Patents by Inventor Daniel Paul Valerius

Daniel Paul Valerius has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240115952
    Abstract: Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects. Players may share power centers, character hierarchies, non-player characters, and related quests involving the shared objects with other players playing separate and unrelated game instances over a computer network, with the outcome of the quests reflected in different the games. Various configurations of game machines are used to implement the methods.
    Type: Application
    Filed: May 8, 2023
    Publication date: April 11, 2024
    Inventors: Michael de Plater, Christopher Herman Hoge, Robert Kenyon Hull Roberts, Daniel Paul Valerius, Rocky Albert Newton, Kevin Leslie Stephens
  • Patent number: 11660540
    Abstract: Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects. Players may share power centers, character hierarchies, non-player characters, and related quests involving the shared objects with other players playing separate and unrelated game instances over a computer network, with the outcome of the quests reflected in different the games. Various configurations of game machines are used to implement the methods.
    Type: Grant
    Filed: February 23, 2021
    Date of Patent: May 30, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Michael de Plater, Christopher Herman Hoge, Robert Kenyon Hull Roberts, Daniel Paul Valerius, Rocky Albert Newton, Kevin Leslie Stephens
  • Publication number: 20210245057
    Abstract: Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects. Players may share power centers, character hierarchies, non-player characters, and related quests involving the shared objects with other players playing separate and unrelated game instances over a computer network, with the outcome of the quests reflected in different the games. Various configurations of game machines are used to implement the methods.
    Type: Application
    Filed: February 23, 2021
    Publication date: August 12, 2021
    Inventors: Michael de Plater, Christopher Herman Hoge, Robert Kenyon Hull Roberts, Daniel Paul Valerius, Rocky Albert Newton, Kevin Leslie Stephens
  • Patent number: 10926179
    Abstract: Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects. Players may share power centers, character hierarchies, non-player characters, and related quests involving the shared objects with other players playing separate and unrelated game instances over a computer network, with the outcome of the quests reflected in different the games. Various configurations of game machines are used to implement the methods.
    Type: Grant
    Filed: March 25, 2016
    Date of Patent: February 23, 2021
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Michael de Plater, Christopher Herman Hoge, Robert Kenyon Hull Roberts, Daniel Paul Valerius, Rocky Albert Newton, Kevin Leslie Stephens
  • Publication number: 20160279522
    Abstract: Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects. Players may share power centers, character hierarchies, non-player characters, and related quests involving the shared objects with other players playing separate and unrelated game instances over a computer network, with the outcome of the quests reflected in different the games. Various configurations of game machines are used to implement the methods.
    Type: Application
    Filed: March 25, 2016
    Publication date: September 29, 2016
    Inventors: Michael de Plater, Christopher Herman Hoge, Robert Kenyon Hull Roberts, Daniel Paul Valerius, Rocky Albert Newton, Kevin Leslie Stephens