Patents by Inventor Daniel Gilbert Kennett

Daniel Gilbert Kennett has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240123355
    Abstract: The present disclosure relates to systems, methods, and computer-readable media for identifying a variety of events that occur within a gaming session and generating event reports based on the identified events. For example, a gaming service (e.g., a cloud gaming server) can leverage content analysis and event recognizer services on a cloud computing system to detect one or more in-game events based on gaming content (e.g., video content, audio content, controller inputs) that is delivered to a client system. Systems described herein can train and implement event recognizers trained to track various in-game events across multiple gaming applications. Based on the tracked events, the systems described herein can generate event reports for events, individual users, and groups of users of the cloud computing system.
    Type: Application
    Filed: December 20, 2023
    Publication date: April 18, 2024
    Inventors: Daniel Gilbert KENNETT, Mark Edward RABOLD
  • Patent number: 11850519
    Abstract: The present disclosure relates to systems, methods, and computer-readable media for identifying a variety of events that occur within a gaming session and generating event reports based on the identified events. For example, a gaming service (e.g., a cloud gaming server) can leverage content analysis and event recognizer services on a cloud computing system to detect one or more in-game events based on gaming content (e.g., video content, audio content, controller inputs) that is delivered to a client system. Systems described herein can train and implement event recognizers trained to track various in-game events across multiple gaming applications. Based on the tracked events, the systems described herein can generate event reports for events, individual users, and groups of users of the cloud computing system.
    Type: Grant
    Filed: June 17, 2021
    Date of Patent: December 26, 2023
    Inventors: Daniel Gilbert Kennett, Mark Edward Rabold
  • Patent number: 11724196
    Abstract: The present disclosure relates to systems, methods, and computer-readable media for identifying a variety of events that occur within a gaming session and implementing one or more in-game enhancements based on the identified events. For example, a gaming service (e.g., a cloud gaming server) can leverage content analysis and event recognition services on a cloud computing system to detect one or more in-game events based on gaming content (e.g., video content, audio content, controller inputs) that is delivered to a client system. Systems described herein can cause in-game enhancements to be implemented on a client system in response to detected events. Detection of events and implementation of the various enhancements may be performed without significant redevelopment of gaming applications, even where a gaming application has been previously shipped.
    Type: Grant
    Filed: June 15, 2021
    Date of Patent: August 15, 2023
    Assignee: Microsoft Technology Licensing, LLC
    Inventor: Daniel Gilbert Kennett
  • Publication number: 20220401843
    Abstract: The present disclosure relates to systems, methods, and computer-readable media for identifying a variety of events that occur within a gaming session and generating event reports based on the identified events. For example, a gaming service (e.g., a cloud gaming server) can leverage content analysis and event recognizer services on a cloud computing system to detect one or more in-game events based on gaming content (e.g., video content, audio content, controller inputs) that is delivered to a client system. Systems described herein can train and implement event recognizers trained to track various in-game events across multiple gaming applications. Based on the tracked events, the systems described herein can generate event reports for events, individual users, and groups of users of the cloud computing system.
    Type: Application
    Filed: June 17, 2021
    Publication date: December 22, 2022
    Inventors: Daniel Gilbert KENNETT, Mark Edward RABOLD
  • Publication number: 20220395752
    Abstract: The present disclosure relates to systems, methods, and computer-readable media for identifying a variety of events that occur within a gaming session and implementing one or more in-game enhancements based on the identified events. For example, a gaming service (e.g., a cloud gaming server) can leverage content analysis and event recognition services on a cloud computing system to detect one or more in-game events based on gaming content (e.g., video content, audio content, controller inputs) that is delivered to a client system. Systems described herein can cause in-game enhancements to be implemented on a client system in response to detected events. Detection of events and implementation of the various enhancements may be performed without significant redevelopment of gaming applications, even where a gaming application has been previously shipped.
