Patents by Inventor David Cantu

David Cantu has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8529335
    Abstract: Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
    Type: Grant
    Filed: December 21, 2011
    Date of Patent: September 10, 2013
    Assignee: Dugac Remote Systems, LLC
    Inventors: Kurt Buecheler, Peter Sauers, C. Rowland Hanson, David Cantu
  • Publication number: 20120115579
    Abstract: Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
    Type: Application
    Filed: December 21, 2011
    Publication date: May 10, 2012
    Inventors: Kurt Buecheler, Peter Sauers, C. Rowland Hanson, David Cantu
  • Patent number: 8105153
    Abstract: Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
    Type: Grant
    Filed: December 12, 2007
    Date of Patent: January 31, 2012
    Assignee: Dugac Remote Systems, LLC
    Inventors: Kurt Buecheler, Peter Sauers, C. Rowland Hanson, David Cantu
  • Publication number: 20080261680
    Abstract: Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
    Type: Application
    Filed: December 12, 2007
    Publication date: October 23, 2008
    Inventors: Kurt Buecheler, Peter Sauers, C. Rowland Hanson, David Cantu
  • Patent number: 7115032
    Abstract: Methods and systems for enhancing a DVD-based game using a remote controller are provided. Example embodiments provide a DVD game remote controller “DGRC,” which provides input to DVD-based games, access to additional game functions and special features such as game hints, enhanced timing and scoring functions, die roll simulation, and support for buzz-in remotes. The buzz-in remotes provide automated support for turns in which multiple participants can respond to challenges. In one embodiment, the DGRC provides a transmitter, an integrated display screen, game-related selection buttons, navigation buttons, a roll button, a timer button, a score button, and a media slot. The DGRC also provides buzz-in remotes and a receiver for receiving signals therefrom.
    Type: Grant
    Filed: November 12, 2004
    Date of Patent: October 3, 2006
    Assignee: The EduGaming Corporation
    Inventors: David Cantu, Kurt Buecheler, Peter Sauers
  • Publication number: 20050227764
    Abstract: Methods and systems for enhancing a DVD-based game using a remote controller are provided. Example embodiments provide a DVD game remote controller “DGRC,” which provides input to DVD-based games, access to additional game functions and special features such as game hints, enhanced timing and scoring functions, die roll simulation, and support for buzz-in remotes. The buzz-in remotes provide automated support for turns in which multiple participants can respond to challenges. In one embodiment, the DGRC provides a transmitter, an integrated display screen, game-related selection buttons, navigation buttons, a roll button, a timer button, a score button, and a media slot. The DGRC also provides buzz-in remotes and a receiver for receiving signals therefrom.
    Type: Application
    Filed: November 12, 2004
    Publication date: October 13, 2005
    Applicant: The EduGaming Corporation
    Inventors: David Cantu, Kurt Buecheler, Peter Sauers
  • Publication number: 20050113164
    Abstract: Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
    Type: Application
    Filed: July 12, 2004
    Publication date: May 26, 2005
    Applicant: The EduGaming Corporation
    Inventors: Kurt Buecheler, Peter Sauers, C. Hanson, David Cantu