Patents by Inventor Dan B. Kroymann

Dan B. Kroymann has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8446414
    Abstract: Disclosed is an application programming interface (API) that provides for an extensible avatar system. In one embodiment an API may allow video game applications to retrieve structures of data which represent an avatar. The game can then take those structures and incorporate the data into its own rendering system. In another embodiment an API may allow a video game application to render an avatar to a render target or texture wherein the video game system performs rendering and animation functions.
    Type: Grant
    Filed: November 14, 2008
    Date of Patent: May 21, 2013
    Assignee: Microsoft Corporation
    Inventors: Brendan K. Reville, Thomas A. Langan, Dan B. Kroymann, Derek H. Smith, Stacey Law, Bjorn Toft Madsen, Rodney Alan Boyd
  • Publication number: 20120246585
    Abstract: Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.
    Type: Application
    Filed: July 23, 2008
    Publication date: September 27, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Brendan K. Reville, Stacey Law, Derek Smith, Dan B. Kroymann
  • Patent number: 7749084
    Abstract: The present invention is direct to a Live Network Explorer (LNE) which allows users to graphically navigate through a web of interconnected friends on a gaming console. The LNE provides a real-time graphical representation of friend-of-friend relationships, with the currently-viewed user as a visual node in the screen center. The center node is surrounded by nodes representing that user's friends. Real-time animation is used to represent transitions as the user navigates from person to person. The LNE also represents groups as a visual node in this graphically interconnected web so that the user can travel to a group that a person belongs to, and can see all the people inside the group by connections. The user can navigate to any of these people in the group. The user can click on a person to bring up their digital identity details.
    Type: Grant
    Filed: December 7, 2004
    Date of Patent: July 6, 2010
    Assignee: Microsoft Corporation
    Inventors: Brendan K. Reville, Dan B. Kroymann, Fabrice Odero, Jeffrey D. Henshaw, Jeffrey L. Allen
  • Publication number: 20100083324
    Abstract: Synchronized video playback among multiple users across a network provides a fully social experience where people in different locations may be enabled to watch the same video in a “virtual living room.” The users may be represented graphically, as avatars, in front of the video, and may be enabled to use animations, text chat, and voice chat to interact with each other. Thus, a group of people may be enabled to share the experience of watching a video together as if they were in the same room, without being physically present together.
    Type: Application
    Filed: September 30, 2008
    Publication date: April 1, 2010
    Applicant: Microsoft Corporation
    Inventors: Derek Smith, Kendall Ryan Davis, John Ikeda, Shaheen Gandhi, Dan B. Kroymann, Justin Nordin, Dale Murchie, Lee Jason Schuneman, Nicholas Robert Makin, Ian Charles Bolton, Jerry Johnson, Richard Irving, Paul James Lukinich
  • Publication number: 20100035692
    Abstract: Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.
    Type: Application
    Filed: August 8, 2008
    Publication date: February 11, 2010
    Applicant: Microsoft Corporation
    Inventors: Brendan K. Reville, Stacey Law, Derek Smith, Dan B. Kroymann
  • Publication number: 20100023885
    Abstract: Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.
    Type: Application
    Filed: July 23, 2008
    Publication date: January 28, 2010
    Applicant: MICROSOFT CORPORATION
    Inventors: Brendan K. Reville, Stacey Law, Derek Smith, Dan B. Kroymann
  • Publication number: 20100009747
    Abstract: Disclosed is an application programming interface (API) that provides for an extensible avatar system. In one embodiment an API may allow video game applications to retrieve structures of data which represent an avatar. The game can then take those structures and incorporate the data into its own rendering system. In another embodiment an API may allow a video game application to render an avatar to a render target or texture wherein the video game system performs rendering and animation functions.
    Type: Application
    Filed: November 14, 2008
    Publication date: January 14, 2010
    Applicant: Microsoft Corporation
    Inventors: Brendan Reville, Thomas A. Langan, Dan B. Kroymann, Derek H. Smith, Stacey Law, Bjorn Toft Madsen, Rodney Alan Boyd