Patents by Inventor Daniel Neil

Daniel Neil has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12161938
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Grant
    Filed: October 25, 2023
    Date of Patent: December 10, 2024
    Assignee: Activision Publishing, Inc.
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Patent number: 12106217
    Abstract: Methods and apparatus are provided for generating a graph neural network (GNN) model based on an entity-entity graph. The entity-entity graph comprising a plurality of entity nodes in which each entity node is connected to one or more entity nodes of the plurality of entity nodes by one or more corresponding relationship edges. The method comprising: generating an embedding based on data representative of the entity-entity graph for the GNN model, wherein the embedding comprises an attention weight assigned to each relationship edge of the entity-entity graph; and updating weights of the GNN model including the attention weights by minimising a loss function associated with at least the embedding; wherein the attention weights indicate the relevancy of each relationship edge between entity nodes of the entity-entity graph. The entity-entity graph may be filtered based on the attention weights of a trained GNN model.
    Type: Grant
    Filed: May 16, 2019
    Date of Patent: October 1, 2024
    Assignee: BenevolentAI Technology Limited
    Inventors: Paidi Creed, Aaron Sim, Amir Alamdari, Joss Briody, Daniel Neil, Alix Lacoste
  • Patent number: 12106214
    Abstract: A sensor transformation attention network (STAN) model including sensors configured to collect input signals, attention modules configured to calculate attention scores of feature vectors corresponding to the input signals, a merge module configured to calculate attention values of the attention scores, and generate a merged transformation vector based on the attention values and the feature vectors, and a task-specific module configured to classify the merged transformation vector is provided.
    Type: Grant
    Filed: October 18, 2022
    Date of Patent: October 1, 2024
    Assignees: SAMSUNG ELECTRONICS CO., LTD., UNIVERSITAET ZUERICH
    Inventors: Stefan Braun, Daniel Neil, Enea Ceolini, Jithendar Anumula, Shih-Chii Liu
  • Patent number: 12056597
    Abstract: A method for operating an artificial neuron and an apparatus for performing the method are provided. The artificial neuron may calculate a change amount of an activation based on an input signal received via an input synapse, determine whether an event occurs in response to the calculated change amount of the activation, and transmit, to an output synapse, an output signal that corresponds to the event in response to an occurrence of the event.
    Type: Grant
    Filed: February 9, 2021
    Date of Patent: August 6, 2024
    Assignees: SAMSUNG ELECTRONICS CO., LTD., UNIVERSITAET ZUERICH
    Inventors: Jun Haeng Lee, Daniel Neil, Shih-Chii Liu, Tobi Delbruck
  • Patent number: 12008461
    Abstract: A method for operating an artificial neuron and an apparatus for performing the method are provided. The artificial neuron may calculate a change amount of an activation based on an input signal received via an input synapse, determine whether an event occurs in response to the calculated change amount of the activation, and transmit, to an output synapse, an output signal that corresponds to the event in response to an occurrence of the event.
    Type: Grant
    Filed: February 9, 2021
    Date of Patent: June 11, 2024
    Assignees: SAMSUNG ELECTRONICS CO., LTD., UNIVERSITAET ZUERICH
    Inventors: Jun Haeng Lee, Daniel Neil, Shih-Chii Liu, Tobi Delbruck
  • Publication number: 20240050860
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Application
    Filed: October 25, 2023
    Publication date: February 15, 2024
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Patent number: 11806626
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Grant
    Filed: February 8, 2022
    Date of Patent: November 7, 2023
    Assignee: Activision Publishing, Inc.
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Publication number: 20230045790
    Abstract: A sensor transformation attention network (STAN) model including sensors configured to collect input signals, attention modules configured to calculate attention scores of feature vectors corresponding to the input signals, a merge module configured to calculate attention values of the attention scores, and generate a merged transformation vector based on the attention values and the feature vectors, and a task-specific module configured to classify the merged transformation vector is provided.
    Type: Application
    Filed: October 18, 2022
    Publication date: February 16, 2023
    Applicants: SAMSUNG ELECTRONICS CO., LTD., Universitaet Zuerich
    Inventors: Stefan BRAUN, Daniel Neil, Enea Ceolini, Jithendar Anumula, Shih-Chii Lui
  • Patent number: 11501154
    Abstract: A sensor transformation attention network (STAN) model including sensors, attention modules, a merge module and a task-specific module is provided. The attention modules calculate attention scores of feature vectors corresponding to the input signals collected by the sensors. The merge module calculates attention values of the attention scores, and generates a merged transformation vector based on the attention values and the feature vectors. The task-specific module classifies the merged transformation vector.
    Type: Grant
    Filed: March 5, 2018
    Date of Patent: November 15, 2022
    Assignees: SAMSUNG ELECTRONICS CO., LTD., UNIVERSITAET ZUERICH
    Inventors: Stefan Braun, Daniel Neil, Enea Ceolini, Jithendar Anumula, Shih-Chii Liu
  • Publication number: 20220233962
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Application
    Filed: February 8, 2022
    Publication date: July 28, 2022
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Patent number: 11278813
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Grant
    Filed: December 4, 2019
    Date of Patent: March 22, 2022
    Assignee: Activision Publishing, Inc.
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Publication number: 20210166112
    Abstract: A method for operating an artificial neuron and an apparatus for performing the method are provided. The artificial neuron may calculate a change amount of an activation based on an input signal received via an input synapse, determine whether an event occurs in response to the calculated change amount of the activation, and transmit, to an output synapse, an output signal that corresponds to the event in response to an occurrence of the event.
