Patents by Inventor Daniel P. Fiden

Daniel P. Fiden has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9070246
    Abstract: Wagering game terminal and method of operating same are disclosed where the player characters or avatars learn from the experiences of previous games. Thus, the player characters or avatars in effect remember the paths they have taken and/or the choices they have selected previously. This learning or remembrance may occur across multiple games and may be manifested by visual and/or audio reminders, including removal of the previously taken paths/choices. Other indicators such as audio or text messages may also be used. The player characters or avatars may also refuse or be reluctant to repeat a particular path/choice. In this way, the player may retain the benefits of his earlier efforts, thereby increasing player excitement and enjoyment.
    Type: Grant
    Filed: June 30, 2005
    Date of Patent: June 30, 2015
    Assignee: WMS GAMING, INC.
    Inventors: Daniel P. Fiden, Lisa M. Helfer, Matthew J. Ward
  • Patent number: 8425323
    Abstract: Method and system are disclosed for operating a wagering game terminal where players are allowed to transfer game assets that they may have accumulated to other players. The game assets may be transferred as part of an on-line auction won by one of the other players, as a gift to a preselected player, or as part of a trade with a preselected player. Neither the transferring player nor the receiving player is required to be present at a wagering game terminal at the time of the transfer. The transfer may be an anonymous transfer or it may be an identity-based transfer. For identity-based transfers, a predefined list of selected players may be used to facilitate the transfers.
    Type: Grant
    Filed: June 30, 2005
    Date of Patent: April 23, 2013
    Assignee: WMS Gaming Inc.
    Inventors: Daniel P. Fiden, Lisa M. Helfer, Matthew J. Ward
  • Patent number: 8152623
    Abstract: A gaming terminal (1) and a method for playing a wagering game utilizing a two-way cascading symbol feature are disclosed. The wagering terminal has first and second displays, with a first game outcome displayed as a plurality of symbols (14) on the first display (15). The symbols (14) are analyzed to determine if they satisfy a predetermined condition. All symbols satisfying the condition are added to the second display (17). The symbols (16) in the second display (17) then are analyzed for a winning combination. If no winning combination exists, the game is over. A winning combination awards the player credits, before removing the winning symbols from the second display (17). All remaining symbols shift down one position. The symbols (16) in the upper display (17) are analyzed until no more winning combinations exists.
    Type: Grant
    Filed: June 13, 2005
    Date of Patent: April 10, 2012
    Assignee: WMS Gaming Inc.
    Inventor: Daniel P. Fiden
  • Patent number: 8070591
    Abstract: A gaming machine for conducting a wagering game includes a wagering apparatus, a display, and an award apparatus. The wagering apparatus receives a wager from a player. The display depicts a scrolled sequence of elements. The award apparatus provides an award based on an indicated portion of the sequence of elements. If the elements are digits, for example, the award may be based on a multi-digit number formed by the digits in the indicated portion of the sequence of elements.
    Type: Grant
    Filed: August 27, 2008
    Date of Patent: December 6, 2011
    Assignee: WMS Gaming Inc.
    Inventor: Daniel P. Fiden
  • Patent number: 7789744
    Abstract: The present invention provides a method and apparatus of utilizing symbol markers that, when included in a winning outcome, present an additional award to the player during operation of a slot machine. A symbol marker may be varied in type, frequency, associated award, and quantity. A symbol marker may trigger different award types based on its visual appearance or frequency within a winning combination. Awards can be credits, multipliers, bonus game triggers, and free spins, among others. The order of placement of a symbol marker can be random or defined. The winning outcome that includes a symbol marker can be based on the game's winning outcome definition or on a predetermined location or locations.
    Type: Grant
    Filed: February 26, 2004
    Date of Patent: September 7, 2010
    Assignee: WMS Gaming Inc.
    Inventor: Daniel P. Fiden
  • Publication number: 20100130276
    Abstract: Method and system are disclosed for operating a wagering game terminal where players are allowed to transfer game assets that they may have accumulated to other players. The game assets may be transferred as part of an on-line auction won by one of the other players, as a gift to a preselected player, or as part of a trade with a preselected player. Neither the transferring player nor the receiving player is required to be present at a wagering game terminal at the time of the transfer. The transfer may be an anonymous transfer or it may be an identity-based transfer. For identity-based transfers, a predefined list of selected players may be used to facilitate the transfers.
    Type: Application
    Filed: June 30, 2005
    Publication date: May 27, 2010
    Inventors: Daniel P. Fiden, Lisa M. Helfer, Matthew J. Ward
  • Patent number: 7708640
    Abstract: A gaming machine for conducting a wagering game includes a controller for selecting a game outcome from a plurality of game outcomes and a persistence-of-vision display for displaying the game outcome. The wagering game may, for example, be slots, poker, keno, bingo, blackjack, or roulette, and may be a basic game or a bonus game. The POV display may, for example, be a 360 degree display or a display employing a rapidly moving structure such as a wand, a hoop, a fan, or a disc. A 360 degree display is shaped generally like a cylinder and displays the game outcome with 2D imagery that is generated by selectively illuminating LEDs spinning in a circular direction about a surface of the cylinder. A display employing a rapidly moving structure has disposed about the periphery of the structure a plurality of LEDs that are selectively illuminated as the structure is moved in a direction that is cyclical, orbital, horizontal, vertical, arced, circular, or rotational.
