Patents by Inventor David Brickhill
David Brickhill has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11948260Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.Type: GrantFiled: November 18, 2022Date of Patent: April 2, 2024Assignee: Lucasfilm Entertainment Company Ltd.Inventors: Roger Cordes, David Brickhill
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Patent number: 11514653Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.Type: GrantFiled: October 6, 2021Date of Patent: November 29, 2022Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD.Inventors: Roger Cordes, David Brickhill
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Patent number: 11145125Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.Type: GrantFiled: September 13, 2018Date of Patent: October 12, 2021Assignee: Lucasfilm Entertainment Company Ltd.Inventors: Roger Cordes, David Brickhill
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Patent number: 11113885Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.Type: GrantFiled: September 13, 2018Date of Patent: September 7, 2021Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD.Inventors: Roger Cordes, David Brickhill
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Patent number: 11030810Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.Type: GrantFiled: September 13, 2018Date of Patent: June 8, 2021Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD.Inventors: Roger Cordes, David Brickhill
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Patent number: 10796489Abstract: An immersive content presentation system can capture the motion or position of a performer in a real-world environment. A game engine can be modified to receive the position or motion of the performer and identify predetermined gestures or positions that can be used to trigger actions in a 3-D virtual environment, such as generating a digital effect, transitioning virtual assets through an animation graph, adding new objects, and so forth. The use of the 3-D environment can be rendered and composited views can be generated. Information for constructing the composited views can be streamed to numerous display devices in many different physical locations using a customized communication protocol. Multiple real-world performers can interact with virtual objects through the game engine in a shared mixed-reality experience.Type: GrantFiled: September 13, 2018Date of Patent: October 6, 2020Assignee: Lucasfilm Entertainment Company Ltd.Inventors: Roger Cordes, David Brickhill
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Patent number: 9349040Abstract: A depth-image analysis system calculates first mode skeletal data representing a human target in an observed scene if a portion of the human target is observed with a first set of joint positions, and calculates second mode skeletal data representing the human target in the observed scene if the portion of the human target is observed with a second set of joint positions different than the first set of joint positions. The first mode skeletal data and the second mode skeletal data have different skeletal joint constraints.Type: GrantFiled: November 19, 2010Date of Patent: May 24, 2016Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventor: David Brickhill
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Publication number: 20120128201Abstract: A depth-image analysis system calculates first mode skeletal data representing a human target in an observed scene if a portion of the human target is observed with a first set of joint positions, and calculates second mode skeletal data representing the human target in the observed scene if the portion of the human target is observed with a second set of joint positions different than the first set of joint positions. The first mode skeletal data and the second mode skeletal data have different skeletal joint constraints.Type: ApplicationFiled: November 19, 2010Publication date: May 24, 2012Applicant: MICROSOFT CORPORATIONInventor: David Brickhill