Patents by Inventor Daniel Hiatt

Daniel Hiatt has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20260306946
    Abstract: Techniques described herein include receiving a request for a setting suggestion, the request associated with a desired gaming experience or action and generating, based on the request, input data for a machine learning model trained to predict setting suggestions. The techniques also include using the input data to obtain one or more setting suggestion results from the machine learning model corresponding to one or more settings which can cause the gaming console or the video game to operate according to the desired gaming experience or desired action. The one or more setting suggestion results can include instructions for implementing the one or more settings. The techniques further include generating a graphical user interface page that includes the one or more setting suggestion results and transmitting the graphical user interface page to a display communicatively coupled to the gaming system.
    Type: Application
    Filed: April 3, 2025
    Publication date: October 8, 2026
    Inventors: Mingtao WU, Edward CHEUNG, Alex SONG, Daniel HIATT, Mayu WATANABE, Chris THIELBAR
  • Publication number: 20260273403
    Abstract: Techniques disclosed herein pertain to improving video game system performance. In some examples, a video game controller is wirelessly coupled to a video game console and operating the video game controller includes detecting that an electronic device is within a predetermined distance from the video game controller. In response to detecting that the electronic device is within the predetermined distance from the video game controller, a signal is emitted from the video game controller and a notification indicating that the signal was received by the electronic device is received from the electronic device. In response to receiving the notification, a first message that includes payment method information for a video game player associated with the video game controller is received from the electronic device and a second message that includes the payment method information is transmitted from the video game controller to the video game console.
    Type: Application
    Filed: March 17, 2025
    Publication date: September 17, 2026
    Inventors: Alex SONG, Daniel HIATT, Mayu WATANABE, Chris THIELBAR
  • Publication number: 20260273392
    Abstract: System and method herein use AI model-generated control outputs to improve game controllers and user's video game experiences. The system is configured receive, from a controller including controls manually actuatable by a user, controls actuation information (e.g., left trigger, left button, left joystick actuation, etc.) associated with a video game, and determine accessibility information of the user that indicates a limitation to manual actuation of the controller (e.g., injury to left causing less than 50% actuation of left controls). A control output is generated by using an artificial intelligence (AI) model. The AI model is trained to assist video game users with controller inputs in association with accessibility limits for using the controllers, and generate control outputs based on the controls actuation information and the accessibility information. The control output can be used to cause control of executing the video game.
    Type: Application
    Filed: March 13, 2025
    Publication date: September 17, 2026
    Inventors: Alex Song, Daniel HIATT, Mayu WATANABE, Chris THIELBAR
  • Publication number: 20260257133
    Abstract: Techniques for improving a user video game experience are described. In an example, a computer system may access game data for a video game. The game data may include video depicting game play of a user of the video game against a target opponent of the video game. The computer system may further access a video game signal associated with a video game controller that is used by the user to play the video game and that is generated during the game play. The computing system may then generate, using an AI model and based on the game data and the video game signal, evaluation data for the game play. Additionally, the computing system may generate, based on the evaluation data, at least one of an instruction for controlling the video game controller and a minigame for facilitating a practice match against the target opponent.
    Type: Application
    Filed: March 3, 2025
    Publication date: September 3, 2026
    Inventors: Alex Song, Daniel Hiatt, Mayu Watanabe, Chris Thielbar
  • Patent number: 12337233
    Abstract: Methods and systems are provided for streaming gameplay to user devices from a cloud gaming system. The cloud gaming system includes a server. The method includes identifying, by the server, a device of a user for playing a game. The method includes identifying, by the server, a bandwidth associated with the device of the user while the user plays the game. The method includes generating, by the server, a video stream to be transmitted to the device. The method further includes dynamically removing, by the server, one or more graphic layers of the video stream before being transmitted to the device.
    Type: Grant
    Filed: November 28, 2023
    Date of Patent: June 24, 2025
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Warren M Benedetto, Alvin Daniel, Daniel Hiatt, Jon Webb
  • Patent number: 12179101
    Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
    Type: Grant
    Filed: November 21, 2023
    Date of Patent: December 31, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
  • Publication number: 20240100424
    Abstract: Methods and systems are provided for streaming gameplay to user devices from a cloud gaming system. The cloud gaming system includes a server. The method includes identifying, by the server, a device of a user for playing a game. The method includes identifying, by the server, a bandwidth associated with the device of the user while the user plays the game. The method includes generating, by the server, a video stream to be transmitted to the device. The method further includes dynamically removing, by the server, one or more graphic layers of the video stream before being transmitted to the device.