    Type: Grant
    Filed: March 27, 2003
    Date of Patent: May 4, 2010
    Assignee: WMS Gaming Inc.
    Inventors: Gilbert J. Q. Burak, Daniel P. Fiden
  • Patent number: 7618319
    Abstract: A gaming machine with interactive pop-up windows providing enhanced game play schemes, including side-bet schemes, is described herein. Placing a side-bet utilizing interactive pop-up windows enables the player to make an additional wager to “purchase” one of any number of game enhancements, or to “side-bet” that the game outcome will include a particular symbol or symbol combination, depending on the side-bet scheme enabled for a particular gaming machine. In an embodiment, the player has an option to select one or more side-bet(s) via a pop-up window(s) prior to game play initiation. In another embodiment, the player has an option to select one or more side-bet(s) via a pop-up window(s) after a partial game outcome is displayed.
    Type: Grant
    Filed: April 27, 2004
    Date of Patent: November 17, 2009
    Assignee: WMS Gaming, Inc.
    Inventors: Michael P. Casey, Allon G. Englman, Daniel P Fiden, Jeremy M. Hornik, Joel R. Jaffe
  • Publication number: 20080318665
    Abstract: A gaming machine for conducting a wagering game includes a wagering apparatus, a display, and an award apparatus. The wagering apparatus receives a wager from a player. The display depicts a scrolled sequence of elements. The award apparatus provides an award based on an indicated portion of the sequence of elements. If the elements are digits, for example, the award may be based on a multi-digit number formed by the digits in the indicated portion of the sequence of elements.
    Type: Application
    Filed: August 27, 2008
    Publication date: December 25, 2008
    Inventor: Daniel P. Fiden
  • Publication number: 20080293473
    Abstract: Wagering game terminal and method of operating same are disclosed where the player characters or avatars learn from the experiences of previous games. Thus, the player characters or avatars in effect remember the paths they have taken and/or the choices they have selected previously. This learning or remembrance may occur across multiple games and may be manifested by visual and/or audio reminders, including removal of the previously taken paths/choices. Other indicators such as audio or text messages may also be used. The player characters or avatars may also refuse or be reluctant to repeat a particular path/choice. In this way, the player may retain the benefits of his earlier efforts, thereby increasing player excitement and enjoyment.
    Type: Application
    Filed: June 30, 2005
    Publication date: November 27, 2008
    Applicant: WMS Gaming, Inc.
    Inventors: Daniel P. Fiden, Lisa M. Helfer, Matthew J. Ward
  • Patent number: 7435175
    Abstract: A gaming machine for conducting a wagering game includes a wagering apparatus, a display, and an award apparatus. The wagering apparatus receives a wager from a player. The display depicts a scrolled sequence of elements. The award apparatus provides an award based on an indicated portion of the sequence of elements. If the elements are digits, for example, the award may be based on a multi-digit number formed by the digits in the indicated portion of the sequence of elements.
    Type: Grant
    Filed: December 3, 2002
    Date of Patent: October 14, 2008
    Assignee: WMS Gaming Inc.
    Inventor: Daniel P. Fiden
  • Patent number: 7410419
    Abstract: The present invention is a gaming machine and method for conducting a crap slot game. The gaming machine includes a first display for displaying a slot game outcome and a second display for displaying a player interactive wagering interface. The method includes detecting selection of a first wager amount from a number of displayed wager amounts, detecting selection of a first wager cell from a displayed assemblage of wager cells. Each of the wager cells corresponds to one of a number of winning game outcomes having respective value payout ratios. The method further includes displaying the first wager amount in the first wager cell, displaying the game play outcome of the wagering game on the first display and awarding a value payout to the player if the game play outcome includes the winning game outcome corresponding to the first wager cell.
    Type: Grant
    Filed: June 21, 2004
    Date of Patent: August 12, 2008
    Assignee: WMS Gaming Inc.
    Inventor: Daniel P Fiden
  • Patent number: 7341511
    Abstract: A gaming terminal for conducting a wagering game. The gaming terminal includes an input device for receiving a wager input from a player of the gaming terminal. A display is provided for displaying a game outcome randomly selected from a plurality of game outcomes in a basic game including a start bonus game outcome in response to receiving the wager input. The basic game includes a nonlinear path extending in three dimensions and at least one movable element for representing a bonus game outcome. The moveable element moves along the nonlinear path in response to the start bonus game outcome being selected in the basic game.
    Type: Grant
    Filed: January 21, 2004
    Date of Patent: March 11, 2008
    Assignee: WMS Gaming, Inc.
