Patents by Inventor Daniel Seibert

Daniel Seibert has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240102044
    Abstract: Provided are TCRs (e.g., TCRs that bind to NY-ESO-1), cells and pharmaceutical compositions comprising these TCRs, nucleic acids encoding these TCRs, expression vectors and host cells for making these TCRs, and methods of treating a subject using these TCRs.
    Type: Application
    Filed: March 27, 2023
    Publication date: March 28, 2024
    Applicant: MiNK Therapeutics, Inc.
    Inventors: Marc van Dijk, Volker Seibert, Cornelia Anne Mundt, Arthur Andrew Hurwitz, Mark Adrian Exley, Benjamin Jacob Wolf, Daniel Leventhal, Sébastien Lalevée, Reed Masakayan
  • Publication number: 20230413838
    Abstract: The present invention relates to a method for concentrating aqueous solutions of human milk oligosaccharides, in which an aqueous solution comprising at least one human milk oligosaccharide is subjected to a reverse osmosis process by means of a reverse osmosis membrane and is thereby concentrated to a final osmotic pressure of at least 70 bar measured with a freezing point osmometer. Moreover, the present invention refers to an according use of a reverse osmosis membrane, a corresponding reverse osmosis system containing such a membrane and a spray-dried HMO product obtainable by the method.
    Type: Application
    Filed: November 5, 2021
    Publication date: December 28, 2023
    Inventors: Emiel Jan KAPPERT, Jacek MALISZ, Daniel SEIBERT-LUDWIG
  • Patent number: 11685759
    Abstract: The present invention relates to a method for obtaining crystalline 2?-fucosyllactose from a 2?-FL raw material, which contains 2?-FL as a main constituent and at least 0.
    Type: Grant
    Filed: October 17, 2019
    Date of Patent: June 27, 2023
    Assignee: BASF SE
    Inventors: Michael Puhl, Sebastian Wloch, Peter Oedman, Anne-Catrin Letzel, Hartwig Schroeder, Jacek Malisz, Daniel Seibert-Ludwig, Emiel Jan Kappert, Chung Huan Wong, Michael Barros Gross, Martin Viertelhaus
  • Publication number: 20220041638
    Abstract: The present invention relates to a method for separating biomass from a solution comprising biomass and at least one oligosaccharide.comprising providing the solution comprising biomass and oligosaccharides.lowering the pH value of the solution below 7 by adding at least one acid to the solution comprising biomass and the at least one oligosaccharide. adding an adsorbing agent to the solution comprising biomass and oligosaccharides. and carrying out first membrane filtration so as to separate the biomass from the solution comprising the at least one oligosaccharide.
    Type: Application
    Filed: December 17, 2019
    Publication date: February 10, 2022
    Inventors: Jacek MALISZ, Daniel SEIBERT-LUDWIG, Peter OEDMAN, Michael PUHL
  • Publication number: 20210388014
    Abstract: The present invention relates to a method for obtaining crystalline 2?-fucosyllactose from a 2?-FL raw material, which contains 2?-FL as a main constituent and at least 0.
    Type: Application
    Filed: October 17, 2019
    Publication date: December 16, 2021
    Inventors: Michael PUHL, Sebastian WLOCH, Peter OEDMAN, Anne-Catrin LETZEL, Hartwing SCHROEDER, Jacek MALISZ, Daniel SEIBERT-LUDWIG, Emiel Jan KAPPERT, Chung Huan WONG, Michael BARROS GROSS, Martin VIERTELHAUS
  • Patent number: 10776995
    Abstract: The introduced method and system use a 4-dimensional (4D) light field as a background of a scene, instead of 2D background image. Realizing computing a light field takes tremendous amounts of processing power, data storage and time (even with the currently available hardware), the introduced method and system compute and store the light field before rendering a scene. To reduce the time storing and accessing the light field during the rendering process, the introduced method and system also uses a modified video codec to compress and decompress the light field as 2D images.
    Type: Grant
    Filed: July 31, 2018
    Date of Patent: September 15, 2020
    Assignee: Nvidia Corporation
    Inventor: Daniel Seibert
  • Publication number: 20190114825
    Abstract: The introduced method and system use a 4-dimensional (4D) light field as a background of a scene, instead of 2D background image. Realizing computing a light field takes tremendous amounts of processing power, data storage and time (even with the currently available hardware), the introduced method and system compute and store the light field before rendering a scene. To reduce the time storing and accessing the light field during the rendering process, the introduced method and system also uses a modified video codec to compress and decompress the light field as 2D images.
    Type: Application
    Filed: July 31, 2018
    Publication date: April 18, 2019
    Inventor: Daniel Seibert
  • Patent number: 9947132
    Abstract: A material representation data structure and a method of representing a material for digital image synthesis. The data structure may be embodied in a graphics processing subsystem, including: (1) a memory configured to store a material representation data structure according to which a material is declaratively represented by a property indicative of an interaction between the material and light, and (2) a processor operable to gain access to the memory and employ the property in a rendering procedure defined independent of the material representation data structure and designed to effect the interaction.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: April 17, 2018
    Assignee: Nvidia Corporation
    Inventors: Lutz Kettner, Hakan Andersson, Michael Beck, Robert Hoedicke, Jan Jordan, Andy Kopra, Steven Parker, Matthias Raab, Daniel Seibert, Rajko Yasui-Schoeffel
  • Publication number: 20140292774
    Abstract: A processing system, a method of carrying out sample-based rendering (such as true or quasi-Monte Carlo rendering) in a multi- or many-core processor processing system and a graphics processing unit (GPU) incorporating the processing system or the method. In one embodiment, the processing system includes: (1) a sample-space distributor operable to distribute a first subset of samples for a pixel of an image to a first compute core for sample-based rendering therewith and a second subset of samples for the pixel to a second compute core for the sample-based rendering therewith, the second subset differing from the first subset and (2) a sample-space combiner associated with the sample-space distributor and operable to combine results of the sample-based rendering.
    Type: Application
    Filed: March 26, 2013
    Publication date: October 2, 2014
    Applicant: Nvidia Corporation
    Inventors: Stefan Radig, Daniel Levesque, Carsten Wächter, Daniel Seibert
  • Publication number: 20140267340
    Abstract: A material representation data structure and a method of representing a material for digital image synthesis. The data structure may be embodied in a graphics processing subsystem, including: (1) a memory configured to store a material representation data structure according to which a material is declaratively represented by a property indicative of an interaction between the material and light, and (2) a processor operable to gain access to the memory and employ the property in a rendering procedure defined independent of the material representation data structure and designed to effect the interaction.
    Type: Application
    Filed: March 15, 2013
    Publication date: September 18, 2014
    Applicant: NVIDIA CORPORATION
    Inventors: Lutz Kettner, Hakan Andersson, Michael Beck, Robert Hoedicke, Jan Jordan, Andy Kopra, Steven Parker, Matthias Raab, Daniel Seibert, Rajko Yasui-Schoeffel