Patents by Inventor Dale Hill

Dale Hill has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8453773
    Abstract: The invention provides for a high occupancy or heavy-duty vehicle with a battery propulsion power source, which may include lithium titanate batteries. The vehicle may be all-battery or may be a hybrid, and may have a composite body. The vehicle battery system may be housed within the floor of the vehicle and may have different groupings and arrangements.
    Type: Grant
    Filed: June 26, 2009
    Date of Patent: June 4, 2013
    Assignee: Proterra Inc
    Inventors: Dale Hill, Michael Walker, Shaun Onorato, Donald Morris, Stephen Misencik, John Winkel
  • Patent number: 8324858
    Abstract: The invention relates to systems and methods for charging a vehicle. A vehicle and charging station can be designed such that an electric or hybrid vehicle can operate in a fashion similar to a conventional vehicle by being opportunity charged throughout a known route.
    Type: Grant
    Filed: July 1, 2009
    Date of Patent: December 4, 2012
    Assignee: Proterra Inc.
    Inventors: Dale Hill, Michael Walker, Joshua Goldman, John Horth
  • Patent number: 8152641
    Abstract: In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and/or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and/or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position/seat occupied by one or more of the original, real-world players in the original, real-world game.
    Type: Grant
    Filed: January 28, 2011
    Date of Patent: April 10, 2012
    Inventor: Otho Dale Hill
  • Publication number: 20120004037
    Abstract: In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and/or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and/or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position/seat occupied by one or more of the original, real-world players in the original, real-world game.
    Type: Application
    Filed: November 12, 2010
    Publication date: January 5, 2012
    Applicant: Internet Gaming Services International
    Inventor: Otho Dale Hill
  • Publication number: 20120004036
    Abstract: A method, system, and apparatus provide for online games integrating sensory data and/or gameplay data from a live game that was played with physical game elements. Sensory data and/or gameplay data from the original live game are recorded for delayed playback or streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the, live game. The remote player may play the position/seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position/seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.
    Type: Application
    Filed: July 1, 2010
    Publication date: January 5, 2012
    Inventor: Otho Dale Hill
  • Patent number: 8088010
    Abstract: A method, system, and apparatus provide online games integrating sensory data and/or gameplay data from a live game that was played with physical game elements. Sensory data and/or gameplay data from the original live game are recorded for delayed playback or live streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the live game. The remote player may play the position/seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position/seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.
    Type: Grant
    Filed: July 1, 2010
    Date of Patent: January 3, 2012
    Inventor: Otho Dale Hill
  • Publication number: 20110300917
    Abstract: In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and/or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and/or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position/seat occupied by one or more of the original, real-world players in the original, real-world game.
    Type: Application
    Filed: January 28, 2011
    Publication date: December 8, 2011
    Applicant: Internet Gaming Services International
    Inventor: Otho Dale Hill
  • Patent number: 7699694
    Abstract: A system and method including card game dispensing shoe includes a scanner that discerns the value and suit of each card dispensed, and includes a CPU and a memory storing data such as rules for dealing cards, data representing player strategy criteria and card inventory data. The CPU, with the scanner data and wagering data can determine player proficiency in regards to player strategies, can determine whether the card inventory is in favor of the player, determine player first card advantage and can, on a floating basis, determine permitted deck penetration. The system and method can be incorporated into games to be broadcast over a communications network such as the Internet.
    Type: Grant
    Filed: May 16, 2003
    Date of Patent: April 20, 2010
    Assignee: Shuffle Master, Inc.
    Inventor: Otho Dale Hill
  • Publication number: 20100039067
    Abstract: The invention relates to systems and methods for charging a vehicle. A vehicle and charging station can be designed such that an electric or hybrid vehicle can operate in a fashion similar to a conventional vehicle by being opportunity charged throughout a known route.
    Type: Application
    Filed: July 1, 2009
    Publication date: February 18, 2010
    Inventors: Dale Hill, Michael Walker, Joshua Goldman, John Horth
  • Publication number: 20100025132
    Abstract: The invention provides for a high occupancy or heavy-duty vehicle with a battery propulsion power source, which may include lithium titanate batteries. The vehicle may be all-battery or may be a hybrid, and may have a composite body. The vehicle battery system may be housed within the floor of the vehicle and may have different groupings and arrangements.
    Type: Application
    Filed: June 26, 2009
    Publication date: February 4, 2010
    Inventors: Dale Hill, Michael Walker, Shaun Onorato, Donald Morris, Stephen Misencik, John Winkel
  • Patent number: 7218775
    Abstract: The invention provides a method for identifying or quantifying characteristics of interest of unknown objects, comprising training a single neural network model with training sets of known objects having known values for the characteristics; validating the optimal neural network model; and analyzing unknown objects having unknown values of the characteristics by imaging them to obtain a digital image comprising pixels representing the unknown objects, background and any debris; processing the image to identify, separate, and retain pixels representing the unknown objects from pixels and to eliminate background and debris; analyzing the pixels representing each of the unknown objects to generate data representative of image parameters; providing the data to the flash code deployed from the candidate neural network model; analyzing the data through the flash code; and receiving output data (the unknown values of the characteristics of interest of the unknown objects) from the flash code in a predetermined forma
    Type: Grant
    Filed: September 16, 2002
    Date of Patent: May 15, 2007
    Assignee: Her Majesty the Queen in Right of Canada, as represented by the Minister of Agriculture and Agrifood
    Inventors: Eric Gerard Kokko, Bernard Dale Hill
  • Publication number: 20030195025
    Abstract: A system and method including card game dispensing shoe includes a scanner that discerns the value and suit of each card dispensed, and includes a CPU and a memory storing data such as rules for dealing cards, data representing player strategy criteria and card inventory data. The CPU, with the scanner data and wagering data can determine player proficiency in regards to player strategies, can determine whether the card inventory is in favor of the player, determine player first card advantage and can, on a floating basis, determine permitted deck penetration. The system and method can be incorporated into games to be broadcast over a communications network such as the Internet.
