Patents by Inventor David Kornmann
David Kornmann has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230102462Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.Type: ApplicationFiled: December 6, 2022Publication date: March 30, 2023Inventors: David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John Hanke, Phillip Craig Keslin, Tatsuo Nomura, Raza Ahmad, Kento Suga, Mike Quigley
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Patent number: 11541315Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.Type: GrantFiled: June 4, 2020Date of Patent: January 3, 2023Assignee: Niantic, Inc.Inventors: David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John Hanke, Phillip Craig Keslin, Tatsuo Nomura, Raza Ahmad, Kento Suga, Mike Quigley
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Publication number: 20220100350Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.Type: ApplicationFiled: July 2, 2021Publication date: March 31, 2022Inventor: David Kornmann
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Patent number: 11132102Abstract: A layer control tool for controlling the display of geographic data layers in a geographic information system is provided. The layer control tool can be presented in overlaying the geographic imagery. The layer control tool can include a plurality of identifiers associated with a set of geographic data layers that can be displayed in conjunction with the geographic imagery. A user can adjust or control the display of geographic data layers in conjunction with the geographic imagery by interacting with the floating layer control tool. For instance, a user can interact with the floating layer control tool, for instance by tapping a touch screen, to identify a selected geographic data layer in the set of geographic data layers. Responsive to this user interaction, the geographic information system can display the geographic data layer in conjunction with the geographic imagery and hide other previous displayed geographic data layers.Type: GrantFiled: January 17, 2017Date of Patent: September 28, 2021Assignee: Google LLCInventors: David Kornmann, Julian Charles Mercay
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Patent number: 11054964Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.Type: GrantFiled: March 4, 2019Date of Patent: July 6, 2021Assignee: Google LLCInventor: David Kornmann
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Patent number: 10942618Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.Type: GrantFiled: March 4, 2019Date of Patent: March 9, 2021Assignee: Google LLCInventor: David Kornmann
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Patent number: 10912989Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.Type: GrantFiled: October 11, 2019Date of Patent: February 9, 2021Assignee: Niantic, Inc.Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
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Publication number: 20200298126Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.Type: ApplicationFiled: June 4, 2020Publication date: September 24, 2020Inventors: David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John Hanke, Phillip Craig Keslin, Tatsuo Nomura, Raza Ahmad, Kento Suga, Mike Quigley
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Patent number: 10717005Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.Type: GrantFiled: July 20, 2018Date of Patent: July 21, 2020Assignee: Niantic, Inc.Inventors: David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John Hanke, Phillip Craig Keslin, Tatsuo Nomura, Raza Ahmad, Kento Suga, Mike Quigley
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Publication number: 20200038759Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.Type: ApplicationFiled: October 11, 2019Publication date: February 6, 2020Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
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Patent number: 10471358Abstract: A parallel reality game has a virtual world that parallels at least a portion of the real world. A captured region is identified within the virtual world that is associated with a team within the parallel reality game. A geographic region is identified within the real world corresponding to the captured region within the virtual world. Data associated with population density for at least a portion of the geographic region is accessed. A score is assigned for the captured region based on the population density.Type: GrantFiled: December 6, 2016Date of Patent: November 12, 2019Assignee: Niantic, Inc.Inventors: David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, Charles Spirakis, John V. Hanke
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Patent number: 10463953Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.Type: GrantFiled: July 21, 2014Date of Patent: November 5, 2019Assignee: Niantic, Inc.Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
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Publication number: 20190205009Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.Type: ApplicationFiled: March 4, 2019Publication date: July 4, 2019Inventor: David Kornmann
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Publication number: 20190196691Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.Type: ApplicationFiled: March 4, 2019Publication date: June 27, 2019Inventor: David Kornmann
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Patent number: 10300395Abstract: Systems and methods for filtering communication within a location-based game are disclosed. In one aspect, a method of filtering communication for a location-based game is disclosed. The method includes receiving, at a computing device, communication data for a plurality of players associated with the location based-game. The method further includes filtering the communication data for each player based on one or more signals associated with the respective player.Type: GrantFiled: December 28, 2015Date of Patent: May 28, 2019Assignee: Niantic, Inc.Inventors: David Kornmann, Mark A. Aubin, Alejandro Nijamkin
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Patent number: 10222931Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.Type: GrantFiled: April 11, 2016Date of Patent: March 5, 2019Assignee: Google LLCInventor: David Kornmann
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Publication number: 20190022530Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.Type: ApplicationFiled: July 20, 2018Publication date: January 24, 2019Inventors: David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John Hanke, Phillip Craig Keslin, Tatsuo Nomura, Raza Ahmad, Kento Suga, Mike Quigley
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Patent number: 10130888Abstract: Methods and systems for verifying and/or modifying game data for a location-based game, such as a parallel reality game, are provided. Game data for the location-based game can be verified and/or modified by establishing one or more mini-games to be played within the location-based game. Players can be encouraged to play the mini-game by providing a reward, such as a virtual reward that can be used in the location-based game or by providing another suitable reward. Mini-game data received from a plurality of players of the mini-game can be aggregated and used to update game data for the location-based game. In this manner, game elements, game objectives, and/or game play for all players in the location-based game (even players that do not play in the mini-game) can be adjusted based on the aggregated responses to the mini-game.Type: GrantFiled: May 4, 2017Date of Patent: November 20, 2018Assignee: Niantic, Inc.Inventors: David Kornmann, Charles Spirakis, Chris Hibbert, Mark A. Aubin
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Patent number: 9669293Abstract: Methods and systems for verifying and/or modifying game data for a location-based game, such as a parallel reality game, are provided. Game data for the location-based game can be verified and/or modified by establishing one or more mini-games to be played within the location-based game. Players can be encouraged to play the mini-game by providing a reward, such as a virtual reward that can be used in the location-based game or by providing another suitable reward. Mini-game data received from a plurality of players of the mini-game can be aggregated and used to update game data for the location-based game. In this manner, game elements, game objectives, and/or game play for all players in the location-based game (even players that do not play in the mini-game) can be adjusted based on the aggregated responses to the mini-game.Type: GrantFiled: July 31, 2013Date of Patent: June 6, 2017Assignee: Niantic, Inc.Inventors: David Kornmann, Charles Spirakis, Chris Hibbert, Mark A. Aubin
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Publication number: 20170123609Abstract: A layer control tool for controlling the display of geographic data layers in a geographic information system is provided. The layer control tool can be presented in overlaying the geographic imagery. The layer control tool can include a plurality of identifiers associated with a set of geographic data layers that can be displayed in conjunction with the geographic imagery. A user can adjust or control the display of geographic data layers in conjunction with the geographic imagery by interacting with the floating layer control tool. For instance, a user can interact with the floating layer control tool, for instance by tapping a touch screen, to identify a selected geographic data layer in the set of geographic data layers. Responsive to this user interaction, the geographic information system can display the geographic data layer in conjunction with the geographic imagery and hide other previous displayed geographic data layers.Type: ApplicationFiled: January 17, 2017Publication date: May 4, 2017Inventors: David Kornmann, Julian Charles Mercay