    Inventors: Daniel P. Fiden, Lisa M. Helfer
  • Patent number: 7331858
    Abstract: A gaming machine with an improved game display is disclosed. Polyhedral reel strips are used in a gaming machine to present game outcomes in configurations previously not practicable. In addition, the polyhedral reels provide a game display that is more easily readable than can be obtained from the traditional mechanical circular reel.
    Type: Grant
    Filed: September 11, 2003
    Date of Patent: February 19, 2008
    Assignee: WMS Gaming Inc.
    Inventors: Kevin R. McComb, Daniel P. Fiden, Michael P. Casey, Joel R. Jaffe
  • Publication number: 20040229679
    Abstract: A method of conducting a wagering game on a gaming machine is disclosed. After a player makes a wager, a plurality of symbol-bearing reels are rotated and stopped to place symbols on the reels in a symbol array. If the symbol array includes a symbol combination that yields an award, the symbol combination is identified with an animation that varies with a level of the award. The animation may, for example, include a type of pay line encompassing the symbols of the symbol combination. The type of pay line varies with the level of the award.
    Type: Application
    Filed: May 14, 2003
    Publication date: November 18, 2004
    Inventors: Peter R. Anderson, Daniel P. Fiden, Joel R. Jaffe
  • Publication number: 20040219969
    Abstract: A gaming machine with interactive pop-up windows providing enhanced game play schemes, including side-bet schemes, is described herein. Placing a side-bet utilizing interactive pop-up windows enables the player to make an additional wager to “purchase” one of any number of game enhancements, or to “side-bet” that the game outcome will include a particular symbol or symbol combination, depending on the side-bet scheme enabled for a particular gaming machine. In an embodiment, the player has an option to select one or more side-bet(s) via a pop-up window(s) prior to game play initiation. In another embodiment, the player has an option to select one or more side-bet(s) via a pop-up window(s) after a partial game outcome is displayed.
    Type: Application
    Filed: April 27, 2004
    Publication date: November 4, 2004
    Applicant: WMS Gaming Inc.
    Inventors: Michael P. Casey, Allon G. Englman, Daniel P. Fiden, Jeremy M. Hornik, Joel R. Jaffe
  • Publication number: 20040219968
    Abstract: A gaming machine includes interactive pop-up windows that provide a player with an opportunity to configure or view different aspects of a wagering game. For example, the windows may allow the player to make side bets on a selected symbol, modify the appearance or function of a selected symbol, view a pay history for a selected symbol, and/or adjust a wager on an individual pay line in the case of a reel slot game.
    Type: Application
    Filed: May 1, 2003
    Publication date: November 4, 2004
    Inventors: Daniel P. Fiden, Michael P. Casey, Jeremy M. Hornik, Joel R. Jaffe
  • Publication number: 20040106443
    Abstract: A gaming machine for conducting a wagering game includes a wagering apparatus, a display, and an award apparatus. The wagering apparatus receives a wager from a player. The display depicts a scrolled sequence of elements. The award apparatus provides an award based on an indicated portion of the sequence of elements. If the elements are digits, for example, the award may be based on a multi-digit number formed by the digits in the indicated portion of the sequence of elements.
    Type: Application
    Filed: December 3, 2002
    Publication date: June 3, 2004
    Inventor: Daniel P. Fiden
  • Publication number: 20040053657
    Abstract: A gaming system includes a computerized control unit, a wagering apparatus, and a display. The control unit generates random events in a plurality of prior plays of a wagering game. The wagering apparatus receives a wager for each of the prior plays. The display depicts, in a display image available to a player, history information relating to outcomes of the random events that were generated in the plurality of prior plays. The history information may, for example, include time interval information showing an amount of time elapsed since a particular game outcome last occurred, and/or frequency information showing a frequency of occurrence of a particular game outcome.
    Type: Application
    Filed: September 12, 2002
    Publication date: March 18, 2004
    Inventors: Daniel P. Fiden, Shridhar P. Joshi
  • Publication number: 20030176214
    Abstract: A gaming machine for conducting a wagering game includes a controller for selecting a game outcome from a plurality of game outcomes and a persistence-of-vision display for displaying the game outcome. The wagering game may, for example, be slots, poker, keno, bingo, blackjack, or roulette, and may be a basic game or a bonus game. The POV display may, for example, be a 360 degree display or a display employing a rapidly moving structure such as a wand, a hoop, a fan, or a disc. A 360 degree display is shaped generally like a cylinder and displays the game outcome with 2D imagery that is generated by selectively illuminating LEDs spinning in a circular direction about a surface of the cylinder. A display employing a rapidly moving structure has disposed about the periphery of the structure a plurality of LEDs that are selectively illuminated as the structure is moved in a direction that is cyclical, orbital, horizontal, vertical, arced, circular, or rotational.
    Type: Application
    Filed: March 27, 2003
    Publication date: September 18, 2003
    Inventors: Gilbert J.Q. Burak, Daniel P. Fiden