Patents by Inventor Dave Lawrence

Dave Lawrence has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11654356
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Grant
    Filed: March 23, 2021
    Date of Patent: May 23, 2023
    Assignee: Blizzard Entertainment, Inc.
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Publication number: 20210228984
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Application
    Filed: March 23, 2021
    Publication date: July 29, 2021
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Patent number: 10960308
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Grant
    Filed: April 30, 2019
    Date of Patent: March 30, 2021
    Assignee: Blizzard Entertainment, Inc.
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Publication number: 20190255440
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Application
    Filed: April 30, 2019
    Publication date: August 22, 2019
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Patent number: 10385575
    Abstract: The invention is directed to a method for the construction of an industrial plant, in particular a petroleum refinery, by means of scaffolding units, each of which will be assembled from individual scaffolding components, comprising the following steps: Providing a 3D-construction plan in which building structures of the industrial plant are recorded; Drawing of scaffolding units to be used for the construction of the industrial plant in the 3D construction plan of the industrial plant including modifying of the 3D construction plan with respect to at least one building structure of the industrial plant for use of a predetermined scaffolding unit; Building of the industrial plant according to the modified construction plan and by use of the scaffolding units drawn in the 3D construction plan. The method according to the invention, allows for a significant reduction of scaffolding costs incurred during the construction of any industrial plant.
    Type: Grant
    Filed: March 15, 2016
    Date of Patent: August 20, 2019
    Assignee: PERI GMBH
    Inventors: Giovanni Grassa, Rod Skelton, Dave Lawrence
  • Patent number: 10331806
    Abstract: A method for providing and assembling scaffolding units, each of which will be assembled from individual scaffolding components (of a scaffolding system) for constructing an industrial plant, in particular a petroleum refinery, comprising the following steps: Providing a 3D construction plan of the industrial plant; Constructing schedule for the industrial plant in order of occurrence, Selecting and drawing of scaffolding units to be used in the individual sections or phases of construction of the industrial plant in the 3D construction plan; Specifying the erection time required to erect the scaffolding unit; Specifying the dismantling time required to dismantle unit; Dividing the construction schedule into time intervals; Calculating for every single time interval, while taking into consideration the erection and dismantling times of the scaffolding units, the respective number of scaffolding components of identical design which are used simultaneously; Determining the maximum number of scaffolding compo
    Type: Grant
    Filed: March 15, 2016
    Date of Patent: June 25, 2019
    Assignee: PERI GMBH
    Inventors: Giovanni Grassa, Rod Skelton, Dave Lawrence
  • Patent number: 10272336
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Grant
    Filed: January 16, 2017
    Date of Patent: April 30, 2019
    Assignee: Blizzard Entertainment, Inc.
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Publication number: 20170128832
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Application
    Filed: January 16, 2017
    Publication date: May 11, 2017
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Patent number: 9545576
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Grant
    Filed: July 6, 2015
    Date of Patent: January 17, 2017
    Assignee: Blizzard Entertainment, Inc.
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Publication number: 20160292311
    Abstract: The present invention relates to a method for providing and assembling scaffolding units, each of which will be assembled from individual scaffolding components (of a scaffolding system) for constructing an industrial plant, in particular a petroleum refinery, comprising the following steps: a) Providing a 3D construction plan of the industrial plant; b) Providing a construction schedule for the industrial plant in order of occurrence, depicting the individual sections/phases of construction of the industrial plant to be realized simultaneously and/or successively; c) Selecting and drawing of scaffolding units to be used in the individual sections or phases of construction of the industrial plant in the 3D construction plan; d) Specifying the erection time required to erect the respective scaffolding unit; e) Specifying the dismantling time required to dismantle the respective scaffolding unit; f) Dividing the construction schedule into time intervals; g) Calculating for every single time interval, while tak
    Type: Application
    Filed: March 15, 2016
    Publication date: October 6, 2016
    Applicant: Peri GmbH
    Inventors: Giovanni Grassa, Rod Skelton, Dave Lawrence
  • Publication number: 20160292310
    Abstract: The invention is directed to a method for the construction of an industrial plant, in particular a petroleum refinery, by means of scaffolding units, each of which will be assembled from individual scaffolding components, comprising the following steps: Providing a 3D-construction plan in which building structures of the industrial plant are recorded; Drawing of scaffolding units to be used for the construction of the industrial plant in the 3D construction plan of the industrial plant including modifying of the 3D construction plan with respect to at least one building structure of the industrial plant for use of a predetermined scaffolding unit; Building of the industrial plant according to the modified construction plan and by use of the scaffolding units drawn in the 3D construction plan. The method according to the invention, allows for a significant reduction of scaffolding costs incurred during the construction of any industrial plant.
