Patents by Inventor Craig Eugene Kolb

Craig Eugene Kolb has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10573058
    Abstract: A method, computer readable medium, and system are disclosed for performing stable ray tracing.
    Type: Grant
    Filed: June 12, 2019
    Date of Patent: February 25, 2020
    Assignee: NVIDIA CORPORATION
    Inventors: David Patrick Luebke, Alessandro Dal Corso, Marco Salvi, Craig Eugene Kolb, Samuli Matias Laine
  • Publication number: 20190295311
    Abstract: A method, computer readable medium, and system are disclosed for performing stable ray tracing.
    Type: Application
    Filed: June 12, 2019
    Publication date: September 26, 2019
    Inventors: David Patrick Luebke, Alessandro Dal Corso, Marco Salvi, Craig Eugene Kolb, Samuli Matias Laine
  • Patent number: 10388059
    Abstract: A method, computer readable medium, and system are disclosed for performing stable ray tracing.
    Type: Grant
    Filed: October 3, 2017
    Date of Patent: August 20, 2019
    Assignee: NVIDIA CORPORATION
    Inventors: David Patrick Luebke, Alessandro Dal Corso, Marco Salvi, Craig Eugene Kolb, Samuli Matias Laine
  • Publication number: 20180096516
    Abstract: A method, computer readable medium, and system are disclosed for performing stable ray tracing.
    Type: Application
    Filed: October 3, 2017
    Publication date: April 5, 2018
    Inventors: David Patrick Luebke, Alessandro Dal Corso, Marco Salvi, Craig Eugene Kolb, Samuli Matias Laine
  • Patent number: 7136081
    Abstract: This invention relates generally to the art of computer graphics, and more specifically to the field of line sampling object scene information for the purpose of reconstructing an image of the object scene. In particular, the inventions distributes a set of line samples across an image plane such that the distribution of the set of line samples is non-regular. Additionally, the invention projects objects from an object scene onto an image plane and computes a view of the objects along each line sample in the set of line samples. Finally, the invention combines the view along each line sample in the set of line samples to form a view of the object scene.
    Type: Grant
    Filed: May 25, 2001
    Date of Patent: November 14, 2006
    Assignee: NVIDIA Corporation
    Inventors: Larry I. Gritz, Craig Eugene Kolb, Matthew Milton Pharr, Eric Veach
  • Publication number: 20030038811
    Abstract: This invention relates generally to the art of computer graphics, and more specifically to the field of line sampling object scene information for the purpose of reconstructing an image of the object scene. In particular, the inventions distributes a set of line samples across an image plane such that the distribution of the set of line samples is non-regular. Additionally, the invention projects objects from an object scene onto an image plane and computes a view of the objects along each line sample in the set of line samples. Finally, the invention combines the view along each line sample in the set of line samples to form a view of the object scene.
    Type: Application
    Filed: May 25, 2001
    Publication date: February 27, 2003
    Inventors: Larry I. Gritz, Craig Eugene Kolb, Matthew Milton Pharr, Eric Veach