    Type: Application
    Filed: June 15, 2021
    Publication date: December 15, 2022
    Inventor: Daniel Gilbert KENNETT
  • Patent number: 11164342
    Abstract: Methods and devices for generating hardware compatible compressed textures may include accessing, at runtime of an application program, graphics hardware incompatible compressed textures in a format incompatible with a graphics processing unit (GPU). The methods and devices may include converting the graphics hardware incompatible compressed textures directly into hardware compatible compressed textures usable by the GPU using a trained machine learning model.
    Type: Grant
    Filed: December 2, 2019
    Date of Patent: November 2, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Martin Jon Irwin Fuller, Daniel Gilbert Kennett
  • Publication number: 20210274224
    Abstract: The present disclosure relates to systems, methods, and computer-readable media to selectively enhance digital image and video content. For example, systems disclosed herein can encode original video content to compress and decompress the original video content. Systems described herein can further identify area of interest information for use in identifying portions of decompressed video content to analyze and remove one or more compression artifacts found therein. Systems described herein can further enhance the decompressed video content by increasing resolution for display. By identifying areas of interest and selectively enhancing digital video content, the systems described herein can reduce consumption of bandwidth and processing resources while maintaining high visual quality of the digital content.
    Type: Application
    Filed: May 20, 2021
    Publication date: September 2, 2021
    Inventors: Daniel Gilbert KENNETT, Eric Cameron WALSTON, Matthew GORDON
  • Patent number: 11032576
    Abstract: The present disclosure relates to systems, methods, and computer-readable media to selectively enhance digital image and video content. For example, systems disclosed herein can encode original video content to compress and decompress the original video content. Systems described herein can further identify area of interest information for use in identifying portions of decompressed video content to analyze and remove one or more compression artifacts found therein. Systems described herein can further enhance the decompressed video content by increasing resolution for display. By identifying areas of interest and selectively enhancing digital video content, the systems described herein can reduce consumption of bandwidth and processing resources while maintaining high visual quality of the digital content.
    Type: Grant
    Filed: June 10, 2019
    Date of Patent: June 8, 2021
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Daniel Gilbert Kennett, Eric Cameron Walston, Matthew Gordon
  • Publication number: 20210006835
    Abstract: A system and method for utilizing machine learning techniques to modify a visual quality of an area within a frame of video is provided. The method may include receiving one or more video frames of a video stream, receiving a target asset and generating, via a machine learning model, a frame mask identifying an area within the one or more video frames of the video stream that is associated with the target asset, and then modifying a visual quality of the identified area within the one or more video frames based on the frame mask. In some instances, techniques other than or in addition to machine learning techniques may be utilized. For example, template matching techniques may also be used to identify one or more areas for modifying a visual quality.
    Type: Application
    Filed: July 1, 2019
    Publication date: January 7, 2021
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Kathleen Anne SLATTERY, Saswata MANDAL, Daniel Gilbert KENNETT
  • Publication number: 20200389672
    Abstract: The present disclosure relates to systems, methods, and computer-readable media to selectively enhance digital image and video content. For example, systems disclosed herein can encode original video content to compress and decompress the original video content. Systems described herein can further identify area of interest information for use in identifying portions of decompressed video content to analyze and remove one or more compression artifacts found therein. Systems described herein can further enhance the decompressed video content by increasing resolution for display. By identifying areas of interest and selectively enhancing digital video content, the systems described herein can reduce consumption of bandwidth and processing resources while maintaining high visual quality of the digital content.
