Patents by Inventor Daniel Mosquera

Daniel Mosquera has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10080956
    Abstract: Methods for a mobile device with a front facing camera to use the detected position of the user's face as a game controller as well as a method of displaying the live streaming face within the video with audio within a virtual environment. Using a reference frame which serves as the origin, the subsequent frames of the live streaming video are used to calculate the change in position of the face detected within the video frame, and calculations of position, rotation, speed and distance are used to position a game object. Additionally this is a method for having a live video stream with live audio textured onto 2D/3D objects within a virtual environment with only the perspective cropped face displayed. This provides the appearance of the face as stable and unmoving even when the device's camera and/or user's face are moving relative to each other.
    Type: Grant
    Filed: September 4, 2015
    Date of Patent: September 25, 2018
    Assignee: BallCraft, LLC
    Inventors: Philip Tolk, Daniel Mosquera, Elizabeth Anne Stallone
  • Patent number: 9669300
    Abstract: Methods and computer programs that allows users to move game objects in a virtual space with movements performed on current and future portable devices. By using existing technologies in such devices, the methods computer movement relative to the devices themselves in order to detect swinging motions, panning motions, moving motions and gesture and then to apply them to game objects and game cameras inside the virtual space. Moving the physical device causes the devices sensors to respond. The methods interpret this data and provide real time updates within a virtual space on the device as well as transmit the updates to another device that is also moving. This enables 2 players to connect to each other and each player is able to move their device and see it reflected within the others virtual space. This eliminates the need of real world references.
    Type: Grant
    Filed: December 29, 2014
    Date of Patent: June 6, 2017
    Assignee: Ballcraft, LLC
    Inventors: Philip Tolk, Daniel Mosquera, Elizabeth Anne Stallone
  • Patent number: 9436357
    Abstract: A system and method for enhancing electronic comic book reading by dynamically expanding text bubbles (“bubbles”) to make them easier to read, especially on a small mobile device. The methods include skimming a sequence of expanded bubbles, flinging through a sequence of expanded bubbles and positioning expanded bubbles so as not to hide the comic character(s) uttering the phrase. The methods are performed with irregular bubble outlines (like curly, bumpy, or jagged text bubbles commonly found in comics). Further the method includes pre-processing the content in an automated fashion to enable skimming and flinging through the sequences of expanded bubbles.
    Type: Grant
    Filed: March 8, 2013
    Date of Patent: September 6, 2016
    Assignee: NOOK DIGITAL, LLC
    Inventors: Matthew Pallakoff, Luis Daniel Mosquera
  • Publication number: 20160067617
    Abstract: Methods for a mobile device with a front facing camera to use the detected position of the user's face as a game controller as well as a method of displaying the live streaming face within the video with audio within a virtual environment. Using a reference frame which serves as the origin, the subsequent frames of the live streaming video are used to calculate the change in position of the face detected within the video frame, and calculations of position, rotation, speed and distance are used to position a game object. Additionally this is a method for having a live video stream with live audio textured onto 2D/3D objects within a virtual environment with only the perspective cropped face displayed. This provides the appearance of the face as stable and unmoving even when the device's camera and/or user's face are moving relative to each other.
    Type: Application
    Filed: September 4, 2015
    Publication date: March 10, 2016
    Applicant: BallCraft, LLC
    Inventors: Philip Tolk, Daniel Mosquera, Elizabeth Anne Stallone
  • Patent number: 9195373
    Abstract: A system and a method facilitating navigation in an electronic device and for enabling users of electronic devices to navigate quickly, smoothly, and naturally through electronic books and other documents using multi-touch gestures on a touch sensitive surface of the electronic device. The multi-touch gestures are movements of the multiple touches such as, preferably, a two-finger slide or flick gesture. This gesture is interpreted by the system as a command to navigate to the next or to a previous section of the electronic document, for example, the next chapter in a book or an article or section in a magazine. The device has firmware and/or software capable of analyzing and interpreting the motion, and forwarding the analyzed contents or interpretation to an appropriate software application or other software subsystem that associates the gestures with a set of commands.
