Patents by Inventor Dave Lawrence
Dave Lawrence has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11654356Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.Type: GrantFiled: March 23, 2021Date of Patent: May 23, 2023Assignee: Blizzard Entertainment, Inc.Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
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Publication number: 20210228984Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.Type: ApplicationFiled: March 23, 2021Publication date: July 29, 2021Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
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Patent number: 10960308Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.Type: GrantFiled: April 30, 2019Date of Patent: March 30, 2021Assignee: Blizzard Entertainment, Inc.Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
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Publication number: 20190255440Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.Type: ApplicationFiled: April 30, 2019Publication date: August 22, 2019Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
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Patent number: 10385575Abstract: The invention is directed to a method for the construction of an industrial plant, in particular a petroleum refinery, by means of scaffolding units, each of which will be assembled from individual scaffolding components, comprising the following steps: Providing a 3D-construction plan in which building structures of the industrial plant are recorded; Drawing of scaffolding units to be used for the construction of the industrial plant in the 3D construction plan of the industrial plant including modifying of the 3D construction plan with respect to at least one building structure of the industrial plant for use of a predetermined scaffolding unit; Building of the industrial plant according to the modified construction plan and by use of the scaffolding units drawn in the 3D construction plan. The method according to the invention, allows for a significant reduction of scaffolding costs incurred during the construction of any industrial plant.Type: GrantFiled: March 15, 2016Date of Patent: August 20, 2019Assignee: PERI GMBHInventors: Giovanni Grassa, Rod Skelton, Dave Lawrence
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Patent number: 10331806Abstract: A method for providing and assembling scaffolding units, each of which will be assembled from individual scaffolding components (of a scaffolding system) for constructing an industrial plant, in particular a petroleum refinery, comprising the following steps: Providing a 3D construction plan of the industrial plant; Constructing schedule for the industrial plant in order of occurrence, Selecting and drawing of scaffolding units to be used in the individual sections or phases of construction of the industrial plant in the 3D construction plan; Specifying the erection time required to erect the scaffolding unit; Specifying the dismantling time required to dismantle unit; Dividing the construction schedule into time intervals; Calculating for every single time interval, while taking into consideration the erection and dismantling times of the scaffolding units, the respective number of scaffolding components of identical design which are used simultaneously; Determining the maximum number of scaffolding compoType: GrantFiled: March 15, 2016Date of Patent: June 25, 2019Assignee: PERI GMBHInventors: Giovanni Grassa, Rod Skelton, Dave Lawrence
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Patent number: 10272336Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.Type: GrantFiled: January 16, 2017Date of Patent: April 30, 2019Assignee: Blizzard Entertainment, Inc.Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
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Publication number: 20170128832Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.Type: ApplicationFiled: January 16, 2017Publication date: May 11, 2017Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
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Patent number: 9545576Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.Type: GrantFiled: July 6, 2015Date of Patent: January 17, 2017Assignee: Blizzard Entertainment, Inc.Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
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Publication number: 20160292311Abstract: The present invention relates to a method for providing and assembling scaffolding units, each of which will be assembled from individual scaffolding components (of a scaffolding system) for constructing an industrial plant, in particular a petroleum refinery, comprising the following steps: a) Providing a 3D construction plan of the industrial plant; b) Providing a construction schedule for the industrial plant in order of occurrence, depicting the individual sections/phases of construction of the industrial plant to be realized simultaneously and/or successively; c) Selecting and drawing of scaffolding units to be used in the individual sections or phases of construction of the industrial plant in the 3D construction plan; d) Specifying the erection time required to erect the respective scaffolding unit; e) Specifying the dismantling time required to dismantle the respective scaffolding unit; f) Dividing the construction schedule into time intervals; g) Calculating for every single time interval, while takType: ApplicationFiled: March 15, 2016Publication date: October 6, 2016Applicant: Peri GmbHInventors: Giovanni Grassa, Rod Skelton, Dave Lawrence
