Patents by Inventor David B. Baszucki

David B. Baszucki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250124637
    Abstract: Various input modes and output modes may be used for a three-dimensional (3D) environment. A user may use a particular input mode (e.g., text, audio, video, etc.) for animating a 3D avatar of the user in the 3D environment. The user may use a particular output mode (e.g., text, audio, 3D animation, etc.) in the presentation of the 3D environment. The input/output modes may change based on conditions such as a location of the user.
    Type: Application
    Filed: December 26, 2024
    Publication date: April 17, 2025
    Applicant: Roblox Corporation
    Inventors: David B. BASZUCKI, Philippe CLAVEL, Morgan Clemens TUCKER
  • Publication number: 20250083042
    Abstract: A metaverse application places a first avatar of a first player at a first position and a second avatar of a second player at a second position in a virtual experience. The metaverse application determines a bias direction based on the first position and the second position. The metaverse application determines a bias offset based on the bias direction, the first position, and the second position. The metaverse application a camera position of a virtual camera in the virtual experience based on the bias offset. The metaverse application presents a field of view of a third player in cinematic mode based on the camera position of the virtual camera.
    Type: Application
    Filed: February 7, 2024
    Publication date: March 13, 2025
    Applicant: Roblox Corporation
    Inventors: David B. BASZUCKI, Joseph REESE, Sang HAN, Brina LEE, Garima SINHA
  • Publication number: 20250086873
    Abstract: Various implementations relate to methods, systems and computer readable media to provide cross-device communication with adaptive avatar interaction. According to one aspect, a computer-implemented method includes receiving communication inputs from a first device, determining facial landmarks and head orientation of the first user, and generating an animated 3D avatar based on the inputs. A virtual camera position is adjusted according to the head orientation. The computer-implemented method further receives additional communication inputs from a second device with enhanced features, modifies the avatar accordingly, and provides the enhanced animation to the second device. Various implementations allow for different viewing modes, including picture-in-picture (PIP), side-by-side, and cinematic views, to adapt the experience across multiple devices such as virtual reality (VR) headsets, augmented reality (AR) devices, mobile phones, and desktop computers.
    Type: Application
    Filed: September 9, 2024
    Publication date: March 13, 2025
    Applicant: Roblox Corporation
    Inventors: David B. BASZUCKI, Garima SINHA, Claus Christopher MOBERG, Raj BHATIA, Kiran BHAT
  • Publication number: 20250086871
    Abstract: A metaverse application receives a first frame of a video. The metaverse application determines facial landmarks of the user in the first frame. The metaverse application generates an animation frame that includes an avatar and a background based on the facial landmarks and the first frame. The metaverse application determines a head orientation of the user in the first frame based on the facial landmarks. The metaverse application maps an orientation of the mobile device to the head orientation of the user. For each additional frame of the video subsequent to the first frame, the metaverse application updates the orientation of the mobile device. The metaverse application generates subsequent animation frames that include the avatar and the background based on the updated orientation of the mobile device in relation to the head orientation.
    Type: Application
    Filed: January 24, 2024
    Publication date: March 13, 2025
    Applicant: Roblox Corporation
    Inventors: David B. BASZUCKI, Hendri TAN, Philippe CLAVEL, Garima SINHA
  • Patent number: 12217346
    Abstract: Various input modes and output modes may be used for a three-dimensional (3D) environment. A user may use a particular input mode (e.g., text, audio, video, etc.) for animating a 3D avatar of the user in the 3D environment. The user may use a particular output mode (e.g., text, audio, 3D animation, etc.) in the presentation of the 3D environment. The input/output modes may change based on conditions such as a location of the user.
    Type: Grant
    Filed: April 27, 2023
    Date of Patent: February 4, 2025
    Assignee: Roblox Corporation
    Inventors: David B. Baszucki, Philippe Clavel, Morgan Clemens Tucker
  • Patent number: 12120106
    Abstract: An indication of a first selection of one or more authentication code elements from a first authentication code elements is received from a first user device corresponding to a first user account associated with a collaboration platform. An indication of a second selection of one or more authentication code elements from a second authentication code elements is received from a second user device corresponding to a second user account associated with the collaboration platform. A determination is made that the first selection of authentication code elements matches the second selection of authentication code elements. Responsive to determining that the first selection of authentication code elements matches the second selection of authentication code elements, a trusted relationship between the first user account and the second user account is established via the collaboration platform.
