Patents by Inventor David McCarten

David McCarten has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8834273
    Abstract: Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted. Once the content has been successfully transported, it is decrypted to remove the further encryption layer—leaving the first encryption layer intact for protecting the video game during storage on mass storage at the remote distribution location.
    Type: Grant
    Filed: August 6, 2007
    Date of Patent: September 16, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Jim A. Sloate, Scott Elliott, Hiroshi Kamadat, Kelly Lindseth, Patrick Link, David McCarten
  • Patent number: 8747226
    Abstract: A car area network is disposed in a car to enable communications between various devices in the car. An existing consumer electronics device (CED) coupled to the car area network (CAN) performs an existing consumer electronics device function. That existing (CED) is adapted to control various devices coupled to the CAN including video gaming devices. In one example, the adapted CED cooperates with a game server to effect game play. In another example, the adapted CED functions as a virtual video game platform to support play of video games. A multifunction controller transmits control information to the adapted CED via the car area network to permit a car occupant to control the adapted CED to permit the occupant to play a video game using the video game display. One or more audio and/or visual devices coupled to the CAN may also be controlled by commands transmitted from the adapted CED or from the multimedia controller over the CAN.
    Type: Grant
    Filed: July 6, 2005
    Date of Patent: June 10, 2014
    Assignee: Nintendo of America, Inc.
    Inventors: David McCarten, Peter Eck, Scott Elliott, Hiroshi Kamada
  • Patent number: 7972216
    Abstract: A digital camera accessory is provided for use with a game system having a processing system to execute a video game program and player controls operable by a user to generate video game control signals. The digital camera accessory includes an image sensor for capturing video images, communication circuitry configured to transmit the captured video images, and a connector that, in use, electrically connects the digital camera accessory to the game system.
    Type: Grant
    Filed: July 9, 2004
    Date of Patent: July 5, 2011
    Assignee: Nintendo Co. Ltd.
    Inventors: Minoru Arakawa, Donald W. James, David McCarten, Wayne A. Shirk
  • Patent number: 7878908
    Abstract: Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted. Once the content has been successfully transported, it is decrypted to remove the further encryption layer—leaving the first encryption layer intact for protecting the video game during storage on mass storage at the remote distribution location.
    Type: Grant
    Filed: November 14, 2002
    Date of Patent: February 1, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Jim A. Sloate, Scott Elliott, Hiroshi Kamada, Kelly Lindseth, Patrick Link, David McCarten
  • Patent number: 7338376
    Abstract: A video game distribution network for use in airlines, trains, hotels, cruise ships, set top boxes, cable television systems, satellite and other wireless systems or other communications systems, distributes special purpose game binary image files to general purpose computing/display devices. Software emulators running on the general purpose computing/display devices model the game source platform and interpret and/or compile the game files to provide interactive video game play. Software emulators for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) may provide any number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform.
    Type: Grant
    Filed: November 17, 2004
    Date of Patent: March 4, 2008
    Assignee: Nintendo Co., Ltd.
    Inventors: Charles P. Eck, Scott Elliott, Hiroshi Kamada, Patrick Link, David McCarten
  • Publication number: 20070275780
    Abstract: Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted. Once the content has been successfully transported, it is decrypted to remove the further encryption layer—leaving the first encryption layer intact for protecting the video game during storage on mass storage at the remote distribution location.
    Type: Application
    Filed: August 6, 2007
    Publication date: November 29, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Jim Sloate, Scott Elliott, Hiroshi Kamada, Kelly Lindseth, Patrick Link, David McCarten
  • Publication number: 20070121534
    Abstract: An example user network provides information and entertainment for users via handheld information terminals. The “look and feel” and personality of the handheld information terminals can be location-specific so that the most relevant information and entertainment can be provided to users in a useful and appealing manner.
    Type: Application
    Filed: August 21, 2006
    Publication date: May 31, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Donald James, Patrick Link, David McCarten
  • Publication number: 20060208959
    Abstract: A data processing system and method in which, by way of example, a memory system is coupled to a video game program processing system. The video game program processing system has a predetermined address space for executing programs stored in a program memory portion of the memory system. The contents of a plurality of storage locations determine a configuration of the memory system depending on which of a plurality of different game programs is to be executed by the video game program processing system.
    Type: Application
    Filed: May 18, 2006
    Publication date: September 21, 2006
    Applicant: Nintendo, Co., Ltd.
    Inventors: Darren Smith, Kenji Nishizawa, David McCarten, Ramin Ravanpey, Russell Braun
  • Publication number: 20060161968
    Abstract: Prototype software is securely delivered and evaluated by electronic transfer over a network. The software is secured by multiple levels of encryption to prevent unauthorized copying, modification, and/or use of the prototype software. Electronic transfer of the prototype software minimizes the time and cost associated with providing prototype software for testing to remote third party testers. Once the software has been transferred electronically to the third party tester, the software developer electronically maintains control of that software by restricting access to an authorized third party, monitoring testing, and deleting any files related to the prototype software from the third party test workstation.
