Patents by Inventor David F. Zucker
David F. Zucker has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8747206Abstract: Methods for facilitating cooperative group play of an online casino game are provided. One method includes initiating a group session of the online casino game over the Internet, the group session defined to include a plurality of players, and defining at least one group objective for the group session. The method then combines outcomes from gameplay of the online casino game of each of the plurality of players during the group session and compares the combined outcomes against the group objective. If the combined outcomes meet the group objective, then the method administers a prize associated with the group objective. The methods further facilitate game play in a social online environment, where the social interactions assist in advancing game play.Type: GrantFiled: June 29, 2012Date of Patent: June 10, 2014Assignee: Zynga Inc.Inventors: Jay S. Walker, James A. Jorasch, Daniel E. Tedesco, Stephen C. Tulley, Geoffrey M. Gelman, David F. Zucker, Steven M. Santisi
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Publication number: 20140141873Abstract: A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays.Type: ApplicationFiled: January 28, 2014Publication date: May 22, 2014Applicant: IGTInventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman
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Patent number: 8702517Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) determining an outcome value of a game result of the gaming device; (2) retrieving historical audio/video programming having content that provides an indication of the outcome value; and (3) providing the historical audio/video programming to a player of the gaming device. The historical audio/video programming may comprise, for example, a television show, a sporting event, a movie, an animated show, or the like. Numerous other aspects are provided.Type: GrantFiled: August 18, 2006Date of Patent: April 22, 2014Assignee: IGTInventors: Jay S. Walker, James A. Jorasch, Robert C. Tedesco, Geoffrey M. Gelman, Stephen C. Tulley, David F. Zucker, Taylor M. Davenport
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Methods and apparatus for employing audio/video programming to initiate game play at a gaming device
Patent number: 8702492Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) receiving an indication of an occurrence of a game initiation trigger associated with audio/video programming being provided to a player of the gaming device; and (2) in response to the occurrence of the game initiation trigger, initiating game play at the gaming device. The audio/video programming may comprise, for example, a television show, a movie, an animated show, a live event, or the like. Numerous other aspects are provided.Type: GrantFiled: April 16, 2003Date of Patent: April 22, 2014Assignee: IGTInventors: Jay S. Walker, Stephen C. Tulley, James A. Jorasch, David F. Zucker -
Patent number: 8696426Abstract: The invention includes a system and method for providing linked play via gaming and other devices wherein players may share and combine outcomes or parts thereof. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. During the interaction, players may combine outcomes in an attempt to win group prizes. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved.Type: GrantFiled: October 28, 2011Date of Patent: April 15, 2014Assignee: Zynga Inc.Inventors: Jay S. Walker, James A. Jorasch, Daniel E. Tedesco, Stephen C. Tulley, Geoffrey M. Gelman, David F. Zucker, Steven M. Santisi
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Patent number: 8684817Abstract: Method and apparatus are described for conducting a secondary game at a gaming device. In various embodiments, a player may acquire equity in the secondary game in such forms as a location of a game character, a number of symbols aggregated, a degree of completion of a puzzle, or a defensive provision. Certain symbols or outcomes in a primary game, however, may cause the player to lose equity in the secondary game.Type: GrantFiled: January 12, 2010Date of Patent: April 1, 2014Assignee: IGTInventors: Jay S. Walker, James A. Jorasch, Stephen C. Tulley, David F. Zucker, Andrew D. Rogers, Geoffrey M. Gelman, Daniel F. Tedesco
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Patent number: 8672747Abstract: A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays.Type: GrantFiled: November 27, 2012Date of Patent: March 18, 2014Assignee: IGTInventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman
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Patent number: 8668579Abstract: A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays.Type: GrantFiled: January 30, 2012Date of Patent: March 11, 2014Assignee: IGTInventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman
