Patents by Inventor Darren Bennett

Darren Bennett has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240402795
    Abstract: Examples of augmented reality (AR) environment control advantageously employ multi-factor intention determination and include: performing a multi-factor intention determination for summoning a control object (e.g., a menu, a keyboard, or an input panel) using a set of indications in an AR environment, the set of indications comprising a plurality of indications (e.g., two or more of a palm-facing gesture, an eye gaze, a head gaze, and a finger position simultaneously); and based on at least the set of indications indicating a summoning request by a user, displaying the control object in a position proximate to the user in the AR environment (e.g., docked to a hand of the user). Some examples continue displaying the control object while at least one indication remains, and continue displaying the control object during a timer period if one of the indications is lost.
    Type: Application
    Filed: July 12, 2024
    Publication date: December 5, 2024
    Inventors: Andrew Jackson KLEIN, Cory Ryan BRAMALL, Kyle MOURITSEN, Ethan Harris ARNOWITZ, Jeremy Bruce KERSEY, Victor JIA, Justin Thomas SAVINO, Stephen Michael LUCAS, Darren A. BENNETT
  • Patent number: 12067159
    Abstract: Examples of augmented reality (AR) environment control advantageously employ multi-factor intention determination and include: performing a multi-factor intention determination for summoning a control object (e.g., a menu, a keyboard, or an input panel) using a set of indications in an AR environment, the set of indications comprising a plurality of indications (e.g., two or more of a palm-facing gesture, an eye gaze, a head gaze, and a finger position simultaneously); and based on at least the set of indications indicating a summoning request by a user, displaying the control object in a position proximate to the user in the AR environment (e.g., docked to a hand of the user). Some examples continue displaying the control object while at least one indication remains, and continue displaying the control object during a timer period if one of the indications is lost.
    Type: Grant
    Filed: December 27, 2021
    Date of Patent: August 20, 2024
    Assignee: Microsoft Technology Licensing, LLC.
    Inventors: Andrew Jackson Klein, Cory Ryan Bramall, Kyle Mouritsen, Ethan Harris Arnowitz, Jeremy Bruce Kersey, Victor Jia, Justin Thomas Savino, Stephen Michael Lucas, Darren A. Bennett
  • Publication number: 20240168542
    Abstract: Examples of augmented reality (AR) environment control advantageously employ multi-factor intention determination and include: performing a multi-factor intention determination for summoning a control object (e.g., a menu, a keyboard, or an input panel) using a set of indications in an AR environment, the set of indications comprising a plurality of indications (e.g., two or more of a palm-facing gesture, an eye gaze, a head gaze, and a finger position simultaneously); and based on at least the set of indications indicating a summoning request by a user, displaying the control object in a position proximate to the user in the AR environment (e.g., docked to a hand of the user). Some examples continue displaying the control object while at least one indication remains, and continue displaying the control object during a timer period if one of the indications is lost.
    Type: Application
    Filed: January 22, 2024
    Publication date: May 23, 2024
    Inventors: Andrew Jackson KLEIN, Cory Ryan BRAMALL, Kyle MOURITSEN, Ethan Harris ARNOWITZ, Jeremy Bruce KERSEY, Victor JIA, Justin Thomas SAVINO, Stephen Michael LUCAS, Darren A. BENNETT
  • Patent number: 11914759
    Abstract: Examples of augmented reality (AR) environment control advantageously employ multi-factor intention determination and include: performing a multi-factor intention determination for summoning a control object (e.g., a menu, a keyboard, or an input panel) using a set of indications in an AR environment, the set of indications comprising a plurality of indications (e.g., two or more of a palm-facing gesture, an eye gaze, a head gaze, and a finger position simultaneously); and based on at least the set of indications indicating a summoning request by a user, displaying the control object in a position proximate to the user in the AR environment (e.g., docked to a hand of the user). Some examples continue displaying the control object while at least one indication remains, and continue displaying the control object during a timer period if one of the indications is lost.
    Type: Grant
    Filed: January 19, 2022
    Date of Patent: February 27, 2024
    Assignee: Microsoft Technology Licensing, LLC.