    Type: Application
    Filed: February 9, 2021
    Publication date: June 3, 2021
    Applicants: SAMSUNG ELECTRONICS CO., LTD., UNIVERSITAET ZUERICH
    Inventors: Jun Haeng LEE, Daniel Neil, Shih-Chii Liu, Tobi Delbruck
  • Publication number: 20210166113
    Abstract: A method for operating an artificial neuron and an apparatus for performing the method are provided. The artificial neuron may calculate a change amount of an activation based on an input signal received via an input synapse, determine whether an event occurs in response to the calculated change amount of the activation, and transmit, to an output synapse, an output signal that corresponds to the event in response to an occurrence of the event.
    Type: Application
    Filed: February 9, 2021
    Publication date: June 3, 2021
    Applicants: SAMSUNG ELECTRONICS CO., LTD., UNIVERSITAET ZUERICH
    Inventors: Jun Haeng LEE, Daniel NEIL, Shih-Chii LIU, Tobi DELBRUCK
  • Publication number: 20210081717
    Abstract: Methods and apparatus are provided for generating a graph neural network (GNN) model based on an entity-entity graph. The entity-entity graph comprising a plurality of entity nodes in which each entity node is connected to one or more entity nodes of the plurality of entity nodes by one or more corresponding relationship edges. The method comprising: generating an embedding based on data representative of the entity-entity graph for the GNN model, wherein the embedding comprises an attention weight assigned to each relationship edge of the entity-entity graph; and updating weights of the GNN model including the attention weights by minimising a loss function associated with at least the embedding; wherein the attention weights indicate the relevancy of each relationship edge between entity nodes of the entity-entity graph. The entity-entity graph may be filtered based on the attention weights of a trained GNN model.
    Type: Application
    Filed: May 16, 2019
    Publication date: March 18, 2021
    Applicant: BENEVOLENTAI TECHNOLOGY LIMITED
    Inventors: Paidi CREED, Aaron SIM, Amir ALAMDARI, Joss BRIODY, Daniel NEIL, Alix LACOSTE
  • Patent number: 10949737
    Abstract: A method for operating an artificial neuron and an apparatus for performing the method are provided. The artificial neuron may calculate a change amount of an activation based on an input signal received via an input synapse, determine whether an event occurs in response to the calculated change amount of the activation, and transmit, to an output synapse, an output signal that corresponds to the event in response to an occurrence of the event.
    Type: Grant
    Filed: May 26, 2017
    Date of Patent: March 16, 2021
    Assignees: SAMSUNG ELECTRONICS CO., LTD., UNIVERSITAET ZUERICH
    Inventors: Jun Haeng Lee, Daniel Neil, Shih-Chii Liu, Tobi Delbruck
  • Publication number: 20200179809
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Application
    Filed: December 4, 2019
    Publication date: June 11, 2020
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Patent number: 10561953
    Abstract: The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: February 18, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, Ray West, Robert Leyland, Daniel Neil, Kern Corrigan
  • Patent number: 10387769
    Abstract: A recurrent neural network including an input layer, a hidden layer, and an output layer, wherein the hidden layer includes hybrid memory cell units, each of the hybrid memory cell units including a first memory cells of a first type, the first memory cells being configured to remember a first cell state value fed back to each of gates to determine a degree to which each of the gates is open or closed, and configured to continue to update the first cell state value, and a second memory cells of a second type, each second memory cell of the second memory cells including a first time gate configured to control a second cell state value of the second memory cell based on phase signals of an oscillatory frequency, and a second time gate configured to control an output value of the second memory cell based on the phase signals, and each second memory cell of the second memory cells being configured to remember the second cell state value.
    Type: Grant
    Filed: August 10, 2017
    Date of Patent: August 20, 2019
    Assignees: SAMSUNG ELECTRONICS CO., LTD., UNIVERSITAET ZUERICH
    Inventors: Daniel Neil, Shih-Chii Liu, Michael Pfeiffer
  • Publication number: 20180336466
    Abstract: A sensor transformation attention network (STAN) model including sensors configured to collect input signals, attention modules configured to calculate attention scores of feature vectors corresponding to the input signals, a merge module configured to calculate attention values of the attention scores, and generate a merged transformation vector based on the attention values and the feature vectors, and a task-specific module configured to classify the merged transformation vector is provided.
    Type: Application
    Filed: March 5, 2018
    Publication date: November 22, 2018
    Applicants: SAMSUNG ELECTRONICS CO., LTD., UNIVERSITAET ZUERICH
    Inventors: Stefan BRAUN, Daniel NEIL, Enea CEOLINI, Jithendar ANUMULA, Shih-Chii LIU
  • Patent number: 10032498
    Abstract: A memory cell unit and a recurrent neural network including memory cell units are provided. The memory cell unit includes a first time gate configured to control a cell state value of the memory cell unit, based on a phase signal of an oscillatory frequency, and a second time gate configured to control an output value of the memory cell unit, based on the phase signal.
    Type: Grant
    Filed: November 9, 2016
    Date of Patent: July 24, 2018
    Assignees: SAMSUNG ELECTRONICS CO., LTD., UNIVERSITAET ZUERICH
    Inventors: Daniel Neil, Shih-Chii Liu, Michael Pfeiffer