Patents by Inventor Danjeli Schembri
Danjeli Schembri has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240111839Abstract: A data processing apparatus includes circuitry configured to: receive a first signal indicative of one or more words communicated from a first user of online content to one or more second users of online content; classify the one or more words using the first signal; receive one or more second signals indicative of one or more physiological characteristics of the one or more second users in response to the communicated one or more words; classify the one or more physiological characteristics of the one or more second users using the one or more second signals; determine, based on a classification of the one or more words and a classification of the one or more physiological characteristics of the one or more second users, whether to generate an action signal, the action signal indicating that an action associated with the first user of the online content is to be taken; and when it is determined an action signal is to be generated, generate and output the action signal.Type: ApplicationFiled: September 26, 2023Publication date: April 4, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Hogarth Andall, Danjeli Schembri, Bee Lay Tan
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Publication number: 20240111838Abstract: A data processing apparatus includes circuitry configured to: receive a first signal indicative of one or more words communicated from a first user of online content to one or more second users of online content; classify the one or more words using the first signal; receive one or more second signals indicative of one or more physiological characteristics of the first user within a time period of a start of the communication of the one or more words; classify the one or more physiological characteristics using the one or more second signals; based on a classification of the one or more words and a classification of the one or more physiological characteristics, generate an action signal indicating that an action associated with the first user of the online content is to be taken, the action signal indicating a characteristic of the action determined based on a combination of the classification of the one or more words and the classification of the one or more physiological characteristics; and output the actType: ApplicationFiled: September 26, 2023Publication date: April 4, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Mark Jacobus Breugelmans, Michael Eder, Jun Leung, Hogarth Andall, Danjeli Schembri, Bee Lay Tan
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Publication number: 20240091648Abstract: A method of controlling the complexity levels of dialogues in a video game, includes the steps of: loading a first dialogue from a game database according to a parameter related to complexity level of dialogue in user settings; outputting the first dialogue; accepting a user operation of in response to the first dialogue; adjusting the parameter related to complexity level of dialogues in user settings based on the user operation; loading a second dialogue from the game database according to the adjusted parameter related to complexity level of dialogue; and outputting the second dialogue.Type: ApplicationFiled: August 23, 2023Publication date: March 21, 2024Applicant: Sony Interactive Entertainment Inc.Inventor: Danjeli Schembri
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Publication number: 20240024762Abstract: An entertainment system includes circuitry configured to receive input signals from at least a first input device and a second input device, where each input signal corresponds to a control in one of the input devices, determine whether each input signal is included in a respective control subset allocated to the input device from which the input signal was received, determine if each input signal is an input signal to be utilised based on whether it is included in the respective control subset, treat input signals to be utilised from any of the input devices as input signals from the same single input device, and determine, according to a predetermined control scheme, a process to be executed based on the input signals to be utilised, and where the respective control subsets each comprise at least one control not found in the other control subsets, and the respective control subsets together comprise a full complement of controls for an input device.Type: ApplicationFiled: July 18, 2023Publication date: January 25, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Maurizio Cerrato, Daniele Bernabei, Mark Friend, Hogarth Andall, Richard Downey, Danjeli Schembri, Daniel Israel Pereira Jimenez
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Publication number: 20240009564Abstract: A data processing apparatus includes circuitry configured to: execute a first video game application, wherein execution of the first video game application comprises generating first control information indicative of one or more controls for controlling the first video game application; execute a control indication program using the first control information to indicate the one or more controls for controlling the first video game application to a user; execute a second video game application, wherein execution of the second video game application comprises generating second control information indicative of one or more controls for controlling the second video game application; and execute the control indication program using the second control information to indicate the one or more controls for controlling the second video game application to a user.Type: ApplicationFiled: June 27, 2023Publication date: January 11, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Danjeli Schembri, Richard Downey, Bee Lay Tan, Francesca Leung
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Publication number: 20230415039Abstract: A data processing apparatus includes circuitry configured to: receive one or more pairs of first and second frames of a video image to be output for display; determine a first value indicative of a brightness of one or more pixels of the first frame in each pair; determine a second value indicative of a brightness of a corresponding one or more pixels of the second frame in each pair; based on a difference between the first and second values of each pair, adjust a pixel value of the one or more pixels of the first frame in each pair or adjust a pixel value of the corresponding one or more pixels of the second frame in each pair to reduce the magnitude of the difference between the first and second values of each pair; and output the first and second frames of each pair with the adjusted pixel value of the one or more pixels of the first frame or with the adjusted pixel value of the corresponding one or more pixels of the second frame for display.Type: ApplicationFiled: June 20, 2023Publication date: December 28, 2023Applicant: Sony Interactive Entertainment Inc.Inventor: Danjeli Schembri