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Publication number: 20130012293Abstract: Methods for initiating group play of an online slots game is provided. One method includes receiving, from a first gaming device associated with a first user, a request to initiate group play of the online slots game with a second user. The method also includes generating a message, the message identifying the first user and defining a response mechanism for joining the group play of the online slots game. The method then transmits the message to a second gaming device associated with the second user. The method provides for social interaction and social play between players, while playing the online game.Type: ApplicationFiled: June 29, 2012Publication date: January 10, 2013Inventors: Jay S. WALKER, James A. JORASCH, Daniel E. TEDESCO, Stephen C. TULLEY, Geoffrey M. GELMAN, David F. ZUCKER, Steven M. SANTISI
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Publication number: 20120270646Abstract: Methods for providing notification during an online casino game is provided. One method includes detecting a first gameplay session of the online casino game, the first gameplay session associated with a first user. The method then detects a second gameplay session of the online casino game. The second gameplay session is associated with a second user, and at least part of the second gameplay session occurring simultaneously with the first gameplay session. The method then determines whether the first user and the second user are members of a common group. If so, then the method displays a message to the first user during the first gameplay session. The message to the first user identifying the second user. The methods provided herein provide for social interaction during online game play and social friend interactions that facilitate or advance game play in an online environment.Type: ApplicationFiled: June 29, 2012Publication date: October 25, 2012Inventors: Jay S. Walker, James A. Jorasch, Daniel E. Tedesco, Stephen C. Tulley, Geoffrey M. Gelman, David F. Zucker, Steven M. Santisi
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Publication number: 20120270623Abstract: Methods for facilitating cooperative group play of an online casino game are provided. One method includes initiating a group session of the online casino game over the Internet, the group session defined to include a plurality of players, and defining at least one group objective for the group session. The method then combines outcomes from gameplay of the online casino game of each of the plurality of players during the group session and compares the combined outcomes against the group objective. If the combined outcomes meet the group objective, then the method administers a prize associated with the group objective. The methods further facilitate game play in a social online environment, where the social interactions assist in advancing game play.Type: ApplicationFiled: June 29, 2012Publication date: October 25, 2012Inventors: Jay S. Walker, James A. Jorasch, Daniel E. Tedesco, Stephen C. Tulley, Geoffrey M. Gelman, David F. Zucker, Steven M. Santisi
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Publication number: 20120270660Abstract: Methods for handling communication between players of an online casino game are provided. One method includes initiating a group session for the online casino game and assigning a first user and a second user to the group session. The method further includes hosting a group session of the online casino game, the group session defined by linked gameplay of the casino game by each of the first user and the second user. Then, during the group session, activating an instant messaging protocol to define a chat session between the first user and the second user. The method facilitates game play in a social environment and enables coordination of social game activity during game play.Type: ApplicationFiled: June 29, 2012Publication date: October 25, 2012Inventors: Jay S. Walker, James A. Jorasch, Daniel E. Tedesco, Stephen C. Tulley, Geoffrey M. Gelman, David F. Zucker, Steven M. Santisi
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Publication number: 20120129592Abstract: A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays.Type: ApplicationFiled: January 30, 2012Publication date: May 24, 2012Applicant: IGTInventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman
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Publication number: 20120058812Abstract: The present disclosure generally includes a gaming system which: (i) provides a gaming session and for each play of the primary game: (a) receives a selection from a plurality of different audiovisual categories, (b) receives a selection relating to audiovisual categories, (c) receives a primary game initiation signal caused by the selection, (d) in response to the primary game initiation signal, determines a random number, and uses the random number to determine a payout and an audiovisual clip to be displayed from the selected audiovisual category: the audiovisual clip being indicative of a magnitude of the determined payout, use of the determined audiovisual clip in the primary game causes the determined audiovisual clip to be disallowed for reuse in subsequent plays of the primary game of the gaming session.Type: ApplicationFiled: August 30, 2011Publication date: March 8, 2012Applicant: IGTInventors: Jay S. Walker, Geoffrey M. Gelman, Stephen C. Tulley, James A. Jorasch, David F. Zucker
