Patents by Inventor Damon V. Danieli
Damon V. Danieli has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8475279Abstract: A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host.Type: GrantFiled: March 30, 2010Date of Patent: July 2, 2013Assignee: Microsoft CorporationInventors: Damon V. Danieli, John R. Selbie, Matthew J. Stipes, John P. Pennock, Drew C. Bamford
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Patent number: 8292740Abstract: Voice communication between players using one or more multiplayer game console is selectively controlled. A player may selectively block voice communications with another player during a current and any future games. In addition, an authorized party (e.g., a parent) can selectively preclude voice communication by a minor child by setting an option that is uploaded to an online game service service; the minor child is then precluded from voice communication on any voice console via the online game service. Also, a player may be temporarily or permanently banned from voice communication during games played through an online game service in response to complaints made by other players concerning the player's behavior in voice communication while playing games, e.g., excessive use of profanity. When a player signs on to the online game service, data are downloaded to the game console that indicate any applicable restraints on voice communication.Type: GrantFiled: December 29, 2004Date of Patent: October 23, 2012Assignee: Microsoft CorporationInventors: Damon V. Danieli, Noah Heller
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Patent number: 7881944Abstract: Automatically maintaining behavioral standards of an electronic community in response to feedback from members of the electronic community. Feedback is submitted regarding behavior of a specified member. If the feedback exceeds a threshold representing a behavioral standard of the electronic community for a category, an action is automatically implemented directed to the specified member. Each threshold may be adjusted as a function of the number of members or of other criteria. The feedback may also be used to rate a specific member and to enable other members to choose whether to interact with the specific member. Sanctions or rewards may be implemented, including limiting communication, suspending or terminating access, granting additional privileges, assigning the specified member to a subgroup of the electronic community, and other actions. Community standards can thus be automatically maintained and enforced for gaming, communication, commerce, collaborative work, or other electronic activities.Type: GrantFiled: May 20, 2002Date of Patent: February 1, 2011Assignee: Microsoft CorporationInventors: Noah Heller, Karen L. Carter-Schwendler, Damon V. Danieli, Sean J. Huberty, Glenn M. Doren
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Publication number: 20100184517Abstract: A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host.Type: ApplicationFiled: March 30, 2010Publication date: July 22, 2010Applicant: Microsoft CorporationInventors: Damon V. Danieli, John R. Selbie, Mathew J. Stipes, John P. Pennock, Drew C. Bamford
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Patent number: 7686693Abstract: A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host.Type: GrantFiled: March 24, 2005Date of Patent: March 30, 2010Assignee: Microsoft CorporationInventors: Damon V. Danieli, John R. Selbie, Matthew J. Stipes, John P. Pennock, Drew C. Bamford
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Patent number: 7650495Abstract: An exemplary implementation of a security gateway for online console-based gaming operates as a gateway between a public network (e.g., the Internet), and a private network (e.g., an internal data center network). The security gateway allows secure communication channels to be established with game consoles via the public network, and allows secure communication between game consoles on the public network and service devices on the private network.Type: GrantFiled: March 24, 2008Date of Patent: January 19, 2010Assignee: Microsoft CorporationInventors: Dinarte R. Morais, Mark D. VanAntwerp, Boyd C. Multerer, Daniel Caiafa, Ling T. Chen, Michael Courage, Damon V. Danieli, Eric Neustadter, Sean Christian Wohlgemuth
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Patent number: 7565537Abstract: A secure key exchange with mutual authentication allows devices on a network to perform, in a single roundtrip over the network, the exchange. A key exchange initiator packet that does not include a key to be established is sent from an initiating device to another device via a network. The key exchange initiator packet is validated and the other device generates the key without requiring any additional packets to be received from the initiating device in order to generate the key. A key exchange response packet that does not include the key is returned to the initiating device, which validates the key exchange response packet and generates the key without requiring any additional packets to be sent to the other device or received from the other device.Type: GrantFiled: June 10, 2002Date of Patent: July 21, 2009Assignee: Microsoft CorporationInventors: Dinarte R. Morais, Ling Tony Chen, Damon V. Danieli
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Publication number: 20090094531Abstract: A mechanism for transferring files that leverages the user-friendly process of making a phone call. The phone call provides sufficient context to enable the sharing of data. Conversely, selected data that was previously shared can initiate an alternative means of communication (e.g., a phone call, email, etc.). The mechanism separates data into a separate application from voice, and allows users to continue using the familiar telephone while obtaining all of the benefits that multimodal applications (voice and data) provide. By making a phone call, data sharing capability is activated between the call parties. Moreover, sharing can continue after the call ends. The phone call serves as an introduction mechanism for the sharing services, which are available from then on, regardless of when the phone call finishes.Type: ApplicationFiled: October 5, 2007Publication date: April 9, 2009Applicant: MICROSOFT CORPORATIONInventors: Damon V. Danieli, Abhiram Khune, Robert I. Brown