    Type: Application
    Filed: November 28, 2023
    Publication date: March 28, 2024
    Inventors: Warren M Benedetto, Alvin Daniel, Daniel Hiatt, Jonathan Webb
  • Publication number: 20240082710
    Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
    Type: Application
    Filed: November 21, 2023
    Publication date: March 14, 2024
    Inventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
  • Patent number: 11826644
    Abstract: Methods and systems are provided for processing operations of a game to be played via a mobile device is provided. The method includes establishing a connection with the mobile device to play the game. The method includes receiving controller input from the mobile device; the controller input being from the mobile device to perform an action in the game. The method includes determining a correction value required to perform the action. The method includes applying the correction value to the controller input to increase an accuracy of the controller input when performing the action. In this way, when correction values are applied to the controller input from the mobile device of a user playing a game, the accuracy of the control input is increased so that the user can achieve the intended action in the game.
    Type: Grant
    Filed: October 5, 2021
    Date of Patent: November 28, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Warren M. Benedetto, Alvin Daniel, Daniel Hiatt, Jon Webb
  • Patent number: 11819760
    Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
    Type: Grant
    Filed: December 1, 2021
    Date of Patent: November 21, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
  • Publication number: 20230166185
    Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
    Type: Application
    Filed: December 1, 2021
    Publication date: June 1, 2023
    Inventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
  • Publication number: 20230109654
    Abstract: Methods and systems are provided for processing operations of a game to be played via a mobile device is provided. The method includes establishing a connection with the mobile device to play the game. The method includes receiving controller input from the mobile device; the controller input being from the mobile device to perform an action in the game. The method includes determining a correction value required to perform the action. The method includes applying the correction value to the controller input to increase an accuracy of the controller input when performing the action. In this way, when correction values are applied to the controller input from the mobile device of a user playing a game, the accuracy of the control input is increased so that the user can achieve the intended action in the game.
    Type: Application
    Filed: October 5, 2021
    Publication date: April 6, 2023
    Inventors: Warren M. Benedetto, Alvin Daniel, Daniel Hiatt, Jon Webb
  • Patent number: 11457277
    Abstract: A system and method for making context-based action suggestions is provided. Data regarding one or more activities may be stored in memory. Such activities may be associated with an interactive content title and one or more actions. Information regarding a current user status for each activity may be received by a server. A set of one or more activities available to a user based on the current user status may be identified. One or more actions may be filtered based on availability to the user and the current user status for each identified activity. A subset of the filtered actions may be displayed.
    Type: Grant
    Filed: August 28, 2019
    Date of Patent: September 27, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Mischa Stephens, Steven Trombetta, Daniel Hiatt, Benedikt Neuenfeldt, Junya Noda, Atsushi Fuse, Nobukazu Koyama, Adil Sherwani, Derek Parker, Parsa Shirazi, Charles Wayne Denison, II
  • Patent number: 11360505
    Abstract: A distributed network system can include a master controller having a master clock configured to output a master time, and a master transmission delay time module configured to modify the master time to add a known master transmission delay to the master time to output an adjusted master time. The system can include a first device operatively connected to the master controller and configured to receive the adjusted master time from the master controller.
    Type: Grant
    Filed: February 11, 2020
    Date of Patent: June 14, 2022
    Assignee: Simmonds Precision Products, Inc.
    Inventors: David F. Dickie, Travis DeMent, Thomas Henck, Daniel Hiatt, Travis Gang, Benjamin T. Rule
  • Patent number: 11243098
    Abstract: A sensor node for a distributed sensing system, can include a physical memory configured to store configuration settings data, one or more sensor channels configured to interface with one or more physical sensors to receive signals from the one or more physical sensors, and one or more configurable logic modules connected to the physical memory and operative to receive the configuration settings data and to be configured by the configuration settings data into a logic state to control whether and/or how the one or more one or more configurable logic modules receive and/or processes data from the one or more sensor channels. The one or more configurable logic modules can include one or more FPGAs and/or PLDs, for example.
    Type: Grant
    Filed: February 8, 2019
    Date of Patent: February 8, 2022
    Assignee: Simmonds Precision Products, Inc.
