Patents by Inventor Colin Fong

Colin Fong has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11094160
    Abstract: A gaming method and system, the method comprising providing one or more reels in a spinning reel game, the reels being displayed as three dimensional and displayed as provided with game symbols along and around the reels, displaying spinning of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided along the reels, displaying rotating of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided around the reels, stopping the spinning and the rotating of each of the reels at a respective stop position, and determining a game outcome based on at least some of the game symbols displayed when each of the reels is in its respective stop position.
    Type: Grant
    Filed: June 11, 2019
    Date of Patent: August 17, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Colin Fong
  • Patent number: 11062567
    Abstract: A gaming system comprises a processor and memory storing a) multiple feature game trigger probability states including a lowest feature game trigger probability state and a highest feature game trigger probability state; b) a current feature game trigger probability state of the multiple feature game trigger states; and c) instructions. When the instructions are executed, they cause the processor to receive a player selection in respect of play of a game with a base game from which a feature game can be triggered, generate a base game outcome for display, evaluate the base game to determine whether to make an award in respect of the base game, and control a probability of the feature game being initiated (e.g., select the current feature game trigger probability state if the player selection has a first characteristic, or the highest feature game probability state if the player selection has a second characteristic).
    Type: Grant
    Filed: July 12, 2019
    Date of Patent: July 13, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Colin Fong
  • Publication number: 20210158651
    Abstract: An electronic gaming machine includes a display device, a processor, and a memory storing instructions which when executed by the processor, cause the processor to control the display device to display an initial array of symbol positions, where the initial array of symbol positions include a plurality of rows of symbol positions. The instructions also cause the processor to populate each symbol position with a first plurality of symbols, and evaluate the first plurality of symbols to determine whether to provide a first game award. The instructions also cause the processor to add a new row of symbol positions to the initial array of symbol positions, and populate each symbol position of the new row of symbol positions with a second plurality of symbols.
    Type: Application
    Filed: February 2, 2021
    Publication date: May 27, 2021
    Inventor: Colin Fong
  • Patent number: 10922916
    Abstract: An electronic gaming machine includes a display device, a processor, and a memory storing instructions which when executed by the processor, cause the processor to control the display device to display an initial array of symbol positions, where the initial array of symbol positions include a plurality of rows of symbol positions. The instructions also cause the processor to populate each symbol position with a first plurality of symbols, and evaluate the first plurality of symbols to determine whether to provide a first game award. The instructions also cause the processor to add a new row of symbol positions to the initial array of symbol positions, and populate each symbol position of the new row of symbol positions with a second plurality of symbols.
    Type: Grant
    Filed: March 22, 2019
    Date of Patent: February 16, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Colin Fong
  • Publication number: 20210027575
    Abstract: An electronic gaming machine includes a display device, and a processor configured to execute instructions stored in a memory. When executed, the instructions cause the processor to select a first plurality of symbols for a first level of play of a feature game, where each of the first plurality of symbols are selected from a plurality of feature symbols including at least one number symbol and at least one designated symbol. The instructions also cause the processor to control the display device to display the first plurality of symbols in a first row of symbol positions, and in response to determining that the first plurality of symbols include at least two number symbols, concatenate the at least two number symbols to determine a first prize value equal to the concatenated value of the at least two number symbols.
    Type: Application
    Filed: October 12, 2020
    Publication date: January 28, 2021
    Inventor: Colin Fong
  • Patent number: 10885737
    Abstract: Method and systems of gaming are provided herein. One method includes storing in a memory of the gaming system a plurality of reel strips sets, each reel strips set including a characteristic that is different from the other reel strips sets. The method may further include initiating a play of the game. The method may include selecting, at random, via the game controller, a reel strips set from the plurality of reel strips sets. The method also includes displaying, via the game controller, symbols in symbol display positions on the display of the gaming system. The method further includes evaluating, via the game controller, the selected symbols. The method further includes updating, via the game controller, a meter stored in the memory in accordance with the evaluation.
    Type: Grant
    Filed: December 5, 2018
    Date of Patent: January 5, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Colin Fong, Matthew Chan
  • Patent number: 10810831
    Abstract: An electronic gaming machine includes a display device, and a processor configured to execute instructions stored in a memory. When executed, the instructions cause the processor to select a first plurality of symbols for a first level of play of a feature game, where each of the first plurality of symbols are selected from a plurality of feature symbols including at least one number symbol and at least one designated symbol. The instructions also cause the processor to control the display device to display the first plurality of symbols in a first row of symbol positions, and in response to determining that the first plurality of symbols include at least two number symbols, concatenate the at least two number symbols to determine a first prize value equal to the concatenated value of the at least two number symbols.