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Patent number: 7503006Abstract: Visually identifying one or more known or anonymous voice speakers to a listener in a computing session. For each voice speaker, voice data include a speaker identifier that is associated with a visual indicator displayed to indicate the voice speaker who is currently speaking. The speaker identifier is first used to determine voice privileges before the visual indicator is displayed. The visual indicator is preferably associated with a visual element controlled by the voice speaker, such as an animated game character. Visually identifying a voice speaker enables the listener and/or a moderator of the computing session to control voice communications, such as muting an abusive voice speaker. The visual indicator can take various forms, such as an icon displayed adjacent to the voice speaker's animated character, or a different icon displayed in a predetermined location if the voice speaker's animated character is not currently visible to the listener.Type: GrantFiled: September 25, 2003Date of Patent: March 10, 2009Assignee: Microsoft CorporationInventor: Damon V. Danieli
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Patent number: 7464272Abstract: A server provides a secure environment for establishing peer-to-peer communications between clients. When two clients of the server wish to establish peer-to-peer communication, they first connect to the server. The server authenticates each client and provides information to authenticated clients to enable them to establish peer-to-peer communication. Any client who abuses the peer-to-peer communication privileges can lose the right to be authenticated. In an exemplary embodiment, the server is a game server and the clients joining in playing games, preferably using voiced-based peer-to-peer communication. Different levels of authorization may be granted to different clients, to limit the interaction between clients.Type: GrantFiled: September 25, 2003Date of Patent: December 9, 2008Assignee: Microsoft CorporationInventor: Damon V. Danieli
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Patent number: 7458894Abstract: During an online event, a spectator process monitors a state of the event, updating a spectator model, so that spectator data streams can be generated and provided to spectators. The spectator data streams can be formatted and provided with content appropriate for use by different types of spectator devices used by the spectators. The spectator process can also automatically generate virtual commentary appropriate for the action occurring in the event for inclusion in the spectator data streams. A media server receives the rendered data streams and distributes them to the electronic devices being used by the spectators. The distribution can be delayed to avoid a spectator conveying information to a participant that would provide an unfair advantage. Executable code can be included in the spectator data stream to provide additional functionality and facilitate interaction between the spectators, and to enable a spectator to also “play” the game.Type: GrantFiled: September 15, 2004Date of Patent: December 2, 2008Assignee: Microsoft CorporationInventors: Damon V. Danieli, Jason Kirk Keimig, Tracey Anne Montoya
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Patent number: 7437290Abstract: An input audio data stream comprising speech is processed by an automatic censoring filter in either a real-time mode, or a batch mode, producing censored speech that has been altered so that undesired words or phrases are either unintelligible or inaudible. The automatic censoring filter employs a lattice comprising either phonemes and/or words derived from phonemes for comparison against corresponding phonemes or words included in undesired speech data. If the probability that a phoneme or word in the input audio data stream matches a corresponding phoneme or word in the undesired speech data is greater than a probability threshold, the input audio data stream is altered so that the undesired word or a phrase comprising a plurality of such words is unintelligible or inaudible. The censored speech can either be stored or made available to an audience in real-time.Type: GrantFiled: October 28, 2004Date of Patent: October 14, 2008Assignee: Microsoft CorporationInventor: Damon V. Danieli
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Patent number: 7437409Abstract: Interaction between participants in an online session is controlled by using filters. Each participant in an online session may have lists of other users with whom the participant wants to limit interaction in an online session. Each list is hashed to create a filter for the participant. For blocking, the host of an online session logically ORs the filters of all the participants in a session to create a session filter. An identifier for each of the current participants in an online session is hashed to create a user filter. A host of an online session checks the session filter to determine if a prospective participant is blocked. If not, the user filter is transmitted to the prospective participant to check against a block filter. Mute filters and ghost filters are handled similarly, but limit the interaction of participants in an online session in a different fashion.Type: GrantFiled: June 13, 2003Date of Patent: October 14, 2008Assignee: Microsoft CorporationInventor: Damon V. Danieli