    Type: Application
    Filed: May 16, 2003
    Publication date: October 16, 2003
    Inventor: Otho Dale Hill
  • Patent number: 6582301
    Abstract: A card dispensing shoe includes a scanner system that discerns the value and suit of each card dispensed, and includes a mechanical barrier to prevent dispensing a card contrary to card game rules. A CPU system within the show executes software pre-programmed with game rules, and controls the barrier to ensure against wrongful dispensing of a card. The card game can be video broadcast along with an image of each scanned card, and the resultant data broadcast over the internet to remotely located bettors who can place bets on the game in progress.
    Type: Grant
    Filed: July 13, 2001
    Date of Patent: June 24, 2003
    Assignee: Smart Shoes, Inc.
    Inventor: Otho Dale Hill
  • Publication number: 20030072484
    Abstract: The invention provides a method for identifying or quantifying characteristics of interest of unknown objects, comprising training a single neural network model with training sets of known objects having known values for the characteristics; validating the optimal neural network model; and analyzing unknown objects having unknown values of the characteristics by imaging them to obtain a digital image comprising pixels representing the unknown objects, background and any debris; processing the image to identify, separate, and retain pixels representing the unknown objects from pixels and to eliminate background and debris; analyzing the pixels representing each of the unknown objects to generate data representative of image parameters; providing the data to the flash code deployed from the candidate neural network model; analyzing the data through the flash code; and receiving output data (the unknown values of the characteristics of interest of the unknown objects) from the flash code in a predetermined forma
    Type: Application
    Filed: September 16, 2002
    Publication date: April 17, 2003
    Inventors: Eric Gerard Kokko, Bernard Dale Hill
  • Publication number: 20020068635
    Abstract: A card dispensing shoe includes a scanner system that discerns the value and suit of each card dispensed, and includes a mechanical barrier to prevent dispensing a card contrary to card game rules. A CPU system within the show executes software pre-programmed with game rules, and controls the barrier to ensure against wrongful dispensing of a card. The card game can be video broadcast along with an image of each scanned card, and the resultant data broadcast over the internet to remotely located bettors who can place bets on the game in progress.
    Type: Application
    Filed: July 13, 2001
    Publication date: June 6, 2002
    Applicant: Smart Shoes, Inc.
    Inventor: Otho Dale Hill
  • Patent number: 6039650
    Abstract: The present invention is directed to a playing card dispensing shoe apparatus, system and method wherein the shoe has a card scanner which scans the indicia on a playing card as the card moves along and out of a chute of the shoe by operation of the dealer. The scanner comprises an optical-sensor used in combination with a neural network which is trained using error back-propagation to recognize the card suits and card values of the playing cards as they are moved past the scanner. The scanning process in combination with a central processing unit (CPU) determines the progress of the play of the game and, by identifying card counting systems or basic playing strategies in use by the players of the game, provides means to limit or prevent casino losses and calculate the Theoretical Win of the casino, thus also providing an accurate quality method of the amount of comps to be given a particular player.
    Type: Grant
    Filed: February 26, 1998
    Date of Patent: March 21, 2000
    Assignee: Smart Shoes, Inc.
    Inventor: Otho Dale Hill
  • Patent number: 4577454
    Abstract: The invention relates to an improved valve bag placing machine and method. The valve bag placing machine according to this invention is adapted to remove a valve type bag from a stack on an indexing conveyor, open the valve opening thereof, and insert this opening over a material dispensing nozzle of a bag filling machine. Vacuum cups, movable in response to actuation of pneumatic cylinders, contacts the valve bag at the end flap and side portions thereof. As these cylinders are retracted, a valve opening rod contacts the side of the bag to positively strip away the valve end flap from the side of the valve bag. Once in this position, one of the vacuum cups is removed from the bag and the valve bag clamping assembly is rotated by an actuator assembly. Prior to, after, or simultaneous with this rotation step, another pair of vacuum cups contacts the side of the valve bag and pulls it down with respect to the valve bag end flap, thus opening the valve bag valve opening.
    Type: Grant
    Filed: May 31, 1984
    Date of Patent: March 25, 1986
    Assignee: Douglas & Lomason Company
    Inventors: Paul R. Wright, Dale A. Hill
  • Bus
    Patent number: D642092
    Type: Grant
    Filed: August 31, 2010
    Date of Patent: July 26, 2011
    Assignee: Proterra Inc.
    Inventors: Ryan T. Wiens, William Joseph Lord Reeves, Dale Hill, John Horth