    Type: Grant
    Filed: March 13, 2019
    Date of Patent: October 20, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Colin Fong
  • Publication number: 20200302754
    Abstract: A gaming system comprises a display, a player interface, and a game controller having a processor, and a memory storing symbol data, a pay table, and instructions, when executed, cause the processor to receive a selection specifying paylines for evaluation, each payline specifying one symbol position on one column, split a first symbol position into sub-positions, randomly select symbols for display at the symbol positions and sub-positions, display the symbols selected, and evaluate the symbols displayed at the sub-positions on each payline that includes the sub-positions, whether the symbols displayed at the sub-positions contribute to a winning combination.
    Type: Application
    Filed: February 7, 2020
    Publication date: September 24, 2020
    Inventor: Colin Fong
  • Publication number: 20200234545
    Abstract: A gaming system is disclosed that comprises a game controller that includes at least one processor and at least one memory device that are operably connected. The memory device(s) store computer-readable instructions for controlling the at least one processor to cause prize indicia to be displayed, each prize indicium corresponding to a spot prize awardable to a player, and cause a symbol array to be selected and displayed such that the symbol array and the prize indicia move relative to each other. The instructions also control the processor to select at least one spot prize corresponding to at least one prize indicium, determine at least one prize symbol to be added to the symbol array, corresponding to the respective selected at least one spot prize, and allocate a Wild function to the at least one added prize symbol.
    Type: Application
    Filed: January 7, 2020
    Publication date: July 23, 2020
    Inventor: Colin Fong
  • Publication number: 20200151999
    Abstract: A gaming system is disclosed which comprises a plurality of reels, each reel comprising a plurality of symbols from a set of symbols, a symbol selector arranged to select a plurality of symbols from each reel for display, a reel selector arranged to select at least one reel, a function allocator arranged to allocate a function to at least one selected reel such that each displayed symbol on said at least one selected reel acquires the function, and a game outcome generator arranged to determine a game outcome based on the displayed symbols and on the function allocated to said at least one selected reel. A corresponding method of gaming is also disclosed.
    Type: Application
    Filed: December 6, 2019
    Publication date: May 14, 2020
    Inventors: Colin Fong, Steven Johnson
  • Publication number: 20200027311
    Abstract: A gaming system comprises a processor and memory storing a) multiple feature game trigger probability states including a lowest feature game trigger probability state and a highest feature game trigger probability state; b) a current feature game trigger probability state of the multiple feature game trigger states; and c) instructions. When the instructions are executed, they cause the processor to receive a player selection in respect of play of a game with a base game from which a feature game can be triggered, generate a base game outcome for display, evaluate the base game to determine whether to make an award in respect of the base game, and control a probability of the feature game being initiated (e.g., select the current feature game trigger probability state if the player selection has a first characteristic, or the highest feature game probability state if the player selection has a second characteristic).
    Type: Application
    Filed: July 12, 2019
    Publication date: January 23, 2020
    Applicant: Aristocrat Technologies Australia Pty Limited
    Inventor: Colin Fong
  • Patent number: 10504318
    Abstract: A gaming system is disclosed which comprises a plurality of reels, each reel comprising a plurality of symbols from a set of symbols, a symbol selector arranged to select a plurality of symbols from each reel for display, a reel selector arranged to select at least one reel, a function allocator arranged to allocate a function to at least one selected reel such that each displayed symbol on said at least one selected reel acquires the function, and a game outcome generator arranged to determine a game outcome based on the displayed symbols and on the function allocated to said at least one selected reel. A corresponding method of gaming is also disclosed.
    Type: Grant
    Filed: September 15, 2016
    Date of Patent: December 10, 2019
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Colin Fong, Steven Johnson
  • Publication number: 20190304245
    Abstract: An electronic gaming machine includes a display device, and a processor configured to execute instructions stored in a memory. When executed, the instructions cause the processor to select a first plurality of symbols for a first level of play of a feature game, where each of the first plurality of symbols are selected from a plurality of feature symbols including at least one number symbol and at least one designated symbol. The instructions also cause the processor to control the display device to display the first plurality of symbols in a first row of symbol positions, and in response to determining that the first plurality of symbols include at least two number symbols, concatenate the at least two number symbols to determine a first prize value equal to the concatenated value of the at least two number symbols.