    Type: Application
    Filed: June 10, 2019
    Publication date: December 10, 2020
    Inventors: Daniel Gilbert KENNETT, Eric Cameron WALSTON, Matthew GORDON
  • Patent number: 10699443
    Abstract: Methods and devices for real time texture compression may include accessing graphics hardware incompatible compressed textures in a format incompatible with the GPU, and a metadata file associated with the graphics hardware incompatible compressed textures, wherein the metadata file includes at least one hint that provides information to use for compression of decompressed textures from the graphics hardware incompatible compressed textures into hardware compatible compressed textures. The methods and devices may include converting the graphics hardware incompatible compressed textures into the decompressed textures. The methods and devices may include selectively compressing the decompressed textures into the hardware compatible compressed textures usable by the GPU according to the at least one hint from the metadata file. The methods and devices may include transmitting the hardware compatible compressed textures to the GPU.
    Type: Grant
    Filed: May 3, 2018
    Date of Patent: June 30, 2020
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Martin Jon Irwin Fuller, Daniel Gilbert Kennett
  • Publication number: 20200105030
    Abstract: Methods and devices for generating hardware compatible compressed textures may include accessing, at runtime of an application program, graphics hardware incompatible compressed textures in a format incompatible with a graphics processing unit (GPU). The methods and devices may include converting the graphics hardware incompatible compressed textures directly into hardware compatible compressed textures usable by the GPU using a trained machine learning model.
    Type: Application
    Filed: December 2, 2019
    Publication date: April 2, 2020
    Inventors: Martin Jon Irwin FULLER, Daniel Gilbert KENNETT
  • Patent number: 10504248
    Abstract: Methods and devices for generating hardware compatible compressed textures may include accessing, at runtime of an application program, graphics hardware incompatible compressed textures in a format incompatible with a graphics processing unit (GPU). The methods and devices may include converting the graphics hardware incompatible compressed textures directly into hardware compatible compressed textures usable by the GPU using a trained machine learning model.
    Type: Grant
    Filed: May 31, 2018
    Date of Patent: December 10, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Martin Jon Irwin Fuller, Daniel Gilbert Kennett
  • Publication number: 20190304138
    Abstract: Methods and devices for real time texture compression may include accessing graphics hardware incompatible compressed textures in a format incompatible with the GPU, and a metadata file associated with the graphics hardware incompatible compressed textures, wherein the metadata file includes at least one hint that provides information to use for compression of decompressed textures from the graphics hardware incompatible compressed textures into hardware compatible compressed textures. The methods and devices may include converting the graphics hardware incompatible compressed textures into the decompressed textures. The methods and devices may include selectively compressing the decompressed textures into the hardware compatible compressed textures usable by the GPU according to the at least one hint from the metadata file. The methods and devices may include transmitting the hardware compatible compressed textures to the GPU.
    Type: Application
    Filed: May 3, 2018
    Publication date: October 3, 2019
    Inventors: Martin Jon Irwin FULLER, Daniel Gilbert KENNETT
  • Publication number: 20190304140
    Abstract: Methods and devices for generating hardware compatible compressed textures may include accessing, at runtime of an application program, graphics hardware incompatible compressed textures in a format incompatible with a graphics processing unit (GPU). The methods and devices may include converting the graphics hardware incompatible compressed textures directly into hardware compatible compressed textures usable by the GPU using a trained machine learning model.
    Type: Application
    Filed: May 31, 2018
    Publication date: October 3, 2019
    Inventors: Martin Jon Irwin Fuller, Daniel Gilbert Kennett
  • Publication number: 20140244008
    Abstract: The subject disclosure is directed towards determining and using effort such as in a fitness/exercise/gaming environment in a way that is substantially independent of a person's height, weight, age, and gender (HWAG) properties. Effort data is recorded that represents a person's effort exerted with respect to performing at least one physical activity, in which effort data is substantially independent of weight, and possibly other HWAG properties. In one aspect, effort duration is used to allow different people to compete against others and/or against established targets/goals substantially equally, independent of a person's HWAG properties.
    Type: Application
    Filed: February 28, 2013
    Publication date: August 28, 2014
    Applicant: MICROSOFT CORPORATION
    Inventors: Daniel Gilbert Kennett, Sebastian Andreas Sheldon Grinke, Andrew C. Flavell