Patents by Inventor David J. Heeger
David J. Heeger has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11975270Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: GrantFiled: October 28, 2022Date of Patent: May 7, 2024Assignee: STATE SPACE LABS, INC.Inventors: Jason R. Fuller, David J. Heeger, Wayne E. Mackey
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Patent number: 11951403Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: GrantFiled: January 20, 2023Date of Patent: April 9, 2024Assignee: STATE SPACE LABS, INC.Inventors: Jason R. Fuller, David J. Heeger, Wayne E Mackey
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Patent number: 11904245Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: GrantFiled: December 19, 2022Date of Patent: February 20, 2024Assignee: State Space Labs, Inc.Inventors: Jason R. Fuller, David J. Heeger, Wayne E. Mackey
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Patent number: 11896910Abstract: A system and method may detect cheating in a computer game, by receiving inputs to a computer game from an entity (which may be a cheater or bot; or a human), comparing the inputs from the entity to data related to inputs to a computer game from human players, and based on the comparing, determining if the entity is a human player or a cheater. The comparing may be based on performance metrics derived from the inputs, and may be by statistical analysis or, comparing a statistical distribution.Type: GrantFiled: July 13, 2023Date of Patent: February 13, 2024Assignee: State Space Labs, Inc.Inventors: Kevin Desimone, David J. Heeger, Wayne E. Mackey
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Publication number: 20230381668Abstract: A system and method may measure or calculate motor acuity in a person playing a computer game by determining, for a number of different target types, speed of the player and one of precision, accuracy and variability of the player; and determining or calculating motor acuity based on the relationship between speed of the player and the precision, accuracy or variability (e.g. in movement or shots). The calculation may be using a statistical analysis; and may be by creating a best-fit line in a comparison of speed and variability; and transforming the best-fit line to a curve in a comparison of player speed and player precision.Type: ApplicationFiled: July 28, 2023Publication date: November 30, 2023Applicant: State Space Labs, Inc.Inventors: Kevin DESIMONE, Ian DONOVAN, Jennifer B. LISTMAN, Marcia A. SAUL, Xinyu D. SONG, Jason R. FULLER, David J. HEEGER, Wayne E. MACKEY
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Publication number: 20230356093Abstract: A system and method may detect cheating in a computer game, by receiving inputs to a computer game from an entity (which may be a cheater or bot; or a human), comparing the inputs from the entity to data related to inputs to a computer game from human players, and based on the comparing, determining if the entity is a human player or a cheater. The comparing may be based on performance metrics derived from the inputs, and may be by statistical analysis or, comparing a statistical distribution.Type: ApplicationFiled: July 13, 2023Publication date: November 9, 2023Applicant: State Space Labs, Inc.Inventors: Kevin DESIMONE, David J. HEEGER, Wayne E. MACKEY
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Publication number: 20230195421Abstract: A method for computation with recurrent neural networks includes receiving an input drive and a recurrent drive, producing at least one modulatory response; computing at least one output response, each output response including a sum of: (1) the input drive multiplied by a function of at least one of the at least one modulatory response, each input drive including a function of at least one input, and (2) the recurrent drive multiplied by a function of at least one of the at least one modulatory response, each recurrent drive including a function of the at least one output response, each modulatory response including a function of at least one of (i) the at least one input, (ii) the at least one output response, or (iii) at least one first offset, and computing a readout of the at least one output response.Type: ApplicationFiled: February 16, 2023Publication date: June 22, 2023Applicant: NEW YORK UNIVERSITYInventors: David J. Heeger, Wayne E. Mackey
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Publication number: 20230149818Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: ApplicationFiled: January 20, 2023Publication date: May 18, 2023Applicant: State Space Labs, Inc.Inventors: Jason R. FULLER, David J. HEEGER, Wayne E. MACKEY
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Publication number: 20230124347Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: ApplicationFiled: December 19, 2022Publication date: April 20, 2023Applicant: STATE SPACE LABS, INC.Inventors: Jason R. FULLER, David J. HEEGER, Wayne E, MACKEY
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Publication number: 20230081279Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: ApplicationFiled: November 23, 2022Publication date: March 16, 2023Applicant: STATE SPACE LABS, INC.Inventors: Jason FULLER, David J. HEEGER, Wayne E. MACKEY
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Patent number: 11602697Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: GrantFiled: September 4, 2018Date of Patent: March 14, 2023Assignee: State Space Labs Inc.Inventors: Jason R. Fuller, David J. Heeger, Wayne E. Mackey