    Type: Application
    Filed: March 13, 2019
    Publication date: October 3, 2019
    Inventor: Colin Fong
  • Publication number: 20190295361
    Abstract: An electronic gaming machine includes a display device, a processor, and a memory storing instructions which when executed by the processor, cause the processor to control the display device to display an initial array of symbol positions, where the initial array of symbol positions include a plurality of rows of symbol positions. The instructions also cause the processor to populate each symbol position with a first plurality of symbols, and evaluate the first plurality of symbols to determine whether to provide a first game award. The instructions also cause the processor to add a new row of symbol positions to the initial array of symbol positions, and populate each symbol position of the new row of symbol positions with a second plurality of symbols.
    Type: Application
    Filed: March 22, 2019
    Publication date: September 26, 2019
    Inventor: Colin Fong
  • Publication number: 20190295363
    Abstract: A gaming method and system, the method comprising providing one or more reels in a spinning reel game, the reels being displayed as three dimensional and displayed as provided with game symbols along and around the reels, displaying spinning of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided along the reels, displaying rotating of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided around the reels, stopping the spinning and the rotating of each of the reels at a respective stop position, and determining a game outcome based on at least some of the game symbols displayed when each of the reels is in its respective stop position.
    Type: Application
    Filed: June 11, 2019
    Publication date: September 26, 2019
    Inventor: Colin Fong
  • Publication number: 20190251780
    Abstract: A method of dynamically forming a dynamic reel strip to be used to generate a game outcome in an electronic gaming system. The method includes defining a dynamic reel strip. A plurality of reel strip positions of each reel includes a group of dynamically determined symbol positions, and fixed symbol positions. The method includes initiating a play of the game then updating each dynamic reel strip by selecting, at random, a fixed symbol position from a subset of the fixed symbol positions of the respective reel strip. The method further includes determining a symbol of the set of game symbols to occupy each dynamically determined symbol position of the group of dynamically determined symbol positions based on the selected fixed symbol position of the respective reel strip. Displaying, via a game controller, symbols in symbol display positions on a display of the gaming system.
    Type: Application
    Filed: April 24, 2019
    Publication date: August 15, 2019
    Inventor: Colin Fong
  • Patent number: 10354480
    Abstract: A gaming system comprising: a display comprising a plurality of display portions associated with respective ones of a plurality of gaming devices; and a group game controller arranged to: control the display to display an object as moving between the display portions by displaying the object in individual ones of the display portions; determine display portions at which to display the object in each of a plurality of stopped display states, at least some of which correspond to respective ones a plurality of prizes; control the display to display the object in each stopped display state in the respective determined display portion; and award any prize associated with each stopped display state to a player of the respective gaming device upon at least one eligibility criteria being met in respect of the gaming device.
    Type: Grant
    Filed: August 28, 2013
    Date of Patent: July 16, 2019
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Colin Fong
  • Patent number: 10325444
    Abstract: A gaming method and system, the method comprising providing one or more reels in a spinning reel game, the reels being displayed as three dimensional and displayed as provided with game symbols along and around the reels, displaying spinning of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided along the reels, displaying rotating of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided around the reels, stopping the spinning and the rotating of each of the reels at a respective stop position, and determining a game outcome based on at least some of the game symbols displayed when each of the reels is in its respective stop position.
    Type: Grant
    Filed: August 30, 2016
    Date of Patent: June 18, 2019
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Colin Fong
  • Patent number: 10297104
    Abstract: A method of dynamically forming a dynamic reel strip to be used to generate a game outcome in an electronic gaming system. The method includes defining a dynamic reel strip. A plurality of reel strip positions of each reel includes a group of dynamically determined symbol positions, and fixed symbol positions. The method includes initiating a play of the game then updating each dynamic reel strip by selecting, at random, a fixed symbol position from a subset of the fixed symbol positions of the respective reel strip. The method further includes determining a symbol of the set of game symbols to occupy each dynamically determined symbol position of the group of dynamically determined symbol positions based on the selected fixed symbol position of the respective reel strip. Displaying, via a game controller, symbols in symbol display positions on a display of the gaming system.
    Type: Grant
    Filed: August 9, 2016
    Date of Patent: May 21, 2019
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventor: Colin Fong
  • Publication number: 20190108720
    Abstract: Method and systems of gaming are provided herein. One method includes storing in a memory of the gaming system a plurality of reel strips sets, each reel strips set including a characteristic that is different from the other reel strips sets. The method may further include initiating a play of the game. The method may include selecting, at random, via the game controller, a reel strips set from the plurality of reel strips sets. The method also includes displaying, via the game controller, symbols in symbol display positions on the display of the gaming system. The method further includes evaluating, via the game controller, the selected symbols. The method further includes updating, via the game controller, a meter stored in the memory in accordance with the evaluation.
    Type: Application
    Filed: December 5, 2018
    Publication date: April 11, 2019
    Inventors: Colin Fong, Matthew Chan