Patents by Inventor David Kunitz

David Kunitz has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20190022520
    Abstract: One or more programmable electronic interfaces made up of a tile, a sensor, or multiple tiles and/or sensors in a network communicate with a computational device to allow users to build programs to be played interactively on the interfaces. The interfaces can react to a user applying pressure to, contacting with the interface or otherwise triggering a sensor (such as motion, thermal, touch, pressure, or other detected interactions). The computational device provides a macro-scale interface of different types. The system communicates (either wirelessly or via a wired connection) with the computing device in order to send and receive information. The electronic interfaces can be tiles with interactive lights and/or sensors that can be programmed into games, designs, animations, light shows, musical instruments, dance routine steps, etc.
    Type: Application
    Filed: July 20, 2018
    Publication date: January 24, 2019
    Inventors: Bryanne Leeming, Daniel Ozick, Amon Millner, David Kunitz
  • Publication number: 20060290058
    Abstract: An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism.
    Type: Application
    Filed: July 21, 2006
    Publication date: December 28, 2006
    Applicant: HASBRO, INC.
    Inventors: Brian Wilk, David Kunitz, Thomas McCarthy, Henry Winters
  • Patent number: 7104543
    Abstract: An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism.
    Type: Grant
    Filed: August 19, 2003
    Date of Patent: September 12, 2006
    Assignee: Hasbro, Inc.
    Inventors: Brian M. Wilk, David Kunitz, Thomas C. McCarthy, Henry S. Winters
  • Publication number: 20050133997
    Abstract: An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism.
    Type: Application
    Filed: February 8, 2005
    Publication date: June 23, 2005
    Applicant: HASBRO, INC.
    Inventors: Brian Wilk, David Kunitz, Thomas McCarthy, Henry Winters
  • Publication number: 20050075036
    Abstract: A toy block includes a base assembly and a rack slidably attached to the base assembly. The rack, which defines a longitudinal axis, includes a first row of teeth and a second row of teeth, each of which extends in a direction generally parallel to the longitudinal axis. The rows of teeth are oriented such that interaction between the first row of teeth and a first rotating member causes the first rotating member to rotate about an axis that is not parallel to an axis about which a second rotating member rotates when interacting with the second row of teeth.
    Type: Application
    Filed: May 22, 2003
    Publication date: April 7, 2005
    Inventors: Joshua Lamb, David Kunitz, Paul Weingard, John Austin
  • Publication number: 20050040598
    Abstract: An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism.
    Type: Application
    Filed: August 19, 2003
    Publication date: February 24, 2005
    Inventors: Brian Wilk, David Kunitz, Thomas McCarthy, Henry Winters
  • Publication number: 20050014440
    Abstract: A toy block assembly includes a housing. The housing includes an upper surface having protrusions, and a lower surface having recesses. Gear assemblies are positioned between the upper and lower surfaces of the housing. Each gear assembly is sized and configured to rotate about an axis of the gear assembly and to mesh with one or more adjacent gear assemblies.
    Type: Application
    Filed: May 22, 2003
    Publication date: January 20, 2005
    Inventors: David Kunitz, Dwight Stall