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Publication number: 20160292310Abstract: The invention is directed to a method for the construction of an industrial plant, in particular a petroleum refinery, by means of scaffolding units, each of which will be assembled from individual scaffolding components, comprising the following steps: Providing a 3D-construction plan in which building structures of the industrial plant are recorded; Drawing of scaffolding units to be used for the construction of the industrial plant in the 3D construction plan of the industrial plant including modifying of the 3D construction plan with respect to at least one building structure of the industrial plant for use of a predetermined scaffolding unit; Building of the industrial plant according to the modified construction plan and by use of the scaffolding units drawn in the 3D construction plan. The method according to the invention, allows for a significant reduction of scaffolding costs incurred during the construction of any industrial plant.Type: ApplicationFiled: March 15, 2016Publication date: October 6, 2016Applicant: Peri GmbHInventors: Giovanni Grassa, Rod Skelton, Dave Lawrence
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Publication number: 20150306499Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.Type: ApplicationFiled: July 6, 2015Publication date: October 29, 2015Inventors: CARL CHIMES, DAVE LAWRENCE, ALAN DABIRI, JAMES ANHALT, ERIC SUTTON
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Patent number: 9089777Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.Type: GrantFiled: January 9, 2013Date of Patent: July 28, 2015Assignee: Blizzard Entertainment, Inc.Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
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Publication number: 20140194211Abstract: Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.Type: ApplicationFiled: January 9, 2013Publication date: July 10, 2014Applicant: BLIZZARD ENTERTAINMENT, INC.Inventors: Carl Chimes, Dave Lawrence, Alan Dabiri, James Anhalt, Eric Sutton
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Patent number: 7693659Abstract: A satellite navigation system using multiple antennas for providing the position of multiple fiduciary points on an object even when fewer than four satellites are visible to some or all the antennas. Satellite signals from the multiple antennas are fed into at least one receiver. The receiver or receivers utilize constraint information, which is independent of the satellite signals. These external constraints are used to augment the signals received from the satellites, to obtain the position solution for each antenna. In a preferred embodiment, a common reference clock is used to provide an external constraint. Examples of other external constraints that can be used in the current invention are distance between the antennas, inertial measurement of attitude, rotational or linear position sensors, etc.Type: GrantFiled: July 27, 2005Date of Patent: April 6, 2010Assignee: Novariant, Inc.Inventors: Kurt R. Zimmerman, Dave Lawrence, Michael L. O'Connor, Paul Montgomery
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Patent number: 7027918Abstract: A satellite navigation system using multiple antennas for providing the position of multiple fiduciary points on an object even when fewer than four satellites are visible to some or all the antennas. Satellite signals from the multiple antennas are fed into at least one receiver. The receiver or receivers utilize constraint information, which is independent of the satellite signals. These external constraints are used to augment the signals received from the satellites, to obtain the position solution for each antenna. In a preferred embodiment, a common reference clock is used to provide an external constraint. Examples of other external constraints that can be used in the current invention are distance between the antennas, inertial measurement of attitude, rotational or linear position sensors, etc.Type: GrantFiled: April 7, 2003Date of Patent: April 11, 2006Assignee: Novariant, Inc.Inventors: Kurt R. Zimmerman, Dave Lawrence, H. Stewart Cobb, Michael L. O'Connor, Paul Montgomery
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Publication number: 20050278119Abstract: A satellite navigation system using multiple antennas for providing the position of multiple fiduciary points on an object even when fewer than four satellites are visible to some or all the antennas. Satellite signals from the multiple antennas are fed into at least one receiver. The receiver or receivers utilize constraint information, which is independent of the satellite signals. These external constraints are used to augment the signals received from the satellites, to obtain the position solution for each antenna. In a preferred embodiment, a common reference clock is used to provide an external constraint. Examples of other external constraints that can be used in the current invention are distance between the antennas, inertial measurement of attitude, rotational or linear position sensors, etc.Type: ApplicationFiled: July 27, 2005Publication date: December 15, 2005Applicants: INTEGRINAUTICS, INC.Inventors: Kurt Zimmerman, Dave Lawrence, Michael O'Connor, Paul Montgomery
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Publication number: 20040210389Abstract: A satellite navigation system using multiple antennas for providing the position of multiple fiduciary points on an object even when fewer than four satellites are visible to some or all the antennas. Satellite signals from the multiple antennas are fed into at least one receiver. The receiver or receivers utilize constraint information, which is independent of the satellite signals. These external constraints are used to augment the signals received from the satellites, to obtain the position solution for each antenna. In a preferred embodiment, a common reference clock is used to provide an external constraint. Examples of other external constraints that can be used in the current invention are distance between the antennas, inertial measurement of attitude, rotational or linear position sensors, etc.Type: ApplicationFiled: April 7, 2003Publication date: October 21, 2004Applicant: INTEGRINAUTICS INC.Inventors: Kurt R. Zimmerman, Dave Lawrence, H.Stewart Cobb, Michael L. O'Connor, Paul Montgomery