    Inventors: Andrew Jackson Klein, Cory Ryan Bramall, Kyle Mouritsen, Ethan Harris Arnowitz, Jeremy Bruce Kersey, Victor Jia, Justin Thomas Savino, Stephen Michael Lucas, Darren A. Bennett
  • Publication number: 20230137920
    Abstract: Examples of augmented reality (AR) environment control advantageously employ multi-factor intention determination and include: performing a multi-factor intention determination for summoning a control object (e.g., a menu, a keyboard, or an input panel) using a set of indications in an AR environment, the set of indications comprising a plurality of indications (e.g., two or more of a palm-facing gesture, an eye gaze, a head gaze, and a finger position simultaneously); and based on at least the set of indications indicating a summoning request by a user, displaying the control object in a position proximate to the user in the AR environment (e.g., docked to a hand of the user). Some examples continue displaying the control object while at least one indication remains, and continue displaying the control object during a timer period if one of the indications is lost.
    Type: Application
    Filed: January 19, 2022
    Publication date: May 4, 2023
    Inventors: Andrew Jackson KLEIN, Cory Ryan BRAMALL, Kyle MOURITSEN, Ethan Harris ARNOWITZ, Jeremy Bruce KERSEY, Victor JIA, Justin Thomas SAVINO, Stephen Michael LUCAS, Darren A. BENNETT
  • Publication number: 20230135974
    Abstract: Examples of augmented reality (AR) environment control advantageously employ multi-factor intention determination and include: performing a multi-factor intention determination for summoning a control object (e.g., a menu, a keyboard, or an input panel) using a set of indications in an AR environment, the set of indications comprising a plurality of indications (e.g., two or more of a palm-facing gesture, an eye gaze, a head gaze, and a finger position simultaneously); and based on at least the set of indications indicating a summoning request by a user, displaying the control object in a position proximate to the user in the AR environment (e.g., docked to a hand of the user). Some examples continue displaying the control object while at least one indication remains, and continue displaying the control object during a timer period if one of the indications is lost.
    Type: Application
    Filed: December 27, 2021
    Publication date: May 4, 2023
    Inventors: Andrew Jackson KLEIN, Cory Ryan BRAMALL, Kyle MOURITSEN, Ethan Harris ARNOWITZ, Jeremy Bruce KERSEY, Victor JIA, Justin Thomas SAVINO, Stephen Michael LUCAS, Darren BENNETT
  • Patent number: 10497175
    Abstract: A head-mounted display includes a see-through display and a virtual reality engine. The see-through display is configured to visually augment an appearance of a physical space to a user viewing the physical space through the see-through display. The virtual reality engine is configured to cause the see-through display to visually present a virtual monitor that appears to be integrated with the physical space to a user viewing the physical space through the see-through display.
    Type: Grant
    Filed: September 7, 2016
    Date of Patent: December 3, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Brian Mount, Stephen Latta, Adam Poulos, Daniel McCulloch, Darren Bennett, Ryan Hastings, Jason Scott
  • Patent number: 10223832
    Abstract: The technology provides contextual personal information by a mixed reality display device system being worn by a user. A user inputs person selection criteria, and the display system sends a request for data identifying at least one person in a location of the user who satisfy the person selection criteria to a cloud based application with access to user profile data for multiple users. Upon receiving data identifying the at least one person, the display system outputs data identifying the person if he or she is within the field of view. An identifier and a position indicator of the person in the location is output if not. Directional sensors on the display device may also be used for determining a position of the person. Cloud based executing software can identify and track the positions of people based on image and non-image data from display devices in the location.
    Type: Grant
    Filed: September 25, 2015
    Date of Patent: March 5, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Kevin A. Geisner, Darren Bennett, Relja Markovic, Stephen G. Latta, Daniel J. McCulloch, Jason Scott, Ryan L. Hastings, Alex Aben-Athar Kipman, Andrew John Fuller, Jeffrey Neil Margolis, Kathryn Stone Perez, Sheridan Martin Small
  • Patent number: 10132633
    Abstract: The technology causes disappearance of a real object in a field of view of a see-through, mixed reality display device system based on user disappearance criteria. Image data is tracked to the real object in the field of view of the see-through display for implementing an alteration technique on the real object causing its disappearance from the display. A real object may satisfy user disappearance criteria by being associated with subject matter that the user does not wish to see or by not satisfying relevance criteria for a current subject matter of interest to the user. In some embodiments, based on a 3D model of a location of the display device system, an alteration technique may be selected for a real object based on a visibility level associated with the position within the location. Image data for alteration may be prefetched based on a location of the display device system.
    Type: Grant
    Filed: December 29, 2015
    Date of Patent: November 20, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: James C. Liu, Stephen G. Latta, Benjamin I. Vaught, Christopher M. Novak, Darren Bennett
  • Patent number: 10083540
    Abstract: A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment.
