Patents by Inventor David E. Tin Nyo
David E. Tin Nyo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20260072523Abstract: The present technology provides a mechanism by which a player can make a gesture with their hands which can bring up a virtual controller, wherein hand movements and finger tracking can result in locomotion of an avatar through a virtual world without need for a hardware controller. Therefore, a player can have a natural conversion or otherwise control the hands of their avatar to interact with other objects in the virtual world, and then use the avatar's hands to bring up a virtual controller to control locomotive movements of their avatar without the player of a physical controller.Type: ApplicationFiled: November 13, 2025Publication date: March 12, 2026Inventors: Ronald John MILLAR, David E. TIN NYO, Trevor GOODWIN
-
Publication number: 20260065569Abstract: The present technology pertains to supporting contact interactions between avatars. For example, the present technology supports collisions between a collider and a receiver on avatars and effectuating a resulting effect. In another example, the present technology supports contact interactions that result in secondary motion behaviors from portions of an avatar. Portions of an avatar can be manipulated by forces from colliders that are exerted on the portions of the avatar configured with secondary motion. In addition to supporting interactions between avatars and portions of avatars, the present technology also solves other problems that are collateral to the supporting of contact interactions between avatars. One such problem is one of consent to engage in contact between avatars.Type: ApplicationFiled: November 10, 2025Publication date: March 5, 2026Inventors: Chase Irish GROZDINA, David E. TIN NYO, Ronald John MILLAR
-
Patent number: 12493359Abstract: The present technology provides a mechanism by which a player can make a gesture with their hands which can bring up a virtual controller, wherein hand movements and finger tracking can result in locomotion of an avatar through a virtual world without need for a hardware controller. Therefore, a player can have a natural conversion or otherwise control the hands of their avatar to interact with other objects in the virtual world, and then use the avatar's hands to bring up a virtual controller to control locomotive movements of their avatar without the player of a physical controller.Type: GrantFiled: November 6, 2024Date of Patent: December 9, 2025Assignee: VRCHAT INC.Inventors: Ronald John Millar, David E. Tin Nyo, Trevor Goodwin
-
Patent number: 12482162Abstract: The present technology pertains to supporting contact interactions between avatars. For example, the present technology supports collisions between a collider and a receiver on avatars and effectuating a resulting effect. In another example, the present technology supports contact interactions that result in secondary motion behaviors from portions of an avatar. Portions of an avatar can be manipulated by forces from colliders that are exerted on the portions of the avatar configured with secondary motion. In addition to supporting interactions between avatars and portions of avatars, the present technology also solves other problems that are collateral to the supporting of contact interactions between avatars. One such problem is one of consent to engage in contact between avatars.Type: GrantFiled: October 14, 2022Date of Patent: November 25, 2025Assignee: VRCHAT INC.Inventors: Chase Irish Grozdina, David E. Tin Nyo, Ronald John Millar
-
Patent number: 12327305Abstract: The present technology pertains to supporting contact interactions between avatars. For example, the present technology supports collisions between a collider and a receiver on avatars and effectuating a resulting effect. In another example, the present technology supports contact interactions that result in secondary motion behaviors from portions of an avatar. Portions of an avatar can be manipulated by forces from colliders that are exerted on the portions of the avatar configured with secondary motion. In addition to supporting interactions between avatars and portions of avatars, the present technology also solves other problems that are collateral to the supporting of contact interactions between avatars. One such problem is one of consent to engage in contact between avatars.Type: GrantFiled: October 14, 2022Date of Patent: June 10, 2025Assignee: VRChat Inc.Inventors: David E. Tin Nyo, Ronald John Millar, Charles David Tupper
-
Publication number: 20250068254Abstract: The present technology provides a mechanism by which a player can make a gesture with their hands which can bring up a virtual controller, wherein hand movements and finger tracking can result in locomotion of an avatar through a virtual world without need for a hardware controller. Therefore, a player can have a natural conversion or otherwise control the hands of their avatar to interact with other objects in the virtual world, and then use the avatar's hands to bring up a virtual controller to control locomotive movements of their avatar without the player of a physical controller.Type: ApplicationFiled: November 6, 2024Publication date: February 27, 2025Applicant: VRChat Inc.Inventors: Ronald John Millar, David E. Tin Nyo, Trevor Goodwin
-
Patent number: 12164698Abstract: The present technology provides a mechanism by which a player can make a gesture with their hands which can bring up a virtual controller, wherein hand movements and finger tracking can result in locomotion of an avatar through a virtual world without need for a hardware controller. Therefore, a player can have a natural conversion or otherwise control the hands of their avatar to interact with other objects in the virtual world, and then use the avatar's hands to bring up a virtual controller to control locomotive movements of their avatar without the player of a physical controller.Type: GrantFiled: February 10, 2023Date of Patent: December 10, 2024Assignee: VRChat Inc.Inventors: Ronald John Millar, David E. Tin Nyo, Trevor Goodwin
-
Publication number: 20240134460Abstract: The present technology provides a mechanism by which a player can make a gesture with their hands which can bring up a virtual controller, wherein hand movements and finger tracking can result in locomotion of an avatar through a virtual world without need for a hardware controller. Therefore, a player can have a natural conversion or otherwise control the hands of their avatar to interact with other objects in the virtual world, and then use the avatar's hands to bring up a virtual controller to control locomotive movements of their avatar without the player of a physical controller.Type: ApplicationFiled: February 10, 2023Publication date: April 25, 2024Applicant: VRChat Inc.Inventors: Ronald John Millar, David E. Tin Nyo, Trevor Goodwin
-
Publication number: 20240127521Abstract: The present technology pertains to supporting contact interactions between avatars. For example, the present technology supports collisions between a collider and a receiver on avatars and effectuating a resulting effect. In another example, the present technology supports contact interactions that result in secondary motion behaviors from portions of an avatar. Portions of an avatar can be manipulated by forces from colliders that are exerted on the portions of the avatar configured with secondary motion. In addition to supporting interactions between avatars and portions of avatars, the present technology also solves other problems that are collateral to the supporting of contact interactions between avatars. One such problem is one of consent to engage in contact between avatars.Type: ApplicationFiled: October 14, 2022Publication date: April 18, 2024Inventors: David E. Tin Nyo, Ronald John Millar, Charles David Tupper
-
Publication number: 20240127520Abstract: The present technology pertains to supporting contact interactions between avatars. For example, the present technology supports collisions between a collider and a receiver on avatars and effectuating a resulting effect. In another example, the present technology supports contact interactions that result in secondary motion behaviors from portions of an avatar. Portions of an avatar can be manipulated by forces from colliders that are exerted on the portions of the avatar configured with secondary motion. In addition to supporting interactions between avatars and portions of avatars, the present technology also solves other problems that are collateral to the supporting of contact interactions between avatars. One such problem is one of consent to engage in contact between avatars.Type: ApplicationFiled: October 14, 2022Publication date: April 18, 2024Inventors: Chase Irish Grozdina, David E. Tin Nyo, Ronald John Millar