    Type: Application
    Filed: March 15, 2016
    Publication date: October 6, 2016
    Applicant: Peri GmbH
    Inventors: Giovanni Grassa, Rod Skelton, Dave Lawrence
  • Publication number: 20150306499
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Application
    Filed: July 6, 2015
    Publication date: October 29, 2015
    Inventors: CARL CHIMES, DAVE LAWRENCE, ALAN DABIRI, JAMES ANHALT, ERIC SUTTON
  • Patent number: 9089777
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Grant
    Filed: January 9, 2013
    Date of Patent: July 28, 2015
    Assignee: Blizzard Entertainment, Inc.
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Publication number: 20140194211
    Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
    Type: Application
    Filed: January 9, 2013
    Publication date: July 10, 2014
    Applicant: BLIZZARD ENTERTAINMENT, INC.
    Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
  • Patent number: 7693659
    Abstract: A satellite navigation system using multiple antennas for providing the position of multiple fiduciary points on an object even when fewer than four satellites are visible to some or all the antennas. Satellite signals from the multiple antennas are fed into at least one receiver. The receiver or receivers utilize constraint information, which is independent of the satellite signals. These external constraints are used to augment the signals received from the satellites, to obtain the position solution for each antenna. In a preferred embodiment, a common reference clock is used to provide an external constraint. Examples of other external constraints that can be used in the current invention are distance between the antennas, inertial measurement of attitude, rotational or linear position sensors, etc.
    Type: Grant
    Filed: July 27, 2005
    Date of Patent: April 6, 2010
    Assignee: Novariant, Inc.
    Inventors: Kurt R. Zimmerman, Dave Lawrence, Michael L. O'Connor, Paul Montgomery
  • Patent number: 7027918
    Abstract: A satellite navigation system using multiple antennas for providing the position of multiple fiduciary points on an object even when fewer than four satellites are visible to some or all the antennas. Satellite signals from the multiple antennas are fed into at least one receiver. The receiver or receivers utilize constraint information, which is independent of the satellite signals. These external constraints are used to augment the signals received from the satellites, to obtain the position solution for each antenna. In a preferred embodiment, a common reference clock is used to provide an external constraint. Examples of other external constraints that can be used in the current invention are distance between the antennas, inertial measurement of attitude, rotational or linear position sensors, etc.
    Type: Grant
    Filed: April 7, 2003
    Date of Patent: April 11, 2006
    Assignee: Novariant, Inc.
    Inventors: Kurt R. Zimmerman, Dave Lawrence, H. Stewart Cobb, Michael L. O'Connor, Paul Montgomery
  • Publication number: 20050278119
    Abstract: A satellite navigation system using multiple antennas for providing the position of multiple fiduciary points on an object even when fewer than four satellites are visible to some or all the antennas. Satellite signals from the multiple antennas are fed into at least one receiver. The receiver or receivers utilize constraint information, which is independent of the satellite signals. These external constraints are used to augment the signals received from the satellites, to obtain the position solution for each antenna. In a preferred embodiment, a common reference clock is used to provide an external constraint. Examples of other external constraints that can be used in the current invention are distance between the antennas, inertial measurement of attitude, rotational or linear position sensors, etc.
    Type: Application
    Filed: July 27, 2005
    Publication date: December 15, 2005
    Applicants: INTEGRINAUTICS, INC.
    Inventors: Kurt Zimmerman, Dave Lawrence, Michael O'Connor, Paul Montgomery
  • Publication number: 20040210389
    Abstract: A satellite navigation system using multiple antennas for providing the position of multiple fiduciary points on an object even when fewer than four satellites are visible to some or all the antennas. Satellite signals from the multiple antennas are fed into at least one receiver. The receiver or receivers utilize constraint information, which is independent of the satellite signals. These external constraints are used to augment the signals received from the satellites, to obtain the position solution for each antenna. In a preferred embodiment, a common reference clock is used to provide an external constraint. Examples of other external constraints that can be used in the current invention are distance between the antennas, inertial measurement of attitude, rotational or linear position sensors, etc.
    Type: Application
    Filed: April 7, 2003
    Publication date: October 21, 2004
    Applicant: INTEGRINAUTICS INC.
    Inventors: Kurt R. Zimmerman, Dave Lawrence, H.Stewart Cobb, Michael L. O'Connor, Paul Montgomery