    Type: Grant
    Filed: August 30, 2012
    Date of Patent: November 24, 2015
    Assignee: NOOK DIGITAL, LLC
    Inventors: Luis Daniel Mosquera, Matthew Pallakoff
  • Patent number: 9128608
    Abstract: A method, system and non-transitory computer-readable medium are provided for controlling display of content on an electronic device with a touch screen display, which content may, in response to detection of a squeeze gesture, be reduced on the display screen to reveal additional content, tools and features associated with the one or more pages of the content.
    Type: Grant
    Filed: November 14, 2012
    Date of Patent: September 8, 2015
    Assignee: NOOK DIGITAL, LLC
    Inventors: Matthew Pallakoff, Luis Daniel Mosquera
  • Publication number: 20150182855
    Abstract: Methods and computer programs that allows users to move game objects in a virtual space with movements performed on current and future portable devices. By using existing technologies in such devices, the methods compute movements relative to the devices themselves in order to detect swinging motions, panning motions, moving motions and gestures and then to apply them to game objects and game cameras inside the virtual space. Moving the physical device causes the devices sensors to respond. The methods interpret this data and provide real time updates within a virtual space on the device as well as transmit the updates to another device that is also moving. This enables 2 players to connect to each other and each player is able to move their device and see it reflected within the others virtual space. This eliminates the need of real world references.
    Type: Application
    Filed: December 29, 2014
    Publication date: July 2, 2015
    Inventors: Philip Tolk, Daniel Mosquera
  • Publication number: 20140258911
    Abstract: A system and method for enhancing electronic comic book reading by dynamically expanding text bubbles (“bubbles”) to make them easier to read, especially on a small mobile device. The method s include skimming a sequence of expanded bubbles, flinging through a sequence of expanded bubbles and positioning expanded bubbles so as not to hide the comic character(s) uttering the phrase. The methods are performed with irregular bubble outlines (like curly, bumpy, or jagged text bubbles commonly found in comics). Further the method includes pre-processing the content in an automated fashion to enable skimming and flinging through the sequences of expanded bubbles.
    Type: Application
    Filed: March 8, 2013
    Publication date: September 11, 2014
    Applicant: BARNESANDNOBLE.COM LLC
    Inventors: Matthew PALLAKOFF, Luis Daniel MOSQUERA
  • Publication number: 20130333055
    Abstract: A system and method for transferring digital content includes a physical token incorporating a Near Field Communication (“NFC”) tag that represents a virtual gift of digital content such as an eBook. The tag can include a Uniform Resource Locator (URL) that can be used to gain access to the electronic content which can be stored on a remote server. A unique identifier on the tag is associated with gifted digital content. This association is preferably stored on a remote server in the “cloud”. A user receiving the physical and places it on or next to their electronic device, which includes an NFC receiver, and the device reads the tag and connects to the remote server. The remote server validates the information on the token and provides the user with access to the digital content, such as downloading the digital content to the user's electronic device.
    Type: Application
    Filed: June 5, 2013
    Publication date: December 12, 2013
    Inventors: Matthew PALLAKOFF, Luis Daniel MOSQUERA, Harold Edward COHN
  • Publication number: 20130055140
    Abstract: A system and a method facilitating navigation in an electronic device and for enabling users of electronic devices to navigate quickly, smoothly, and naturally through electronic books and other documents using multi-touch gestures on a touch sensitive surface of the electronic device. The multi-touch gestures are movements of the multiple touches such as, preferably, a two-finger slide or flick gesture. This gesture is interpreted by the system as a command to navigate to the next or to a previous section of the electronic document, for example, the next chapter in a book or an article or section in a magazine. The device has firmware and/or software capable of analyzing and interpreting the motion, and forwarding the analyzed contents or interpretation to an appropriate software application or other software subsystem that associates the gestures with a set of commands.
    Type: Application
    Filed: August 30, 2012
    Publication date: February 28, 2013
    Inventors: Luis Daniel Mosquera, Matthew Pallakoff