    Type: Application
    Filed: December 21, 2005
    Publication date: July 20, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Robert Crombie, Patrick Link, Ben Ong, David McCarten
  • Publication number: 20060009289
    Abstract: A car area network is disposed in a car to enable communications between various devices in the car. An existing consumer electronics device (CED) coupled to the car area network (CAN) performs an existing consumer electronics device function. That existing (CED) is adapted to control various devices coupled to the CAN including video gaming devices. In one example, the adapted CED cooperates with a game server to effect game play. In another example, the adapted CED functions as a virtual video game platform to support play of video games. A multifunction controller transmits control information to the adapted CED via the car area network to permit a car occupant to control the adapted CED to permit the occupant to play a video game using the video game display. One or more audio and/or visual devices coupled to the CAN may also be controlled by commands transmitted from the adapted CED or from the multimedia controller over the CAN.
    Type: Application
    Filed: July 6, 2005
    Publication date: January 12, 2006
    Applicants: Nintendo Co. Ltd., Nintendo of America, Inc.
    Inventors: David McCarten, Peter Eck, Scott Elliott, Hiroshi Kamada
  • Publication number: 20050130744
    Abstract: A video game distribution network for use in airlines, trains, hotels, cruise ships, set top boxes, cable television systems, satellite and other wireless systems or other communications systems, distributes special purpose game binary image files to general purpose computing/display devices. Software emulators running on the general purpose computing/display devices model the game source platform and interpret and/or compile the game files to provide interactive video game play. Software emulators for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) may provide any number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform.
    Type: Application
    Filed: November 17, 2004
    Publication date: June 16, 2005
    Applicant: NINTENDO Co., Ltd
    Inventors: Charles Eck, Scott Elliott, Hiroshi Kamada, Patrick Link, David McCarten
  • Patent number: 6884171
    Abstract: A video game distribution network for use in airlines, trains, hotels, cruise ships, set top boxes, cable television systems, satellite and other wireless systems or other communications systems, distributes special purpose game binary image files to general purpose computing/display devices. Software emulators running on the general purpose computing/display devices model the game source platform and interpret and/or compile the game files to provide interactive video game play. Software emulators for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) may provide any number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform.
    Type: Grant
    Filed: September 18, 2001
    Date of Patent: April 26, 2005
    Assignee: Nintendo Co., Ltd.
    Inventors: Charles P. Eck, Scott Elliott, Hiroshi Kamada, Patrick Link, David McCarten
  • Publication number: 20040242333
    Abstract: A digital camera accessory is provided for use with a game system having a processing system to execute a video game program and player controls operable by a user to generate video game control signals. The digital camera accessory includes an image sensor for capturing video images, communication circuitry configured to transmit the captured video images, and a connector that, in use, electrically connects the digital camera accessory to the game system.
    Type: Application
    Filed: July 9, 2004
    Publication date: December 2, 2004
    Applicant: Nintendo Co., Ltd
    Inventors: Minoru Arakawa, Donald W. James, David McCarten, Wayne A. Shirk
  • Patent number: 6811492
    Abstract: A digital camera accessory is provided for use with a game system having a processing system to execute a video game program and player controls operable by a user to generate video game control signals. The digital camera accessory includes an image sensor for capturing video images, communication circuitry configured to transmit the captured video images, and a connector that, in use, electrically connects the digital camera accessory to the game system.
    Type: Grant
    Filed: November 28, 2000
    Date of Patent: November 2, 2004
    Assignee: Nintendo Co., Ltd.
    Inventors: Minoru Arakawa, Donald W. James, David McCarten
  • Publication number: 20040097288
    Abstract: Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted.
    Type: Application
    Filed: November 14, 2002
    Publication date: May 20, 2004
    Inventors: Jim A. Sloate, Scott Elliott, Hiroshi Kamada, Kelly N. Lindseth, Patrick J. Link, David McCarten
  • Publication number: 20020045484
    Abstract: A video game distribution network for use in airlines, trains, hotels, cruise ships, set top boxes, cable television systems, satellite and other wireless systems or other communications systems, distributes special purpose game binary image files to general purpose computing/display devices. Software emulators running on the general purpose computing/display devices model the game source platform and interpret and/or compile the game files to provide interactive video game play. Software emulators for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) may provide any number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform.
    Type: Application
    Filed: September 18, 2001
    Publication date: April 18, 2002
    Inventors: Charles P. Eck, Scott Elliott, Hiroshi Kamada, Patrick Link, David McCarten