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Publication number: 20120046111Abstract: The invention includes a system and method for providing linked play via gaming and other devices wherein players may share and combine outcomes or parts thereof. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. During the interaction, players may combine outcomes in an attempt to win group prizes. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved.Type: ApplicationFiled: October 28, 2011Publication date: February 23, 2012Applicant: WALKER DIGITAL, LLCInventors: Jay S. Walker, James A. Jorasch, Daniel E. Tedesco, Stephen C. Tulley, Geoffrey M. Gelman, David F. Zucker, Steven M. Santisi
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Publication number: 20120040750Abstract: Systems and methods are provided for providing a negative outcome at a gaming device. The system determines that a player of a gaming device has equity which may be debited. An outcome of the gaming device is determined, and it is also determined that the outcome is a negative outcome. The balance (e.g., of the gaming device or another gaming device) is reduced by more than the wager amount.Type: ApplicationFiled: October 26, 2011Publication date: February 16, 2012Applicant: IGTInventors: Jay S. Walker, James A. Jorasch, Geoffrey M. Gelman, Stephen C. Tulley, David F. Zucker, Andrew D. Rogers
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Patent number: 8113946Abstract: A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays.Type: GrantFiled: April 18, 2003Date of Patent: February 14, 2012Assignee: IGTInventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman
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Publication number: 20110312413Abstract: The present disclosure generally includes a gaming system which: (a) for a first play of a game of a gaming session: determines one of a plurality of different outcomes, displays the determined outcome, determines any award associated with the determined outcome, displays any determined award, and outputs a first audio/video programming clip, the first audio/video programming clip including content associated with a first point in time of an event, and (b) for a second, subsequent play of the game of the gaming session: determines one of the plurality of different outcomes, displays the determined outcome, determines any award associated with the determined outcome, displays any determined award, and outputs a second, different audio/video programming clip, the second audio/video programming clip including content associated with a second, subsequent point in time of the event.Type: ApplicationFiled: August 30, 2011Publication date: December 22, 2011Applicant: IGTInventors: Jay S. Walker, Geoffrey M. Gelman, Stéphen C. Tulley, James A. Jorasch, David F. Zucker
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Publication number: 20110312412Abstract: The present disclosure generally includes a gaming system which receives a wager amount on a play of a primary game, outputs an audio/video programming clip in association with the wagered on play of the primary game, tracks occurrences of at least one designated event outputted in association with the audio/video programming clip, determines if a quantity of occurrences of the tracked at least one designated event outputted is at least equal to a designated quantity of occurrences of the tracked at least one designated event, the designated quantity of occurrences of the tracked at least one designated event being at least two, and when the quantity of occurrences of the tracked at least one designated event is at least equal to the designated quantity, causes an occurrence of one selected from the group consisting of: a trigger of a secondary game and a generation of a negative outcome.Type: ApplicationFiled: August 29, 2011Publication date: December 22, 2011Applicant: IGTInventors: Jay S. Walker, Geoffrey M. Gelman, Stéphen C. Tulley, James A. Jorasch, David F. Zucker
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Publication number: 20110312411Abstract: The present disclosure generally includes a gaming system which: receives a wager, upon receiving the wager, randomly generates one of a plurality of different numbers, after the random generation of the number, accesses a database that includes each of the plurality of different numbers, each different number being preassociated with one of a plurality of different audio/video segments and one of a plurality of different game results, the audio/video segments produced for a purpose other than for inclusion on the gaming device, determines which audio/video segment and game result are preassociated with the randomly generated number regardless of any player input, displays the determined audio/video output segment and the determined game result, and determines an outcome value based on the determined game result.Type: ApplicationFiled: August 29, 2011Publication date: December 22, 2011Applicant: IGTInventors: Jay S. Walker, Geoffrey M. Gelman, Stéphen C. Tulley, James A. Jorasch, David F. Zucker