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Patent number: 11593068Abstract: A method for computation with recurrent neural networks includes receiving an input drive and a recurrent drive, producing at least one modulatory response; computing at least one output response, each output response including a sum of: (1) the input drive multiplied by a function of at least one of the at least one modulatory response, each input drive including a function of at least one input, and (2) the recurrent drive multiplied by a function of at least one of the at least one modulatory response, each recurrent drive including a function of the at least one output response, each modulatory response including a function of at least one of (i) the at least one input, (ii) the at least one output response, or (iii) at least one first offset, and computing a readout of the at least one output response.Type: GrantFiled: February 26, 2019Date of Patent: February 28, 2023Assignee: New York UniversityInventors: David J. Heeger, Wayne E. Mackey
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Publication number: 20230052175Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: ApplicationFiled: October 28, 2022Publication date: February 16, 2023Inventors: Jason R. FULLER, David J. Heeger, Wayne E. Mackey
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Publication number: 20190265950Abstract: A method for computation with recurrent neural networks includes receiving an input drive and a recurrent drive, producing at least one modulatory response; computing at least one output response, each output response including a sum of: (1) the input drive multiplied by a function of at least one of the at least one modulatory response, each input drive including a function of at least one input, and (2) the recurrent drive multiplied by a function of at least one of the at least one modulatory response, each recurrent drive including a function of the at least one output response, each modulatory response including a function of at least one of (i) the at least one input, (ii) the at least one output response, or (iii) at least one first offset, and computing a readout of the at least one output response.Type: ApplicationFiled: February 26, 2019Publication date: August 29, 2019Inventors: David J. HEEGER, Wayne E. MACKEY
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Publication number: 20190070512Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.Type: ApplicationFiled: September 4, 2018Publication date: March 7, 2019Inventors: Jason R. FULLER, David J. HEEGER, Wayne E. MACKEY
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Publication number: 20180014784Abstract: A system and method for the acquisition and analysis of physiological data, such as for example, electrophysiological data including but not limited to EEG, EKG, EMG EOG, and biomechanical data relating to breathing and/or respiration to provide further insight to the person's health and/or behavior. A plurality of self-contained sensors having an electrically-conducting interface, an amplifier, an analog to digital converter, and a wireless transceiver may be used. Each of the self-contained sensors may be about the size of a watch battery. A sensor array embedded within a conductive fabric may also be used to detect physiological data. The conductive fabric may be included a plurality of conduct nodes rising out of a surface of the conductive fabric or may be a quilted meshwork having a plurality of sections, each section forming a conductive surface for detecting physiological data.Type: ApplicationFiled: February 1, 2016Publication date: January 18, 2018Inventors: David J. Heeger, André A. Fenton
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Patent number: 5949055Abstract: An acquired (e.g., scanned) image contains an imperceptible periodic signal component (e.g., a sinusoid), decoding of which can be used to automatically determine a linear geometric relationship between the acquired image and the original image in which the signal was embedded, without having the original image available during the decoding process. This known geometric relationship allows for linear geometric properties of the acquired image, such as alignment and scaling, to be automatically matched with those of the original image so that the acquired image may be automatically oriented and scaled to the size of the original image. The embedded periodic signals produce a distinct pattern of local peak power concentrations in a spatial frequency amplitude spectrum of the acquired image.Type: GrantFiled: October 23, 1997Date of Patent: September 7, 1999Assignee: Xerox CorporationInventors: David J. Fleet, David J. Heeger, Todd A. Cass, David L. Hecht
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Patent number: 4980762Abstract: An image processing system provides the capability of extracting three dimensional motion information from two dimensional images. The image processing system achieves such extraction by analyzing selected image points. The selected image points correspond to the projection of points on a three dimensional object. The object is moving over time (i.e. translating and rotating with respect to the imaging device). The selected image points are processed in parallel by a plurality of processors to first determine the translational velocity. Next, the rotational velocity of the patch is determined. Lastly, the relative depth of each image point is determined in light of the previously determined translational and rotational velocity. The image processing system accomplishes this task by using an imager and a processing means. The system has potential applications in filming and in robotics.Type: GrantFiled: October 13, 1989Date of Patent: December 25, 1990Assignee: Massachusetts Institute of TechnologyInventors: David J. Heeger, Allan Jepson