    Inventors: Benjamin T. Rule, Travis Gang, Thomas Henck, Travis DeMent, Peter J. Carini, Daniel Hiatt, Benjamin D. Mcbride, Matthew B. Burleigh
  • Publication number: 20210409459
    Abstract: A system and method for initiating a multiuser session is provided. A plurality of multiuser activities and a plurality of activities templates may be stored in memory. A user profile for a user and a peer profile for each of one or more peers may be received. The user and the one or more peers may be members of an initial session. A user selection specifying one of the filtered multiuser activities may be received. An activity template associated with the selected activity may be retrieved. Such retrieved activity template may provide activity requirements required to launch the selected activity. A multiuser session may be established that includes session requirements based on at least the activity requirements. The user and at least one peer from the initial session may be added to the multiuser session. The selected activity may be launched in the multiuser session.
    Type: Application
    Filed: September 7, 2021
    Publication date: December 30, 2021
    Inventors: Mischa Stephens, Steven Trombetta, Daniel Hiatt, Benedikt Neuenfeldt, Atsushi Fuse, Nobukazu Koyama, Shogo Suzuki
  • Patent number: 11115442
    Abstract: A system and method for initiating a multiuser session is provided. A plurality of multiuser activities and a plurality of activities templates may be stored in memory. A user profile for a user and a peer profile for each of one or more peers may be received. The user and the one or more peers may be members of an initial session. A user selection specifying one of the filtered multiuser activities may be received. An activity template associated with the selected activity may be retrieved. Such retrieved activity template may provide activity requirements required to launch the selected activity. A multiuser session may be established that includes session requirements based on at least the activity requirements. The user and at least one peer from the initial session may be added to the multiuser session. The selected activity may be launched in the multiuser session.
    Type: Grant
    Filed: August 28, 2019
    Date of Patent: September 7, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Mischa Stephens, Steven Trombetta, Daniel Hiatt, Benedikt Neuenfeldt, Atsushi Fuse, Nobukazu Koyama, Shogo Suzuki
  • Publication number: 20210247799
    Abstract: A distributed network system can include a master controller having a master clock configured to output a master time, and a master transmission delay time module configured to modify the master time to add a known master transmission delay to the master time to output an adjusted master time. The system can include a first device operatively connected to the master controller and configured to receive the adjusted master time from the master controller.
    Type: Application
    Filed: February 11, 2020
    Publication date: August 12, 2021
    Applicant: Simmonds Precision Products, Inc.
    Inventors: David F. Dickie, Travis DeMent, Thomas Henck, Daniel Hiatt, Travis Gang, Benjamin T. Rule
  • Publication number: 20210067833
    Abstract: A system and method for making context-based action suggestions is provided. Data regarding one or more activities may be stored in memory. Such activities may be associated with an interactive content title and one or more actions. Information regarding a current user status for each activity may be received by a server. A set of one or more activities available to a user based on the current user status may be identified. One or more actions may be filtered based on availability to the user and the current user status for each identified activity. A subset of the filtered actions may be displayed.
    Type: Application
    Filed: August 28, 2019
    Publication date: March 4, 2021
    Inventors: Mischa Stephens, Steven Trombetta, Daniel Hiatt, Benedikt Neuenfeldt, Junya Noda, Atsushi Fuse, Nobukazu Koyama, Adil Sherwani, Derek Parker, Parsa Shirazi, Charles Wayne Denison, II
  • Publication number: 20210067566
    Abstract: A system and method for initiating a multiuser session is provided. A plurality of multiuser activities and a plurality of activities templates may be stored in memory. A user profile for a user and a peer profile for each of one or more peers may be received. The user and the one or more peers may be members of an initial session. A user selection specifying one of the filtered multiuser activities may be received. An activity template associated with the selected activity may be retrieved. Such retrieved activity template may provide activity requirements required to launch the selected activity. A multiuser session may be established that includes session requirements based on at least the activity requirements. The user and at least one peer from the initial session may be added to the multiuser session. The selected activity may be launched in the multiuser session.
    Type: Application
    Filed: August 28, 2019
    Publication date: March 4, 2021
    Inventors: Mischa Stephens, Steven Trombetta, Daniel Hiatt, Benedikt Neuenfeldt, Atsushi Fuse, Nobukazu Koyama, Shogo Suzuki