    Type: Grant
    Filed: January 23, 2017
    Date of Patent: September 25, 2018
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Ben Sugden, Darren Bennett, Brian Mount, Sebastian Sylvan, Arthur Tomlin, Ryan Hastings, Daniel McCulloch, Kevin Geisner, Robert Crocco, Jr.
  • Patent number: 10062213
    Abstract: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
    Type: Grant
    Filed: August 11, 2016
    Date of Patent: August 28, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Brian J. Mount, Jason Scott, Ryan L. Hastings, Darren Bennett, Stephen G. Latta, Daniel J. McCulloch, Kevin A. Geisner, Jonathan T. Steed, Michael J. Scavezze
  • Patent number: 9836889
    Abstract: Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object.
    Type: Grant
    Filed: March 1, 2017
    Date of Patent: December 5, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner
  • Patent number: 9821224
    Abstract: Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.
    Type: Grant
    Filed: December 21, 2010
    Date of Patent: November 21, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Rhett Mathis, Matthew Monson, David Gierok, William Paul Giese, Darrin Brown, Cam McRae, David Seymour, William Axel Olsen, Matthew Searcy
  • Patent number: 9767524
    Abstract: Technology is provided for transferring a right to a digital content item based on one or more physical actions detected in data captured by a see-through, augmented reality display device system. A digital content item may be represented by a three-dimensional (3D) virtual object displayed by the device system. A user can hold the virtual object in some examples, and transfer a right to the content item the object represents by handing the object to another user within a defined distance, who indicates acceptance of the right based upon one or more physical actions including taking hold of the transferred object. Other examples of physical actions performed by a body part of a user may also indicate offer and acceptance in the right transfer. Content may be transferred from display device to display device while rights data is communicated via a network with a service application executing remotely.
    Type: Grant
    Filed: May 18, 2015
    Date of Patent: September 19, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Ryan L. Hastings, Stephen G. Latta, Benjamin I. Vaught, Darren Bennett
  • Patent number: 9734633
    Abstract: A system and related methods for visually augmenting an appearance of a physical environment as seen by a user through a head-mounted display device are provided. In one embodiment, a virtual environment generating program receives eye-tracking information, lighting information, and depth information from the head-mounted display. The program generates a virtual environment that models the physical environment and is based on the lighting information and the distance of a real-world object from the head-mounted display. The program visually augments a virtual object representation in the virtual environment based on the eye-tracking information, and renders the virtual object representation on a transparent display of the head-mounted display device.
    Type: Grant
    Filed: January 27, 2012
    Date of Patent: August 15, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Darren Bennett, Brian Mount, Stephen Latta, Alex Kipman, Ryan Hastings, Arthur Tomlin, Sebastian Sylvan, Daniel McCulloch, Jonathan Steed, Jason Scott, Mathew Lamb
  • Publication number: 20170178410
    Abstract: Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object.
    Type: Application
    Filed: March 1, 2017
    Publication date: June 22, 2017
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner
  • Publication number: 20170161939
    Abstract: A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment.
    Type: Application
    Filed: January 23, 2017
    Publication date: June 8, 2017
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Ben Sugden, Darren Bennett, Brian Mount, Sebastian Sylvan, Arthur Tomlin, Ryan Hastings, Daniel McCulloch, Kevin Geisner, Robert Crocco, JR.
  • Patent number: 9594537
    Abstract: Embodiments for interacting with an executable virtual object associated with a real object are disclosed. In one example, a method for interacting with an executable virtual object associated with a real object includes receiving sensor input from one or more sensors attached to the portable see-through display device, and obtaining information regarding a location of the user based on the sensor input. The method also includes, if the location includes a real object comprising an associated executable virtual object, then determining an intent of the user to interact with the executable virtual object, and if the intent to interact is determined, then interacting with the executable object.
    Type: Grant
    Filed: November 24, 2015
    Date of Patent: March 14, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Ben Sugden, John Clavin, Ben Vaught, Stephen Latta, Kathryn Stone Perez, Daniel McCulloch, Jason Scott, Wei Zhang, Darren Bennett, Ryan Hastings, Arthur Tomlin, Kevin Geisner
  • Patent number: 9551871
    Abstract: A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment.
    Type: Grant
    Filed: October 22, 2014
    Date of Patent: January 24, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Ben Sugden, Darren Bennett, Brian Mount, Sebastian Sylvan, Arthur Tomlin, Ryan Hastings, Daniel McCulloch, Kevin Geisner, Robert Crocco
  • Publication number: 20160378197
    Abstract: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
    Type: Application
    Filed: September 8, 2016
    Publication date: December 29, 2016
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic