Patents by Inventor Daniel Projansky

Daniel Projansky has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11978381
    Abstract: A system and method for control of user interfaces on electronic and/or computerized devices. The system and method display images, both still and video images, in an orientation-agnostic manner that is independent of a physical orientation of the display screen. This provides an interesting visual display effect whereby the image appears to remain in a fixed orientation (e.g., upright) relative to three-dimensional space, untethered to any position or orientation of the display screen and/or device, while the display screen and/or device is changed in position and/or orientation, such that the portion of the viewed image changes according to the dimensions and orientation of the screen relative to an apparent fixed orientation and/or position of the underlying image. Such a system and method for control of user interfaces provides for more efficient use of a display screen having a relatively limited size, as is common for smartphones and tablet computers.
    Type: Grant
    Filed: July 15, 2022
    Date of Patent: May 7, 2024
    Assignee: OVERPLAY GAMES, INC.
    Inventor: Daniel Projansky
  • Publication number: 20240046847
    Abstract: A system and method for control of user interfaces on electronic devices. The system and method display still and/or video images, in an orientation-agnostic manner that is independent of a physical orientation of the display screen. This provides an interesting visual display effect whereby the image appears to remain in a fixed orientation (e.g., upright) relative to three-dimensional space, (e.g., earth level), untethered to any position or orientation of the display screen and/or device, while the display screen and/or device is changed in position and/or orientation, such that the portion of the viewed image changes according to the dimensions and orientation of the screen relative to an apparent fixed orientation and/or position of the underlying image. Such a system and method for control of user interfaces provides for more efficient use of a display screen having a relatively limited size, as is common for smartphones and tablet computers.
    Type: Application
    Filed: October 23, 2023
    Publication date: February 8, 2024
    Inventor: Daniel Projansky
  • Publication number: 20230037081
    Abstract: A system and method for control of user interfaces on electronic and/or computerized devices. The system and method display images, both still and video images, in an orientation-agnostic manner that is independent of a physical orientation of the display screen. This provides an interesting visual display effect whereby the image appears to remain in a fixed orientation (e.g., upright) relative to three-dimensional space, untethered to any position or orientation of the display screen and/or device, while the display screen and/or device is changed in position and/or orientation, such that the portion of the viewed image changes according to the dimensions and orientation of the screen relative to an apparent fixed orientation and/or position of the underlying image. Such a system and method for control of user interfaces provides for more efficient use of a display screen having a relatively limited size, as is common for smartphones and tablet computers.
    Type: Application
    Filed: July 15, 2022
    Publication date: February 2, 2023
    Inventor: Daniel Projansky
  • Patent number: 11376503
    Abstract: A system and method for creation of interactive user interfaces without software code authoring knowledge. The method involves recording of an author's input to a physical input device during, and in synchronization with, video content, which may be displayed to the author, or may be recorded or streamed. The timing, nature, and sequence of the user inputs define time-specific target inputs for a player during a gameplay session. During a gameplay/interaction session, the same video content is displayed to the player, and the player receives prompts to provide physical inputs to the player's device that match the physical inputs provided by the author to the author's device during the game creation session. The prompts may include a modified view of the video content in which the video content is displayed misaligned with a display screen of the player's device, or with a display surface of a display environment.
    Type: Grant
    Filed: May 28, 2020
    Date of Patent: July 5, 2022
    Assignee: OVERPLAY GAMES, INC.
    Inventor: Daniel Projansky
  • Publication number: 20210060433
    Abstract: A system and method for creation of interactive user interfaces without software code authoring knowledge. The method involves recording of an author's input to a physical input device during, and in synchronization with, video content, which may be displayed to the author, or may be recorded or streamed. The timing, nature, and sequence of the user inputs define time-specific target inputs for a player during a gameplay session. During a gameplay/interaction session, the same video content is displayed to the player, and the player receives prompts to provide physical inputs to the player's device that match the physical inputs provided by the author to the author's device during the game creation session. The prompts may include a modified view of the video content in which the video content is displayed misaligned with a display screen of the player's device, or with a display surface of a display environment.
    Type: Application
    Filed: November 11, 2020
    Publication date: March 4, 2021
    Inventor: Daniel Projansky
  • Publication number: 20200289940
    Abstract: A system and method for creation of interactive user interfaces without software code authoring knowledge. The method involves recording of an author's input to a physical input device during, and in synchronization with, video content, which may be displayed to the author, or may be recorded or streamed. The timing, nature, and sequence of the user inputs define time-specific target inputs for a player during a gameplay session. During a gameplay/interaction session, the same video content is displayed to the player, and the player receives prompts to provide physical inputs to the player's device that match the physical inputs provided by the author to the author's device during the game creation session. The prompts may include a modified view of the video content in which the video content is displayed misaligned with a display screen of the player's device, or with a display surface of a display environment.
    Type: Application
    Filed: May 28, 2020
    Publication date: September 17, 2020
    Inventor: Daniel Projansky
  • Patent number: 10695675
    Abstract: A system and method for creation of interactive user interfaces without software code authoring knowledge. The method involves recording of an author's input to a physical input device during, and in synchronization with, video content, which may be displayed to the author, or may be recorded or streamed. The timing, nature, and sequence of the user inputs define time-specific target inputs for a player during a gameplay session. During a gameplay/interaction session, the same video content is displayed to the player, and the player receives prompts to provide physical inputs to the player's device that match the physical inputs provided by the author to the author's device during the game creation session. The prompts may include a modified view of the video content in which the video content is displayed misaligned with a display screen of the player's device, or with a display surface of a display environment.
    Type: Grant
    Filed: March 29, 2018
    Date of Patent: June 30, 2020
    Inventor: Daniel Projansky
  • Publication number: 20180280803
    Abstract: A system and method for creation of interactive user interfaces without software code authoring knowledge. The method involves recording of an author's input to a physical input device during, and in synchronization with, video content, which may be displayed to the author, or may be recorded or streamed. The timing, nature, and sequence of the user inputs define time-specific target inputs for a player during a gameplay session. During a gameplay/interaction session, the same video content is displayed to the player, and the player receives prompts to provide physical inputs to the player's device that match the physical inputs provided by the author to the author's device during the game creation session. The prompts may include a modified view of the video content in which the video content is displayed misaligned with a display screen of the player's device, or with a display surface of a display environment.
    Type: Application
    Filed: March 29, 2018
    Publication date: October 4, 2018
    Inventor: Daniel Projansky