Patents by Inventor David Grayson Smith

David Grayson Smith has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20260093321
    Abstract: Some examples of the disclosure are directed to systems and methods for dynamic input behaviors. In some examples, an electronic device can automatically adjust an input detected at an intelligent input device to accomplish user intent even when the input is already assigned to another action. In some examples, a scroll input can be dampened based on direction of gaze. For example, the electronic device can reduce the scroll speed of an interface element based on detecting that the gaze of the user is searching for a specific item. In some examples, a scroll input can perform different actions based on a speed of the scroll input. In some examples, the electronic device can display context-driven indications of actions that can be performed when gaze is detected at the indications. The indications and their corresponding operations can change based on context.
    Type: Application
    Filed: September 11, 2025
    Publication date: April 2, 2026
    Inventors: Jessica TRINH, Alexandria G. HESTON, Anna L. BREWER, David Grayson SMITH, Thomas J. MOORE
  • Publication number: 20250370536
    Abstract: An electronic device may be used to control an external electronic device. Camera images may be used to determine a location of a display associated with the external electronic device relative to the electronic device. Camera images may also be used to identify a gaze direction of the user and gesture inputs from a user. The gaze direction and the location of the display relative to the electronic device may be used to determine a location on the display that is targeted by the user's gaze. The electronic device may transmit the identified gesture input and/or the determined location on the display that is targeted by the user's gaze to the external electronic device to control the external electronic device.
    Type: Application
    Filed: April 30, 2025
    Publication date: December 4, 2025
    Inventors: Brandon K. Schmuck, Benjamin S. Phipps, David Grayson Smith
  • Publication number: 20250349046
    Abstract: A head-mounted device may be paired with an external electronic device. During operation of the external electronic device, a user may wish to select a color for a function using a color picker. The user may provide input to the external electronic device to initiate an HMD-based color picker mode where the head-mounted device is used to select a color for the paired external electronic device. The head-mounted device may transmit historical and/or real time color information to the external electronic device in response to the triggering of the HMD-based color picker mode. The user may select a color from the colors provided by the head-mounted device and the selected color may be used for a function on the external electronic device.
    Type: Application
    Filed: May 1, 2025
    Publication date: November 13, 2025
    Inventors: Brandon K. Schmuck, Anshu K. Chimalamarri, David Grayson Smith
  • Patent number: 11794101
    Abstract: Processing of actions within a shared augmented reality experience is split between an edge node of a communications network (e.g., a cell tower) and a server. As a result, computation of the current state may be sharded naturally based on real-world location, with state updates generally provided by the edge node and the server providing conflict resolution based on a master state (e.g., where actions connected to different edge nodes potentially interfere with each other). In this way, latency may be reduced as game actions are communicated between clients connected to the same edge node using a peer-to-peer (P2P) protocol without routing the actions via the game server.
    Type: Grant
    Filed: July 22, 2022
    Date of Patent: October 24, 2023
    Assignee: NIANTIC, INC.
    Inventors: Peter James Turner, Benjamin Peake, David Grayson Smith, Gandeevan Raghuraman, Si ying Diana Hu
  • Publication number: 20220355195
    Abstract: Processing of actions within a shared augmented reality experience is split between an edge node of a communications network (e.g., a cell tower) and a server. As a result, computation of the current state may be sharded naturally based on real-world location, with state updates generally provided by the edge node and the server providing conflict resolution based on a master state (e.g., where actions connected to different edge nodes potentially interfere with each other). In this way, latency may be reduced as game actions are communicated between clients connected to the same edge node using a peer-to-peer (P2P) protocol without routing the actions via the game server.
    Type: Application
    Filed: July 22, 2022
    Publication date: November 10, 2022
    Inventors: Peter James Turner, Benjamin Peake, David Grayson Smith, Gandeevan Raghuraman, Si ying Diana Hu
  • Patent number: 11420116
    Abstract: Processing of actions within a shared augmented reality experience is split between an edge node of a communications network (e.g., a cell tower) and a server. As a result, computation of the current state may be sharded naturally based on real-world location, with state updates generally provided by the edge node and the server providing conflict resolution based on a master state (e.g., where actions connected to different edge nodes potentially interfere with each other). In this way, latency may be reduced as game actions are communicated between clients connected to the same edge node using a peer-to-peer (P2P) protocol without routing the actions via the game server.
    Type: Grant
    Filed: February 25, 2020
    Date of Patent: August 23, 2022
    Assignee: Niantic, Inc.
    Inventors: Peter James Turner, Benjamin Peake, David Grayson Smith, Gandeevan Raghuraman, Si ying Diana Hu
  • Publication number: 20200269132
    Abstract: Processing of actions within a shared augmented reality experience is split between an edge node of a communications network (e.g., a cell tower) and a server. As a result, computation of the current state may be sharded naturally based on real-world location, with state updates generally provided by the edge node and the server providing conflict resolution based on a master state (e.g., where actions connected to different edge nodes potentially interfere with each other). In this way, latency may be reduced as game actions are communicated between clients connected to the same edge node using a peer-to-peer (P2P) protocol without routing the actions via the game server.
    Type: Application
    Filed: February 25, 2020
    Publication date: August 27, 2020
    Inventors: Peter James Turner, Benjamin Peake, David Grayson Smith, Gandeevan Raghuraman, Si ying Diana Hu