Patents by Inventor David Brickhill

David Brickhill has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11948260
    Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.
    Type: Grant
    Filed: November 18, 2022
    Date of Patent: April 2, 2024
    Assignee: Lucasfilm Entertainment Company Ltd.
    Inventors: Roger Cordes, David Brickhill
  • Patent number: 11514653
    Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.
    Type: Grant
    Filed: October 6, 2021
    Date of Patent: November 29, 2022
    Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD.
    Inventors: Roger Cordes, David Brickhill
  • Patent number: 11145125
    Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.
    Type: Grant
    Filed: September 13, 2018
    Date of Patent: October 12, 2021
    Assignee: Lucasfilm Entertainment Company Ltd.
    Inventors: Roger Cordes, David Brickhill
  • Patent number: 11113885
    Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.
    Type: Grant
    Filed: September 13, 2018
    Date of Patent: September 7, 2021
    Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD.
    Inventors: Roger Cordes, David Brickhill
  • Patent number: 11030810
    Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.
    Type: Grant
    Filed: September 13, 2018
    Date of Patent: June 8, 2021
    Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD.
    Inventors: Roger Cordes, David Brickhill
  • Patent number: 10796489
    Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.
    Type: Grant
    Filed: September 13, 2018
    Date of Patent: October 6, 2020
    Assignee: Lucasfilm Entertainment Company Ltd.
    Inventors: Roger Cordes, David Brickhill
  • Patent number: 9349040
    Abstract: A depth-image analysis system calculates first mode skeletal data representing a human target in an observed scene if a portion of the human target is observed with a first set of joint positions, and calculates second mode skeletal data representing the human target in the observed scene if the portion of the human target is observed with a second set of joint positions different than the first set of joint positions. The first mode skeletal data and the second mode skeletal data have different skeletal joint constraints.
    Type: Grant
    Filed: November 19, 2010
    Date of Patent: May 24, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventor: David Brickhill
  • Publication number: 20120128201
    Abstract: A depth-image analysis system calculates first mode skeletal data representing a human target in an observed scene if a portion of the human target is observed with a first set of joint positions, and calculates second mode skeletal data representing the human target in the observed scene if the portion of the human target is observed with a second set of joint positions different than the first set of joint positions. The first mode skeletal data and the second mode skeletal data have different skeletal joint constraints.
    Type: Application
    Filed: November 19, 2010
    Publication date: May 24, 2012
    Applicant: MICROSOFT CORPORATION
    Inventor: David Brickhill