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Publication number: 20230413005Abstract: An audio personalisation method for a first user includes: testing a first user on a calibration test, the calibration test comprising requiring a user to match a test sound to a test location, either by controlling the position of the presented sound or controlling the position of the presented location, for a sequence of test matches, each test sound being presented at a position using a default head related transfer function ‘HRTF’, receiving an estimate of each matching location from the first user, and calculating a respective error for each estimate, to generate a sequence of location estimate errors for the first user; and comparing at least some of the location estimate errors for the first user with estimate errors of the same locations previously generated for at least a subset of a corpus of reference individuals; identifying a reference individual with the closest match of compared location estimation errors to those of the first user; and using an HRTF, previously obtained for the identified refeType: ApplicationFiled: September 15, 2021Publication date: December 21, 2023Applicant: Sony Interactive Entertainment Inc.Inventors: Marina Villanueva BARREIRO, Calum ARMSTRONG, Danjeli SCHEMBRI
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Patent number: 11792581Abstract: A hearing aid that includes a microphone, a signal processor, and a speaker transmits a signal to a computer. The signal transmitted to the computer can be the input to the microphone (before processing) or the output to the speaker (after processing). This enables the capturing of a HRTF that does not or that does include the enhancements of the hearing aids.Type: GrantFiled: August 3, 2021Date of Patent: October 17, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Steven Osman, Danjeli Schembri
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Patent number: 11770669Abstract: An audio personalisation method for a user includes: testing the user with an audio test, the audio test comprising: moving a portable device, comprising a position tracking mechanism and a speaker, to a plurality of predetermined test positions relative to the user's head; when within a threshold distance of a predetermined test position, playing a test sound through the speaker of the portable device; and detecting the test sound using a microphone proximate to each of the user's ears, and associating resulting measurement data with the predetermined test position, where the resulting measurement data derived from the detected test sounds is characteristic of the user's head morphology; for a corpus of reference individuals for whom respective HRTFs have been generated, comparing the measurement data from the user's audio test or a head-related transfer function ‘HRTF’ derived from this measurement data with corresponding measurement data of some or all respective reference individuals in the corpus or HRTFType: GrantFiled: October 15, 2021Date of Patent: September 26, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Marina Villanueva Barreiro, Danjeli Schembri, Calum Armstrong, Alexei Smith
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Publication number: 20230249064Abstract: According to the present invention there is provided an apparatus for providing haptic feedback to accompany media content delivered by a media device, the apparatus comprising: a detection module, configured to determine a haptic capability associated with the apparatus; a receiving module, configured to receive, from the media device, media data associated with the media content; a haptics generation module, configured to generate a haptic signal based on the determined haptics capability and the received media data; and a transfer interface for transferring haptic feedback generated by an associated haptics actuator to one or more peripherals connected to the media device.Type: ApplicationFiled: February 8, 2023Publication date: August 10, 2023Applicant: Sony Interactive Entertainment Inc.Inventors: Alan Murphy, Danjeli Schembri
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Publication number: 20230218998Abstract: The invention provides techniques for intelligently positioning speech in a virtual environment. Factors such as user preferences, the location of virtual environment audio and/or visual events, avatar location, and others can be taken into account when selecting a suitable location for the speech. The virtual environment can be a game environment, a meeting environment, an augmented reality environment, a virtual reality environment, and the like. The invention can be implemented by an audio processing unit which may be part of a game console.Type: ApplicationFiled: January 9, 2023Publication date: July 13, 2023Applicant: Sony Interactive Entertainment Europe LimitedInventors: Calum Armstrong, Christopher Buchanan, Danjeli Schembri
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Publication number: 20230158403Abstract: A data processing apparatus includes storage circuitry to store graphics data for a first device, receiving circuitry to receive second device information indicative of one or more properties for a second device with one or more different capabilities to the first device, control circuitry to reduce a quality of at least one aspect of the graphics data in dependence upon the second device information to obtain modified graphics data and output circuitry to output the modified graphics data, where the control circuitry is configured to reduce a quality of the at least one aspect according to a predetermined quality level from a plurality of predetermined quality levels for the at least one aspect, the predetermined quality level identified in dependence upon the second device information.Type: ApplicationFiled: November 23, 2022Publication date: May 25, 2023Applicant: Sony Interactive Entertainment Inc.Inventors: Danjeli Schembri, Oliver Hume, Matthew Sanders, Fabio Cappello
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Publication number: 20230146564Abstract: A system for positioning objects within an environment includes: an input unit operable to receive data representative of at least a portion of an environment comprising one or more features associated with the environment; an object determining unit operable to identify, for one or more objects, one or more features associated with each respective object, and operable to determine which of the one or more objects are to be positioned within the environment; and an object positioning unit operable to position the one or more determined objects within the environment in dependence upon at least one of the features associated with the environment and at least one of the features associated with each respective determined object, where the object positioning unit is operable to utilise a machine learning model, trained using one or more examples of one or more other objects positioned within at least a portion of one or more other environments in dependence upon at least one feature associated with each respectiType: ApplicationFiled: November 7, 2022Publication date: May 11, 2023Applicant: Sony Interactive Entertainment Inc.Inventors: Fabio Cappello, Danjeli Schembri, Mandana Jenabzadeh, Oliver Hume, Michael Lee Jones
