Patents by Inventor Curt Bererton

Curt Bererton has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9405372
    Abstract: A movable game controller for controlling aspects of a computer controlled game display with apparatus for determining the linear and angular motion of that movable controller. The apparatus includes a plurality of self-contained inertial sensors for sensing the tri-axial linear and tri-axial angular motion of the moving controller. Each sensor is mounted at a fixed linear position and orientation with respect to the others. The linear and angular motion of the controller is computed from the correlated motion sensor readings of each of the plurality of self-contained inertial sensors.
    Type: Grant
    Filed: January 25, 2008
    Date of Patent: August 2, 2016
    Assignee: AiLive, Inc.
    Inventors: Wei Yen, Ian Wright, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, III, Charles Musick, Jr., John Funge, Daniel Dobson, Curt Bererton
  • Patent number: 9261968
    Abstract: A video gaming system includes a wireless controller that senses linear and angular acceleration to calculate paths of controller movement over a broad range of controller motion. The system also includes an electromagnetic alignment element, such as a set of LEDS. The controller includes an additional sensor to sense light from the LEDs over a relatively restricted range of controller motion, and use this sensed light to dynamically calibrate the controller when the controller passes through the restricted range of motion over which the sensor senses the light.
    Type: Grant
    Filed: October 16, 2013
    Date of Patent: February 16, 2016
    Assignee: AiLive, Inc.
    Inventors: Wei Yen, Ian Wright, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, III, Charles Musick, John Funge, Daniel Dobson, Curt Bererton
  • Publication number: 20140092009
    Abstract: A video gaming system includes a wireless controller that senses linear and angular acceleration to calculate paths of controller movement over a broad range of controller motion. The system also includes an electromagnetic alignment element, such as a set of LEDS. The controller includes an additional sensor to sense light from the LEDs over a relatively restricted range of controller motion, and use this sensed light to dynamically calibrate the controller when the controller passes through the restricted range of motion over which the sensor senses the light.
    Type: Application
    Filed: October 16, 2013
    Publication date: April 3, 2014
    Applicant: AiLive Inc.
    Inventors: Wei Yen, Ian Wright, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, Charles Musick, John Funge, Daniel Dobson, Curt Bererton
  • Patent number: 8051024
    Abstract: Techniques for tuning motion recognizers in motion detections are described. The motion recognizers are created or generated in advance by trained users. The motion recognizers are then loaded into a processing unit that receives motion signals from a handheld motion sensitive device being controlled by an end user. While motion recognition of the motion signals is being made, some or all of the motion recognizers are tuned by the motion signals to make the motion recognizers more adaptive to the user.
    Type: Grant
    Filed: February 25, 2010
    Date of Patent: November 1, 2011
    Assignee: AiLive, Inc.
    Inventors: Curt Bererton, Daniel Dobson, John Funge, Charles Musick, Jr., Stuart Reynolds, Xiaoyuan Tu, Ian Wright, Wei Yen
  • Patent number: 7899772
    Abstract: Techniques for using motion recognizers are described. The motion recognizers are created or generated in advance by trained users. The motion recognizers are then loaded into a processing unit that receives motion signals from one or more motion sensitive devices being manipulated by one or more end users to control one or more objects in a virtual environment. Depending on implementation, the virtual environment may represent a remote scene or a video game, where objects in the virtual environment can be controlled by the users to perform desired actions or moves.
    Type: Grant
    Filed: March 2, 2010
    Date of Patent: March 1, 2011
    Assignee: AiLive, Inc.
    Inventors: Curt Bererton, Daniel Dobson, John Funge, Charles Musick, Jr., Stuart Reynolds, Xiaoyuan Tu, Ian Wright, Wei Yen
  • Publication number: 20100113153
    Abstract: A movable game controller for controlling aspects of a computer controlled game display with apparatus for determining the linear and angular motion of that movable controller. The apparatus includes a plurality of self-contained inertial sensors for sensing the tri-axial linear and tri-axial angular motion of the moving controller. Each sensor is mounted at a fixed linear position and orientation with respect to the others. The linear and angular motion of the controller is computed from the correlated motion sensor readings of each of the plurality of self-contained inertial sensors.
    Type: Application
    Filed: January 25, 2008
    Publication date: May 6, 2010
    Applicant: AILIVE, INC.
    Inventors: Wei Yen, Ian Wright, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, III, Charles Musick, John Funge, Daniel Dobson, Curt Bererton
  • Patent number: 7702608
    Abstract: Generating motion recognizers from example motions, without substantial programming, without limitation to any fixed set of well-known gestures, and without limitation to motions that occur substantially in a plane, or are substantially predefined in scope. From example motions for each class of motion to be recognized, a system automatically generates motion recognizers using machine learning techniques. Those motion recognizers can be incorporated into an end-user application, with the effect that when a user of the application supplies a motion, those motion recognizers will recognize the motion as an example of one of the known classes of motion. Motion recognizers can be incorporated into an end-user application; tuned to improve recognition rates for subsequent motions to allow end-users to add new example motions.
    Type: Grant
    Filed: July 14, 2006
    Date of Patent: April 20, 2010
    Assignee: AiLive, Inc.
    Inventors: Curt Bererton, Daniel Dobson, John Funge, Charles Musick, Stuart Reynolds, Xiaoyuan Tu, Ian Wright, Wei Yen
  • Patent number: 7636645
    Abstract: A movable game controller for controlling aspects of a computer controlled game display with apparatus for determining the linear and angular motion of that movable controller. The apparatus includes a plurality of self-contained inertial sensors for sensing the tri-axial linear and tri-axial angular motion of the moving controller. Each sensor is mounted at a fixed linear position and orientation with respect to the others. The linear and angular motion of the controller is computed from the correlated motion sensor readings of each of the plurality of self-contained inertial sensors.
    Type: Grant
    Filed: June 18, 2007
    Date of Patent: December 22, 2009
    Assignee: Ailive Inc.
    Inventors: Wei Yen, Ian Wright, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, III, Charles Musick, John Funge, Daniel Dobson, Curt Bererton