Patents by Inventor Daniel Huppert

Daniel Huppert has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10249142
    Abstract: In accordance with some embodiments, an electronic gaming machine and method for a game of play is provided for use in a gaming establishment, or on a general purpose computing device for offering games with multiple outcomes. The outcome of game play is displayed as a symbol array on a display device. The size of the symbol array may be varied dynamically (expanded or contracted) from one game play to another by adding or removing at least one symbol position once a trigger event has been detected.
    Type: Grant
    Filed: September 29, 2017
    Date of Patent: April 2, 2019
    Assignee: Novomatic AG
    Inventors: Heike Schmidt, Daniel Huppert
  • Publication number: 20180025585
    Abstract: In accordance with some embodiments, an electronic gaming machine and method for a game of play is provided for use in a gaming establishment, or on a general purpose computing device for offering games with multiple outcomes. The outcome of game play is displayed as a symbol array on a display device. The size of the symbol array may be varied dynamically (expanded or contracted) from one game play to another by adding or removing at least one symbol position once a trigger event has been detected.
    Type: Application
    Filed: September 29, 2017
    Publication date: January 25, 2018
    Inventors: Heike Schmidt, Daniel Huppert
  • Patent number: 9805557
    Abstract: The present invention relates to an electronic gaming machine and method for a game of play for use in a gaming establishment, or on a general purpose computing device for offering games with multiple outcomes. The outcome of game play is displayed as a symbol matrix on a display device. The symbol matrix has a predetermined number of rows and columns, wherein symbols are randomly arranged in the symbol matrix. In response to detecting a trigger event, a range for matrix expansion is randomly defined or selected from a number of possible ranges for matrix expansion. An expanded symbol matrix is created and displayed, wherein the range for matrix expansion is indicated in the expanded symbol matrix. Then an active symbol area is determined for at least one consecutive game play, which usually is larger than the symbol matrix and which may be changed dynamically for each game play the feature is triggered.
    Type: Grant
    Filed: January 6, 2016
    Date of Patent: October 31, 2017
    Assignee: Novomatic AG
    Inventors: Heike Schmidt, Daniel Huppert
  • Publication number: 20170193756
    Abstract: The present invention relates to an electronic gaming machine and method for a game of play for use in a gaming establishment, or on a general purpose computing device for offering games with multiple outcomes. The outcome of game play is displayed as a symbol matrix on a display device. The symbol matrix has a predetermined number of rows and columns, wherein symbols are randomly arranged in the symbol matrix. In response to detecting a trigger event, a range for matrix expansion is randomly defined or selected from a number of possible ranges for matrix expansion. An expanded symbol matrix is created and displayed, wherein the range for matrix expansion is indicated in the expanded symbol matrix. Then an active symbol area is determined for at least one consecutive game play, which usually is larger than the symbol matrix and which may be changed dynamically for each game play the feature is triggered.
    Type: Application
    Filed: January 6, 2016
    Publication date: July 6, 2017
    Applicant: Novomatic AG
    Inventors: Heike Schmidt, Daniel Huppert