character display and to normalize the user analog input to create a normalized user analog input.
    Type: Application
    Filed: May 7, 2007
    Publication date: November 15, 2007
    Applicant: Electronic Arts, Inc.
    Inventors: Colin Boswell, William Karweit, Mike Olsen, Todd Growney
  • Publication number: 20060098015
    Abstract: The present invention provides a system that increases a user's control over character animation. Time-dependent signals are accepted from a user input device. The input is processed in real-time such that the user's input can be used to directly control the animation of an animated character. For example, the animation of a three-dimensional rendered character swinging a golf club in a golf game can be changed in mid-swing according to the user's operation of an input device. In general the system accepts user continuous and real-time user input. The user is given improved control and visual feedback on the movement being animated. One embodiment of the invention includes an analog input module, a control state machine module and an animation state machine module. The analog input module is configured to receive user analog input (e.g., from an analog joystick) related to animated character display and to normalize the user analog input to create a normalized user analog input.
    Type: Application
    Filed: November 7, 2005
    Publication date: May 11, 2006
    Applicant: Electronic Arts Inc.
    Inventors: Colin Boswell, William Karweit, Mike Olsen, Todd Growney
  • Patent number: 6992654
    Abstract: The present invention provides a system that increases a user's control over character animation. Time-dependent signals are accepted from a user input device. The input is processed in real-time such that the user's input can be used to directly control the animation of an animated character. For example, the animation of a three-dimensional rendered character swinging a golf club in a golf game can be changed in mid-swing according to the user's operation of an input device. In general the system accepts user continuous and real-time user input. The user is given improved control and visual feedback on the movement being animated. One embodiment of the invention includes an analog input module, a control state machine module and an animation state machine module. The analog input module is configured to receive user analog input (e.g., from an analog joystick) related to animated character display and to normalize the user analog input to create a normalized user analog input.
    Type: Grant
    Filed: August 21, 2002
    Date of Patent: January 31, 2006
    Assignee: Electronic Arts Inc.
    Inventors: Colin Boswell, William Alexander Karweit, Mike Ryan Olsen, Todd William Growney
  • Publication number: 20040036673
    Abstract: The present invention provides a system that increases a user's control over character animation. Time-dependent signals are accepted from a user input device. The input is processed in real-time such that the user's input can be used to directly control the animation of an animated character. For example, the animation of a three-dimensional rendered character swinging a golf club in a golf game can be changed in mid-swing according to the user's operation of an input device. In general the system accepts user continuous and real-time user input. The user is given improved control and visual feedback on the movement being animated. One embodiment of the invention includes an analog input module, a control state machine module and an animation state machine module. The analog input module is configured to receive user analog input (e.g., from an analog joystick) related to animated character display and to normalize the user analog input to create a normalized user analog input.
    Type: Application
    Filed: August 21, 2002
    Publication date: February 26, 2004
    Applicant: Electronic Arts Inc.
    Inventors: Colin Boswell, William Alexander Karweit, Mike Ryan Olsen, Todd William Growney