Patents by Inventor Daniel M. Kaufman

Daniel M. Kaufman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11037367
    Abstract: Techniques for intuitive modifications of digital graphics in a digital media environment are described. For example, a digital graphics creation system accesses vector artwork including a vector object, such as a Bezier curve. The digital graphics creation system receives user inputs, including a user input defining handles on the vector object and a user input interacting with the handles indicating a desired change to the vector object. The digital graphics creation system modifies the vector artwork, including the vector object, by accounting for topology of the vector object and maintaining connections between connected segments of the vector object. The digital graphics creation system outputs the modified vector artwork, including the vector object, such as in a user interface.
    Type: Grant
    Filed: November 5, 2019
    Date of Patent: June 15, 2021
    Assignee: Adobe Inc.
    Inventors: Vineet Batra, Mridul Kavidayal, Matthew David Fisher, Daniel M. Kaufman, Ankit Phogat
  • Patent number: 10878604
    Abstract: Systems and techniques are described herein for generating a triangle mesh for an image represented by curves (e.g., Bezier segments). An outline of an image is determined and reduced to a set of connected polylines that are efficiently represented in an edge list. A triangle mesh is generated based on the edge list, rather than by directly sampling the curves of the image and using the samples as vertices of triangles. Thus, the triangle mesh is generated with a number of triangles independent from a number of curves representing the image. Samples of the curves are bound to the triangle mesh by representing the samples with barycentric coordinates with respect to a triangle in the mesh. Hence, once a mesh is deformed, locations of the samples are determined from the barycentric coordinates and triangles in the deformed mesh, and used to reconstruct the curves of the deformed image.
    Type: Grant
    Filed: May 30, 2019
    Date of Patent: December 29, 2020
    Assignee: Adobe Inc.
    Inventors: Vineet Batra, Matthew David Fisher, Kevin John Wampler, Daniel M. Kaufman, Ankit Phogat
  • Patent number: 10846906
    Abstract: In embodiments of animation using keyframing and projected dynamics simulation, an animation object is displayed with handles associated with object regions for the animation object, each handle being selectable for setting animation constraints on an object region. An animation simulator receives a user input designating a particular handle with an animation constraint, and sets the animation constraint on the particular handle for the associated object region. The animation simulator also receives another user input, designating a timing of the object region associated with the particular handle of the animation object through multiple frames in an animation sequence.
    Type: Grant
    Filed: March 4, 2019
    Date of Patent: November 24, 2020
    Assignee: Adobe Inc.
    Inventors: Daniel M. Kaufman, Jovan Popovic, Yunfei Bai
  • Publication number: 20200066038
    Abstract: Techniques for intuitive modifications of digital graphics in a digital media environment are described. For example, a digital graphics creation system accesses vector artwork including a vector object, such as a Bezier curve. The digital graphics creation system receives user inputs, including a user input defining handles on the vector object and a user input interacting with the handles indicating a desired change to the vector object. The digital graphics creation system modifies the vector artwork, including the vector object, by accounting for topology of the vector object and maintaining connections between connected segments of the vector object. The digital graphics creation system outputs the modified vector artwork, including the vector object, such as in a user interface.
    Type: Application
    Filed: November 5, 2019
    Publication date: February 27, 2020
    Applicant: Adobe Inc.
    Inventors: Vineet Batra, Mridul Kavidayal, Matthew David Fisher, Daniel M. Kaufman, Ankit Phogat
  • Patent number: 10510186
    Abstract: Techniques for intuitive modifications of digital graphics in a digital media environment are described. For example, a digital graphics creation system accesses vector artwork including a vector object, such as a Bezier curve. The digital graphics creation system receives user inputs, including a user input defining handles on the vector object and a user input interacting with the handles indicating a desired change to the vector object. The digital graphics creation system modifies the vector artwork, including the vector object, by accounting for topology of the vector object and maintaining connections between connected segments of the vector object. The digital graphics creation system outputs the modified vector artwork, including the vector object, such as in a user interface.
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: December 17, 2019
    Assignee: Adobe Inc.
    Inventors: Vineet Batra, Mridul Kavidayal, Matthew David Fisher, Daniel M. Kaufman, Ankit Phogat
  • Publication number: 20190279406
    Abstract: Systems and techniques are described herein for generating a triangle mesh for an image represented by curves (e.g., Bezier segments). An outline of an image is determined and reduced to a set of connected polylines that are efficiently represented in an edge list. A triangle mesh is generated based on the edge list, rather than by directly sampling the curves of the image and using the samples as vertices of triangles. Thus, the triangle mesh is generated with a number of triangles independent from a number of curves representing the image. Samples of the curves are bound to the triangle mesh by representing the samples with barycentric coordinates with respect to a triangle in the mesh. Hence, once a mesh is deformed, locations of the samples are determined from the barycentric coordinates and triangles in the deformed mesh, and used to reconstruct the curves of the deformed image.
    Type: Application
    Filed: May 30, 2019
    Publication date: September 12, 2019
    Applicant: Adobe Inc.