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Publication number: 20230041038Abstract: A hearing aid that includes a microphone, a signal processor, and a speaker transmits a signal to a computer. The signal transmitted to the computer can be the input to the microphone (before processing) or the output to the speaker (after processing). This enables the capturing of a HRTF that does not or that does include the enhancements of the hearing aids.Type: ApplicationFiled: August 3, 2021Publication date: February 9, 2023Inventors: Steven Osman, Danjeli Schembri
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Patent number: 11523242Abstract: A HRTF used for 3D spatialized audio is combined with, e.g., by concatenation, additional settings to provide a more comfortable, accessible, and enjoyable experience for a listener such as a player of a computer game listening to audio through a headset. A single transfer function is thus created that includes the other settings, and once the transfer function is computed the run-time processing can be treated as a single combined transfer function rather than multiple separate stages, resulting in computational savings. The additional settings pertain to hearing aids normally worn by the listener as well as a room-related function specific to a particular listening venue.Type: GrantFiled: August 3, 2021Date of Patent: December 6, 2022Assignee: Sony Interactive Entertainment Inc.Inventors: Steven Osman, Danjeli Schembri
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Publication number: 20220345842Abstract: A system for determining the impulse response of an environment, the system comprising an audio emitting unit operable to emit a predetermined sound in the environment, an audio detection unit operable to record the sound output by the audio emitting unit, and an impulse response generation unit operable to identify an impulse response of the environment in dependence upon a frequency response of the audio emitting unit and/or the audio detection unit, and a difference between the predetermined sound and the recorded sound.Type: ApplicationFiled: April 13, 2022Publication date: October 27, 2022Applicant: Sony Interactive Entertainment Inc.Inventors: Danjeli Schembri, Marina Villanueva Barreiro, Alexei Smith, Calum Armstrong, Michael Lee Jones
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Publication number: 20220148584Abstract: A data processing apparatus includes storage circuitry to store audio data for a plurality of respective dialogue recordings for a content and to store text data indicative of a sequence of respective words within the audio data for each of the plurality of respective dialogue recordings, analysis circuitry to compare the text data for a current dialogue recording with predetermined text data for the content and to output comparison data for the current dialogue recording, the comparison data indicative of one or more differences between the text data for the current dialogue recording and the predetermined text data, selection circuitry to select one or more candidate dialogue recordings from the plurality of respective dialogue recordings for the content in dependence upon the comparison data, and recording circuitry to modify at least a portion of the audio data for the current dialogue recording in dependence upon the audio data for one or more of the candidate dialogue recordings to obtain modified audioType: ApplicationFiled: October 27, 2021Publication date: May 12, 2022Applicant: Sony Interactive Entertainment Inc.Inventors: Fabio Cappello, Danjeli Schembri, Oliver Hume
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Publication number: 20220124448Abstract: An audio personalisation method for a user includes: testing the user with an audio test, the audio test comprising: moving a portable device, comprising a position tracking mechanism and a speaker, to a plurality of predetermined test positions relative to the user's head; when within a threshold distance of a predetermined test position, playing a test sound through the speaker of the portable device; and detecting the test sound using a microphone proximate to each of the user's ears, and associating resulting measurement data with the predetermined test position, where the resulting measurement data derived from the detected test sounds is characteristic of the user's head morphology; for a corpus of reference individuals for whom respective HRTFs have been generated, comparing the measurement data from the user's audio test or a head-related transfer function ‘HRTF’ derived from this measurement data with corresponding measurement data of some or all respective reference individuals in the corpus or HRTFType: ApplicationFiled: October 15, 2021Publication date: April 21, 2022Applicant: Sony Interactive Entertainment Inc.Inventors: Marina Villanueva Barreiro, Danjeli Schembri, Calum Armstrong, Alexei Smith
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Publication number: 20220111294Abstract: A data processing apparatus includes input circuitry to receive audio data for a plurality of respective dialogue recordings for a video game, classification circuitry comprising one or more machine learning models to receive at least a portion of the audio data for each dialogue recording and trained to output classification data indicative of a quality classification of a dialogue recording in dependence upon one or more properties of the audio data for the dialogue recording, and storage circuitry to store identification data for one or more of the plurality of dialogue recordings in dependence upon the classification data.Type: ApplicationFiled: October 12, 2021Publication date: April 14, 2022Applicant: Sony Interactive Entertainment Inc.Inventors: Marina Villanueva Barreiro, Michael Lee Jones, Oliver Hume, Fabio Cappello, Danjeli Schembri
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Publication number: 20220062773Abstract: A user input method includes the steps of inputting real events arising from a user acting as a spectator of content, analysing the real events to estimate user sentiment, and modifying an aspect of computer-controlled character behaviour in response to estimated user sentiment.Type: ApplicationFiled: August 27, 2021Publication date: March 3, 2022Applicant: Sony Interactive Entertainment Inc.Inventors: Michael Eder, Philip Cockram, Danjeli Schembri, Calum Armstrong, William Michael James Hollingsworth