Patents by Inventor Daniel Seibert

Daniel Seibert has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10776995
    Abstract: The introduced method and system use a 4-dimensional (4D) light field as a background of a scene, instead of 2D background image. Realizing computing a light field takes tremendous amounts of processing power, data storage and time (even with the currently available hardware), the introduced method and system compute and store the light field before rendering a scene. To reduce the time storing and accessing the light field during the rendering process, the introduced method and system also uses a modified video codec to compress and decompress the light field as 2D images.
    Type: Grant
    Filed: July 31, 2018
    Date of Patent: September 15, 2020
    Assignee: Nvidia Corporation
    Inventor: Daniel Seibert
  • Publication number: 20190114825
    Abstract: The introduced method and system use a 4-dimensional (4D) light field as a background of a scene, instead of 2D background image. Realizing computing a light field takes tremendous amounts of processing power, data storage and time (even with the currently available hardware), the introduced method and system compute and store the light field before rendering a scene. To reduce the time storing and accessing the light field during the rendering process, the introduced method and system also uses a modified video codec to compress and decompress the light field as 2D images.
    Type: Application
    Filed: July 31, 2018
    Publication date: April 18, 2019
    Inventor: Daniel Seibert
  • Patent number: 9947132
    Abstract: A material representation data structure and a method of representing a material for digital image synthesis. The data structure may be embodied in a graphics processing subsystem, including: (1) a memory configured to store a material representation data structure according to which a material is declaratively represented by a property indicative of an interaction between the material and light, and (2) a processor operable to gain access to the memory and employ the property in a rendering procedure defined independent of the material representation data structure and designed to effect the interaction.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: April 17, 2018
    Assignee: Nvidia Corporation
    Inventors: Lutz Kettner, Hakan Andersson, Michael Beck, Robert Hoedicke, Jan Jordan, Andy Kopra, Steven Parker, Matthias Raab, Daniel Seibert, Rajko Yasui-Schoeffel
  • Publication number: 20140292774
    Abstract: A processing system, a method of carrying out sample-based rendering (such as true or quasi-Monte Carlo rendering) in a multi- or many-core processor processing system and a graphics processing unit (GPU) incorporating the processing system or the method. In one embodiment, the processing system includes: (1) a sample-space distributor operable to distribute a first subset of samples for a pixel of an image to a first compute core for sample-based rendering therewith and a second subset of samples for the pixel to a second compute core for the sample-based rendering therewith, the second subset differing from the first subset and (2) a sample-space combiner associated with the sample-space distributor and operable to combine results of the sample-based rendering.
    Type: Application
    Filed: March 26, 2013
    Publication date: October 2, 2014
    Applicant: Nvidia Corporation
    Inventors: Stefan Radig, Daniel Levesque, Carsten Wächter, Daniel Seibert
  • Publication number: 20140267340
    Abstract: A material representation data structure and a method of representing a material for digital image synthesis. The data structure may be embodied in a graphics processing subsystem, including: (1) a memory configured to store a material representation data structure according to which a material is declaratively represented by a property indicative of an interaction between the material and light, and (2) a processor operable to gain access to the memory and employ the property in a rendering procedure defined independent of the material representation data structure and designed to effect the interaction.
    Type: Application
    Filed: March 15, 2013
    Publication date: September 18, 2014
    Applicant: NVIDIA CORPORATION
    Inventors: Lutz Kettner, Hakan Andersson, Michael Beck, Robert Hoedicke, Jan Jordan, Andy Kopra, Steven Parker, Matthias Raab, Daniel Seibert, Rajko Yasui-Schoeffel