    Inventors: Vineet Batra, Matthew David Fisher, Kevin John Wampler, Daniel M. Kaufman, Ankit Phogat
  • Patent number: 10388045
    Abstract: Systems and techniques are described herein for generating a triangle mesh for an image represented by curves (e.g., Bezier segments). An outline of an image is determined and reduced to a set of connected polylines that are efficiently represented in an edge list. A triangle mesh is generated based on the edge list, rather than by directly sampling the curves of the image and using the samples as vertices of triangles. Thus, the triangle mesh is generated with a number of triangles independent from a number of curves representing the image. Samples of the curves are bound to the triangle mesh by representing the samples with barycentric coordinates with respect to a triangle in the mesh. Hence, once a mesh is deformed, locations of the samples are determined from the barycentric coordinates and triangles in the deformed mesh, and used to reconstruct the curves of the deformed image.
    Type: Grant
    Filed: January 4, 2018
    Date of Patent: August 20, 2019
    Assignee: Adobe Inc.
    Inventors: Vineet Batra, Matthew David Fisher, Kevin John Wampler, Daniel M. Kaufman, Ankit Phogat
  • Publication number: 20190206100
    Abstract: Systems and techniques are described herein for generating a triangle mesh for an image represented by curves (e.g., Bezier segments). An outline of an image is determined and reduced to a set of connected polylines that are efficiently represented in an edge list. A triangle mesh is generated based on the edge list, rather than by directly sampling the curves of the image and using the samples as vertices of triangles. Thus, the triangle mesh is generated with a number of triangles independent from a number of curves representing the image. Samples of the curves are bound to the triangle mesh by representing the samples with barycentric coordinates with respect to a triangle in the mesh. Hence, once a mesh is deformed, locations of the samples are determined from the barycentric coordinates and triangles in the deformed mesh, and used to reconstruct the curves of the deformed image.
    Type: Application
    Filed: January 4, 2018
    Publication date: July 4, 2019
    Applicant: Adobe Inc.
    Inventors: Vineet Batra, Matthew David Fisher, Kevin John Wampler, Daniel M. Kaufman, Ankit Phogat
  • Publication number: 20190197771
    Abstract: Techniques for intuitive modifications of digital graphics in a digital media environment are described. For example, a digital graphics creation system accesses vector artwork including a vector object, such as a Bezier curve. The digital graphics creation system receives user inputs, including a user input defining handles on the vector object and a user input interacting with the handles indicating a desired change to the vector object. The digital graphics creation system modifies the vector artwork, including the vector object, by accounting for topology of the vector object and maintaining connections between connected segments of the vector object. The digital graphics creation system outputs the modified vector artwork, including the vector object, such as in a user interface.
    Type: Application
    Filed: December 22, 2017
    Publication date: June 27, 2019
    Applicant: Adobe Inc.
    Inventors: Vineet Batra, Mridul Kavidayal, Matthew David Fisher, Daniel M. Kaufman, Ankit Phogat
  • Publication number: 20190197758
    Abstract: In embodiments of animation using keyframing and projected dynamics simulation, an animation object is displayed with handles associated with object regions for the animation object, each handle being selectable for setting animation constraints on an object region. An animation simulator receives a user input designating a particular handle with an animation constraint, and sets the animation constraint on the particular handle for the associated object region. The animation simulator also receives another user input, designating a timing of the object region associated with the particular handle of the animation object through multiple frames in an animation sequence.
    Type: Application
    Filed: March 4, 2019
    Publication date: June 27, 2019
    Applicant: Adobe Inc.
    Inventors: Daniel M. Kaufman, Jovan Popovic, Yunfei Bai
  • Patent number: 10255712
    Abstract: In embodiments of animation using keyframing and projected dynamics simulation, an animation object is displayed with handles associated with object regions for the animation object, each handle being selectable for setting animation constraints on an object region. An animation simulator receives a user input designating a particular handle with an animation constraint, and sets the animation constraint on the particular handle for the associated object region. The animation simulator also receives another user input, designating a timing of the object region associated with the particular handle of the animation object through multiple frames in an animation sequence.
    Type: Grant
    Filed: April 8, 2016
    Date of Patent: April 9, 2019
    Assignee: Adobe Inc.
    Inventors: Daniel M. Kaufman, Jovan Popovic, Yunfei Bai
  • Publication number: 20170294041
    Abstract: In embodiments of animation using keyframing and projected dynamics simulation, an animation object is displayed with handles associated with object regions for the animation object, each handle being selectable for setting animation constraints on an object region. An animation simulator receives a user input designating a particular handle with an animation constraint, and sets the animation constraint on the particular handle for the associated object region. The animation simulator also receives another user input, designating a timing of the object region associated with the particular handle of the animation object through multiple frames in an animation sequence.
    Type: Application
    Filed: April 8, 2016
    Publication date: October 12, 2017
    Applicant: Adobe Systems Incorporated
    Inventors: Daniel M. Kaufman, Jovan Popovic, Yunfei Bai
  • Publication number: 20140114620
    Abstract: Methods, systems, and media for interactive garment modeling and editing are provided.
    Type: Application
    Filed: November 7, 2011
    Publication date: April 24, 2014
    Inventors: Eitan Grinspun, Daniel M. Kaufman, Nobuyuki Umetani, Takeo Igarashi