    Type: Grant
    Filed: July 20, 2020
    Date of Patent: October 15, 2024
    Assignee: Roblox Corporation
    Inventors: David B. Baszucki, Deepak Murali Chandrasekaran
  • Publication number: 20230334743
    Abstract: Various input modes and output modes may be used for a three-dimensional (3D) environment. A user may use a particular input mode (e.g., text, audio, video, etc.) for animating a 3D avatar of the user in the 3D environment. The user may use a particular output mode (e.g., text, audio, 3D animation, etc.) in the presentation of the 3D environment. The input/output modes may change based on conditions such as a location of the user.
    Type: Application
    Filed: April 27, 2023
    Publication date: October 19, 2023
    Applicant: Roblox Corporation
    Inventors: David B. BASZUCKI, Philippe CLAVEL, Morgan Clemens TUCKER
  • Publication number: 20230298297
    Abstract: An automated cage-to-cage fitting technique is used to fit arbitrary three-dimensional (3D) geometry to arbitrary target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and with an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has already been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s) of clothing, thereby providing customization.
    Type: Application
    Filed: March 24, 2023
    Publication date: September 21, 2023
    Applicant: Roblox Corporation
    Inventors: Sergei MAKEEV, Satheesh Ganapathi SUBRAMANIAN, David B. BASZUCKI
  • Patent number: 11673062
    Abstract: A method and system hosts a game on a collaboration platform to allow playing users to participate in gameplay of the game. The method and system identify a condition of the game that is specified by the creating user of the game and identifies first social interaction criteria for the plurality of playing user. Satisfaction of the condition qualities at least one of the playing users to receive a friend request. The method and system determine that a first social interaction between a first playing user and a second playing user of the plurality of playing users playing the game satisfies the condition of the game. The method and system send the friend request to a first client device of the first playing user inviting the first playing user to establish a friendship with the second playing user on the collaboration platform.
    Type: Grant
    Filed: July 15, 2020
    Date of Patent: June 13, 2023
    Assignee: Roblox Corporation
    Inventor: David B. Baszucki
  • Patent number: 11651541
    Abstract: Various input modes and output modes may be used for a three-dimensional (3D) environment. A user may use a particular input mode (e.g., text, audio, video, etc.) for animating a 3D avatar of the user in the 3D environment. The user may use a particular output mode (e.g., text, audio, 3D animation, etc.) in the presentation of the 3D environment. The input/output modes may change based on conditions such as a location of the user.
    Type: Grant
    Filed: July 14, 2021
    Date of Patent: May 16, 2023
    Assignee: Roblox Corporation
    Inventors: David B. Baszucki, Philippe Clavel, Morgan Clemens Tucker
  • Publication number: 20230120883
    Abstract: Some implementations relate to methods, systems, and computer-readable media for inferring a skeletal structure to create a practical 3D asset. A user may create an avatar using different parts from different parent models. Upon creation, a data model for the avatar is examined to determine joint placement and infer an overall skeletal structure. Thereafter, different skinning techniques may be used to deform the avatar skin during animations based on the joint placement and movement.
    Type: Application
    Filed: October 13, 2022
    Publication date: April 20, 2023
    Applicant: Roblox Corporation
    Inventors: Sergey MAKEEV, Adrian Paul LONGLAND, Jovanni Antonio CUTIGNI, Satheesh SUBRAMANIAN, David B. BASZUCKI
  • Patent number: 11615601
    Abstract: An automated cage-to-cage fitting technique is used to fit arbitrary three-dimensional (3D) geometry to arbitrary target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and with an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has already been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s) of clothing, thereby providing customization.
    Type: Grant
    Filed: July 14, 2021
    Date of Patent: March 28, 2023
    Assignee: Roblox Corporation
    Inventors: Sergei Makeev, Satheesh Ganapathi Subramanian, David B. Baszucki
  • Publication number: 20220292791
    Abstract: An automated cage-to-cage fitting technique is used to fit arbitrary three-dimensional (3D) geometry to arbitrary target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and with an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has already been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s) of clothing, thereby providing customization.
    Type: Application
    Filed: July 14, 2021
    Publication date: September 15, 2022
    Applicant: Roblox Corporation
    Inventors: Sergei MAKEEV, Satheesh Ganapathi SUBRAMANIAN, David B. BASZUCKI
  • Publication number: 20220277505
    Abstract: Various input modes and output modes may be used for a three-dimensional (3D) environment. A user may use a particular input mode (e.g., text, audio, video, etc.) for animating a 3D avatar of the user in the 3D environment. The user may use a particular output mode (e.g., text, audio, 3D animation, etc.) in the presentation of the 3D environment. The input/output modes may change based on conditions such as a location of the user.