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Publication number: 20080177997Abstract: An exemplary implementation of a security gateway for online console-based gaming operates as a gateway between a public network (e.g., the Internet), and a private network (e.g., an internal data center network). The security gateway allows secure communication channels to be established with game consoles via the public network, and allows secure communication between game consoles on the public network and service devices on the private network.Type: ApplicationFiled: March 24, 2008Publication date: July 24, 2008Applicant: MICROSOFT CORPORATIONInventors: Dinarte R. Morais, Ling T. Chen, Mark D. VanAntwerp, Daniel Caiafa, Boyd C. Multerer, Damon V. Danieli, Sean Christian Wohlgemuth, Eric Neustadter, Michael Courage
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Patent number: 7389153Abstract: Two different and separate audio data streams are processed through a personal computer (PC) system or other computing device so that the separate and distinct audio data streams are heard through separate sound transducers. In a preferred embodiment, chat messages received over a network during execution of a multiplayer game are processed separately from sounds produced by the multiplayer game, enabling a user to hear the game sounds from speakers, separate and distinct from verbal chat messages, which are heard through earphone(s). The earphone(s) are included in a headset, as well as a microphone that enables the user to produce verbal data that are conveyed to a hardware control unit that is connected to the PC system through a universal serial bus (USB) port. The chat audio data are converted into an analog audio signal that is heard by the user in the headphone(s) and is spatially separate and distinct from the game audio data heard through the speakers.Type: GrantFiled: March 11, 2005Date of Patent: June 17, 2008Assignee: Microsoft CorporationInventors: Edward C. Giaimo, III, Matthew J. Stipes, Damon V. Danieli, Wolfgang A. Mack, Thomas W. Brooks
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Patent number: 7370194Abstract: An exemplary implementation of a security gateway for online console-based gaming operates as a gateway between a public network (e.g., the Internet), and a private network (e.g., an internal data center network). The security gateway allows secure communication channels to be established with game consoles via the public network, and allows secure communication between game consoles on the public network and service devices on the private network.Type: GrantFiled: June 10, 2002Date of Patent: May 6, 2008Assignee: Microsoft CorporationInventors: Dinarte R. Morais, Ling T. Chen, Mark D. VanAntwerp, Daniel Caiafa, Boyd C. Multerer, Damon V. Danieli, Sean Christian Wohlgemuth, Eric Neustadter, Michael Courage
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Patent number: 7311608Abstract: A user who has signed on to an online gaming service can send an invitation to a friend appearing in the user's friends list to join in playing the game the user has loaded or may join the friend in playing the game being played by the friend, regardless of whether the game title played by the friend is the same as that loaded on the user's game console. If the game titles are different, the party needing to load the game title to be played is prompted to do so, and then prompted to reboot the game console. Information written about the new game to be played is automatically written on the hard drive of that party's game console and automatically accessed after the reboot for use in expediting the log-in process of the player who had to reboot.Type: GrantFiled: October 31, 2003Date of Patent: December 25, 2007Assignee: Microsoft CorporationInventors: Damon V. Danieli, Noah Heller, Van C. Van, Cameron J. A. Ferroni, Todd G. Roshak
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Patent number: 7240093Abstract: A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host.Type: GrantFiled: February 29, 2000Date of Patent: July 3, 2007Assignee: Microsoft CorporationInventors: Damon V. Danieli, John R. Selbie, Matthew J. Stipes, John P. Pennock, Drew C. Bamford
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Patent number: 7090582Abstract: A game console capable of communicating with other game consoles over a link or network is provided with a headphone and microphone for each player who will engage in voice communication. Verbal communications directed to one or more other players are converted to pulse code modulated (PCM) digital data and are encoded and compressed in real-time, producing data packets that are transmitted to another game console. The compressed data packets are decompressed and decoded, producing PCM data that are converted to an analog signal that drives a headphone of the intended recipient. Players can selectively mute voice communications to and from a specific other player. The PCM data can be encoded in a round-robin fashion that reduces the number of encoders required. A predefined level of computing resources is used for voice communication to avoid aversely affecting the quality of game play.Type: GrantFiled: April 3, 2003Date of Patent: August 15, 2006Assignee: Microsoft CorporationInventors: Damon V. Danieli, Roxana G. Arama
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Patent number: 6935959Abstract: A game console capable of communicating with other game consoles over a link or network is provided with a headphone and microphone for each player who will engage in voice communication. Verbal communications directed to one or more other players are converted to pulse code modulated (PCM) digital data and are encoded and compressed in real-time, producing data packets that are transmitted to another game console. The compressed data packets are decompressed and decoded, producing PCM data that are converted to an analog signal that drives a headphone of the intended recipient. Players can selectively mute voice communications to and from a specific other player. The PCM data can be encoded in a round-robin fashion that reduces the number of encoders required. A predefined level of computing resources is used for voice communication to avoid aversely affecting the quality of game play.Type: GrantFiled: May 16, 2002Date of Patent: August 30, 2005Assignee: Microsoft CorporationInventors: Damon V. Danieli, Roxana Gabriela Arama