Patents by Inventor Daniel Broekman

Daniel Broekman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9643093
    Abstract: Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity.
    Type: Grant
    Filed: October 29, 2015
    Date of Patent: May 9, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Jessica Zahn, Stephen Husak, Alvin Chen, Daniel Broekman, Ramon Zarazua Borri
  • Publication number: 20160059137
    Abstract: Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity.
    Type: Application
    Filed: October 29, 2015
    Publication date: March 3, 2016
    Inventors: Jessica Zahn, Stephen Husak, Alvin Chen, Daniel Broekman, Ramon Zarazua Borri
  • Patent number: 9199165
    Abstract: Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity.
    Type: Grant
    Filed: July 16, 2013
    Date of Patent: December 1, 2015
    Inventors: Jessica Zahn, Stephen Husak, Alvin Chen, Daniel Broekman, Ramon Zarazua Borri
  • Publication number: 20150024839
    Abstract: Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity.
    Type: Application
    Filed: July 16, 2013
    Publication date: January 22, 2015
    Inventors: Jessica Zahn, Stephen Husak, Alvin Chen, Daniel Broekman, Ramon Zarazua Borri
  • Publication number: 20130152038
    Abstract: A system includes a workflow design application further including a user interface for displaying at least one project server platform type available for selection, and a project mode module configured to retrieve at least one available customizable project workflow component from the project server via a project server application programming interface (API). The user interface is configured to receive a project server platform type selection via the user interface, and, upon receiving the project server platform type selection, display the retrieved at least one customizable project workflow component, receive at least one customizable project workflow component selection, receive a customization selection for the selected customizable project workflow component, and receive a request to generate at least a portion of a project workflow based on the customization selection for the selected customizable project workflow component.
    Type: Application
    Filed: December 9, 2011
    Publication date: June 13, 2013
    Applicant: MICROSOFT CORPORATION
    Inventors: JongHwa Lim, Samuel Chung, Yong Jin Kim, Soo Youn Cho, Duhoi Heo, Chang Youl Hong, Jun Yong Kim, Daniel Broekman, Ina Teegan, John Thoni