    Type: Application
    Filed: July 14, 2021
    Publication date: September 1, 2022
    Applicant: Roblox Corporation
    Inventors: David B. BASZUCKI, Philippe CLAVEL, Morgan Clemens TUCKER
  • Patent number: 11080916
    Abstract: A user selection of character settings for a character associated with a playing user of the online gaming system is received. Responsive to detecting an access to the online game by the character associated with the playing user, whether the morphing settings have been specified for the online game is determined. Whether the one or more components of the character that correspond to the first components identified by the morphing settings are permitted to be changed is determined. Responsive to determining the morphing settings have been specified for the online game and determining that the one or more components of the character that correspond to the first components identified by the morphing settings are permitted to be changed, generation of a first morphed character for presentation within the online game by changing the one or more components of the character in accordance with the morphing settings is caused.
    Type: Grant
    Filed: June 17, 2020
    Date of Patent: August 3, 2021
    Assignee: Roblox Corporation
    Inventor: David B. Baszucki
  • Publication number: 20200346122
    Abstract: A method and system hosts a game on a collaboration platform to allow playing users to participate in gameplay of the game. The method and system identify a condition of the game that is specified by the creating user of the game and identifies first social interaction criteria for the plurality of playing user. Satisfaction of the condition qualities at least one of the playing users to receive a friend request. The method and system determine that a first social interaction between a first playing user and a second playing user of the plurality of playing users playing the game satisfies the condition of the game. The method and system send the friend request to a first client device of the first playing user inviting the first playing user to establish a friendship with the second playing user on the collaboration platform.
    Type: Application
    Filed: July 15, 2020
    Publication date: November 5, 2020
    Applicant: Roblox Corporation
    Inventor: David B. Baszucki
  • Patent number: 10737184
    Abstract: A method and system hosts a game on a collaboration platform to allow playing users to participate in gameplay of the game. The method and system identify a condition of the game that is specified by the creating user of the game and identifies first social interaction criteria for the plurality of playing user. Satisfaction of the condition qualities at least one of the playing users to receive a friend request. The method and system determine that a first social interaction between a first playing user and a second playing user of the plurality of playing users playing the game satisfies the condition of the game. The method and system send the friend request to a first client device of the first playing user inviting the first playing user to establish a friendship with the second playing user on the collaboration platform.
    Type: Grant
    Filed: September 11, 2018
    Date of Patent: August 11, 2020
    Assignee: Roblox Corporation
    Inventor: David B. Baszucki
  • Patent number: 10721225
    Abstract: A system and method includes establishing a trusted relationship between a first user using a first user device to access a collaboration platform and a second user using a second user device to access the collaboration platform. The method includes receiving, by the collaboration platform, a request from the first user device to establish the trusted relationship with the second user of the collaboration platform. The method also includes transmitting a first authentication code to the first user device responsive to the request. The method includes receiving a second authentication code from the second user device. The method further includes authenticating the second user to establish the trusted relationship between the first user and the second user of the collaboration platform responsive to determining the second authentication code received from the second user device matches the first authentication code transmitted to the first user device.
    Type: Grant
    Filed: July 13, 2017
    Date of Patent: July 21, 2020
    Assignee: Roblox Corporation
    Inventors: David B. Baszucki, Deepak Murali Chandrasekaran
  • Patent number: 10699462
    Abstract: A system and method that detects a first access to a first game of an online gaming system by a first user that is associated with a character, wherein the character comprises a plurality of components. The method also determines whether first morphing settings are associated with the first game. Responsive to determining the first morphing settings are associated with the first game, the method generates a first morphed character based on the first morphing settings. The method provides the first morphed character for presentation in the first game via a user interface.
    Type: Grant
    Filed: July 26, 2017
    Date of Patent: June 30, 2020
    Assignee: Roblox Corporation
    Inventor: David B. Baszucki
  • Publication number: 20200078690
    Abstract: A method and system hosts a game on a collaboration platform to allow playing users to participate in gameplay of the game. The method and system identify a condition of the game that is specified by the creating user of the game and identifies first social interaction criteria for the plurality of playing user. Satisfaction of the condition qualities at least one of the playing users to receive a friend request. The method and system determine that a first social interaction between a first playing user and a second playing user of the plurality of playing users playing the game satisfies the condition of the game. The method and system send the friend request to a first client device of the first playing user inviting the first playing user to establish a friendship with the second playing user on the collaboration platform.
    Type: Application
    Filed: September 11, 2018
    Publication date: March 12, 2020
    Inventor: David B. Baszucki