Patents by Inventor David Kornmann

David Kornmann has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230102462
    Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
    Type: Application
    Filed: December 6, 2022
    Publication date: March 30, 2023
    Inventors: David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John Hanke, Phillip Craig Keslin, Tatsuo Nomura, Raza Ahmad, Kento Suga, Mike Quigley
  • Patent number: 11541315
    Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
    Type: Grant
    Filed: June 4, 2020
    Date of Patent: January 3, 2023
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John Hanke, Phillip Craig Keslin, Tatsuo Nomura, Raza Ahmad, Kento Suga, Mike Quigley
  • Publication number: 20220100350
    Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.
    Type: Application
    Filed: July 2, 2021
    Publication date: March 31, 2022
    Inventor: David Kornmann
  • Patent number: 11132102
    Abstract: A layer control tool for controlling the display of geographic data layers in a geographic information system is provided. The layer control tool can be presented in overlaying the geographic imagery. The layer control tool can include a plurality of identifiers associated with a set of geographic data layers that can be displayed in conjunction with the geographic imagery. A user can adjust or control the display of geographic data layers in conjunction with the geographic imagery by interacting with the floating layer control tool. For instance, a user can interact with the floating layer control tool, for instance by tapping a touch screen, to identify a selected geographic data layer in the set of geographic data layers. Responsive to this user interaction, the geographic information system can display the geographic data layer in conjunction with the geographic imagery and hide other previous displayed geographic data layers.
    Type: Grant
    Filed: January 17, 2017
    Date of Patent: September 28, 2021
    Assignee: Google LLC
    Inventors: David Kornmann, Julian Charles Mercay
  • Patent number: 11054964
    Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.
    Type: Grant
    Filed: March 4, 2019
    Date of Patent: July 6, 2021
    Assignee: Google LLC
    Inventor: David Kornmann
  • Patent number: 10942618
    Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.
    Type: Grant
    Filed: March 4, 2019
    Date of Patent: March 9, 2021
    Assignee: Google LLC
    Inventor: David Kornmann
  • Patent number: 10912989
    Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.
    Type: Grant
    Filed: October 11, 2019
    Date of Patent: February 9, 2021
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
  • Publication number: 20200298126
    Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
    Type: Application
    Filed: June 4, 2020
    Publication date: September 24, 2020
    Inventors: David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John Hanke, Phillip Craig Keslin, Tatsuo Nomura, Raza Ahmad, Kento Suga, Mike Quigley
  • Patent number: 10717005
    Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
    Type: Grant
    Filed: July 20, 2018
    Date of Patent: July 21, 2020
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John Hanke, Phillip Craig Keslin, Tatsuo Nomura, Raza Ahmad, Kento Suga, Mike Quigley
  • Publication number: 20200038759
    Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.
    Type: Application
    Filed: October 11, 2019
    Publication date: February 6, 2020
    Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
  • Patent number: 10471358
    Abstract: A parallel reality game has a virtual world that parallels at least a portion of the real world. A captured region is identified within the virtual world that is associated with a team within the parallel reality game. A geographic region is identified within the real world corresponding to the captured region within the virtual world. Data associated with population density for at least a portion of the geographic region is accessed. A score is assigned for the captured region based on the population density.
    Type: Grant
    Filed: December 6, 2016
    Date of Patent: November 12, 2019
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Alexander Vladimirov, Chris Hibbert, Jim Wang, Charles Spirakis, John V. Hanke
  • Patent number: 10463953
    Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.
    Type: Grant
    Filed: July 21, 2014
    Date of Patent: November 5, 2019
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
  • Publication number: 20190205009
    Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.
    Type: Application
    Filed: March 4, 2019
    Publication date: July 4, 2019
    Inventor: David Kornmann
  • Publication number: 20190196691
    Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.
    Type: Application
    Filed: March 4, 2019
    Publication date: June 27, 2019
    Inventor: David Kornmann
  • Patent number: 10300395
    Abstract: Systems and methods for filtering communication within a location-based game are disclosed. In one aspect, a method of filtering communication for a location-based game is disclosed. The method includes receiving, at a computing device, communication data for a plurality of players associated with the location based-game. The method further includes filtering the communication data for each player based on one or more signals associated with the respective player.
    Type: Grant
    Filed: December 28, 2015
    Date of Patent: May 28, 2019
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Mark A. Aubin, Alejandro Nijamkin
  • Patent number: 10222931
    Abstract: This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.
    Type: Grant
    Filed: April 11, 2016
    Date of Patent: March 5, 2019
    Assignee: Google LLC
    Inventor: David Kornmann
  • Publication number: 20190022530
    Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world. A one-time password may be used to validate a player's location in the real world and to enable controlled access to game features in the virtual world.
    Type: Application
    Filed: July 20, 2018
    Publication date: January 24, 2019
    Inventors: David Kornmann, Bill Kilday, Michael Steranka, Edward Wu, John Hanke, Phillip Craig Keslin, Tatsuo Nomura, Raza Ahmad, Kento Suga, Mike Quigley
  • Patent number: 10130888
    Abstract: Methods and systems for verifying and/or modifying game data for a location-based game, such as a parallel reality game, are provided. Game data for the location-based game can be verified and/or modified by establishing one or more mini-games to be played within the location-based game. Players can be encouraged to play the mini-game by providing a reward, such as a virtual reward that can be used in the location-based game or by providing another suitable reward. Mini-game data received from a plurality of players of the mini-game can be aggregated and used to update game data for the location-based game. In this manner, game elements, game objectives, and/or game play for all players in the location-based game (even players that do not play in the mini-game) can be adjusted based on the aggregated responses to the mini-game.
    Type: Grant
    Filed: May 4, 2017
    Date of Patent: November 20, 2018
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Charles Spirakis, Chris Hibbert, Mark A. Aubin
  • Patent number: 9669293
    Abstract: Methods and systems for verifying and/or modifying game data for a location-based game, such as a parallel reality game, are provided. Game data for the location-based game can be verified and/or modified by establishing one or more mini-games to be played within the location-based game. Players can be encouraged to play the mini-game by providing a reward, such as a virtual reward that can be used in the location-based game or by providing another suitable reward. Mini-game data received from a plurality of players of the mini-game can be aggregated and used to update game data for the location-based game. In this manner, game elements, game objectives, and/or game play for all players in the location-based game (even players that do not play in the mini-game) can be adjusted based on the aggregated responses to the mini-game.
    Type: Grant
    Filed: July 31, 2013
    Date of Patent: June 6, 2017
    Assignee: Niantic, Inc.
    Inventors: David Kornmann, Charles Spirakis, Chris Hibbert, Mark A. Aubin
  • Publication number: 20170123609
    Abstract: A layer control tool for controlling the display of geographic data layers in a geographic information system is provided. The layer control tool can be presented in overlaying the geographic imagery. The layer control tool can include a plurality of identifiers associated with a set of geographic data layers that can be displayed in conjunction with the geographic imagery. A user can adjust or control the display of geographic data layers in conjunction with the geographic imagery by interacting with the floating layer control tool. For instance, a user can interact with the floating layer control tool, for instance by tapping a touch screen, to identify a selected geographic data layer in the set of geographic data layers. Responsive to this user interaction, the geographic information system can display the geographic data layer in conjunction with the geographic imagery and hide other previous displayed geographic data layers.
    Type: Application
    Filed: January 17, 2017
    Publication date: May 4, 2017
    Inventors: David Kornmann, Julian Charles Mercay