Patents by Inventor David Le Tacon

David Le Tacon has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12330050
    Abstract: In examples, a device's native input interface (e.g., a soft keyboard) may be invoked using interaction areas associated with image frames from an application, such as a game. An area of an image frame(s) from a streamed game video may be designated (e.g., by the game and/or a game server) as an interaction area. When an input event associated with the interaction area is detected, an instruction may be issued to the client device to invoke a user interface (e.g., a soft keyboard) of the client device and may cause the client device to present a graphical input interface. Inputs made to the presented graphical input interface may be accessed by the game streaming client and provided to the game instance.
    Type: Grant
    Filed: September 20, 2022
    Date of Patent: June 17, 2025
    Assignee: NVIDIA Corporation
    Inventors: Prakash Yadav, Charu Kalani, Stephen Holmes, David Wilson, David Le Tacon, James Lewis van Welzen
  • Publication number: 20230367620
    Abstract: Apparatuses, systems, and techniques for pre-loading a software application in a cloud computing environment. A method can include sending a pre-load request to pre-load a first portion of data for an application hosted at an application hosting platform, the pre-load request being received before receiving user input identifying the application for execution. The method can include receiving a first indication that the first portion of data is pre-loaded and receiving a user request to execute the application. The method can further include sending a load request to load a second portion of data for the application, receiving a second indication that the second portion of data is loaded for the application, and causing the application to execute at the virtualized computing environment in response to receiving the second indication.
    Type: Application
    Filed: February 18, 2022
    Publication date: November 16, 2023
    Inventors: David Wilson, Kevin Klemmick, David Le Tacon, Andres Valencia, Bojan Vukojevic, Sergey Alesandrovich Tarasov, Yury Taradzei, Yury Nikolaevich Zararin, Kurrum Islam, Grigory Mikhailovich Trifonov
  • Publication number: 20230121413
    Abstract: In examples, a device's native input interface (e.g., a soft keyboard) may be invoked using interaction areas associated with image frames from an application, such as a game. An area of an image frame(s) from a streamed game video may be designated (e.g., by the game and/or a game server) as an interaction area. When an input event associated with the interaction area is detected, an instruction may be issued to the client device to invoke a user interface (e.g., a soft keyboard) of the client device and may cause the client device to present a graphical input interface. Inputs made to the presented graphical input interface may be accessed by the game streaming client and provided to the game instance.
    Type: Application
    Filed: September 20, 2022
    Publication date: April 20, 2023
    Inventors: Prakash Yadav, Charu Kalani, Stephen Holmes, David Wilson, David Le Tacon, James Lewis van Welzen
  • Patent number: 9839854
    Abstract: Methods of providing in-game virtual split screens with peer-to-peer video conferencing are described for use in online gaming, for instance. In one approach, a live video stream, a live audio stream, and a player viewpoint are sent from a first computer system for receipt by a second computer system. The first and second computer systems concurrently execute the online game. The live video stream, the in-game video stream, and locally rendered in-game content are combined to create a composite video stream, and the live audio stream, the in-game audio stream, and locally generated in-game audio are combined to create a composite audio stream. The composite video stream and the composite audio stream are operable to be presented at the second computer system in real-time.
    Type: Grant
    Filed: December 15, 2015
    Date of Patent: December 12, 2017
    Assignee: Nvidia Corporation
    Inventors: James van Welzen, David Le Tacon
  • Publication number: 20170165569
    Abstract: Methods of providing in-game virtual split screens with peer-to-peer video conferencing are described for use in online gaming, for instance. In one approach, a live video stream, a live audio stream, and a player viewpoint are sent from a first computer system for receipt by a second computer system. The first and second computer systems concurrently execute the online game. The live video stream, the in-game video stream, and locally rendered in-game content are combined to create a composite video stream, and the live audio stream, the in-game audio stream, and locally generated in-game audio are combined to create a composite audio stream. The composite video stream and the composite audio stream are operable to be presented at the second computer system in real-time.
    Type: Application
    Filed: December 15, 2015
    Publication date: June 15, 2017
    Inventors: James van Welzen, David Le Tacon