Patents by Inventor David McCarten
David McCarten has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8834273Abstract: Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted. Once the content has been successfully transported, it is decrypted to remove the further encryption layer—leaving the first encryption layer intact for protecting the video game during storage on mass storage at the remote distribution location.Type: GrantFiled: August 6, 2007Date of Patent: September 16, 2014Assignee: Nintendo Co., Ltd.Inventors: Jim A. Sloate, Scott Elliott, Hiroshi Kamadat, Kelly Lindseth, Patrick Link, David McCarten
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Patent number: 8747226Abstract: A car area network is disposed in a car to enable communications between various devices in the car. An existing consumer electronics device (CED) coupled to the car area network (CAN) performs an existing consumer electronics device function. That existing (CED) is adapted to control various devices coupled to the CAN including video gaming devices. In one example, the adapted CED cooperates with a game server to effect game play. In another example, the adapted CED functions as a virtual video game platform to support play of video games. A multifunction controller transmits control information to the adapted CED via the car area network to permit a car occupant to control the adapted CED to permit the occupant to play a video game using the video game display. One or more audio and/or visual devices coupled to the CAN may also be controlled by commands transmitted from the adapted CED or from the multimedia controller over the CAN.Type: GrantFiled: July 6, 2005Date of Patent: June 10, 2014Assignee: Nintendo of America, Inc.Inventors: David McCarten, Peter Eck, Scott Elliott, Hiroshi Kamada
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Patent number: 7972216Abstract: A digital camera accessory is provided for use with a game system having a processing system to execute a video game program and player controls operable by a user to generate video game control signals. The digital camera accessory includes an image sensor for capturing video images, communication circuitry configured to transmit the captured video images, and a connector that, in use, electrically connects the digital camera accessory to the game system.Type: GrantFiled: July 9, 2004Date of Patent: July 5, 2011Assignee: Nintendo Co. Ltd.Inventors: Minoru Arakawa, Donald W. James, David McCarten, Wayne A. Shirk
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Patent number: 7878908Abstract: Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted. Once the content has been successfully transported, it is decrypted to remove the further encryption layer—leaving the first encryption layer intact for protecting the video game during storage on mass storage at the remote distribution location.Type: GrantFiled: November 14, 2002Date of Patent: February 1, 2011Assignee: Nintendo Co., Ltd.Inventors: Jim A. Sloate, Scott Elliott, Hiroshi Kamada, Kelly Lindseth, Patrick Link, David McCarten
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Patent number: 7338376Abstract: A video game distribution network for use in airlines, trains, hotels, cruise ships, set top boxes, cable television systems, satellite and other wireless systems or other communications systems, distributes special purpose game binary image files to general purpose computing/display devices. Software emulators running on the general purpose computing/display devices model the game source platform and interpret and/or compile the game files to provide interactive video game play. Software emulators for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) may provide any number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform.Type: GrantFiled: November 17, 2004Date of Patent: March 4, 2008Assignee: Nintendo Co., Ltd.Inventors: Charles P. Eck, Scott Elliott, Hiroshi Kamada, Patrick Link, David McCarten
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Publication number: 20070275780Abstract: Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted. Once the content has been successfully transported, it is decrypted to remove the further encryption layer—leaving the first encryption layer intact for protecting the video game during storage on mass storage at the remote distribution location.Type: ApplicationFiled: August 6, 2007Publication date: November 29, 2007Applicant: Nintendo Co., Ltd.Inventors: Jim Sloate, Scott Elliott, Hiroshi Kamada, Kelly Lindseth, Patrick Link, David McCarten
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Publication number: 20070121534Abstract: An example user network provides information and entertainment for users via handheld information terminals. The “look and feel” and personality of the handheld information terminals can be location-specific so that the most relevant information and entertainment can be provided to users in a useful and appealing manner.Type: ApplicationFiled: August 21, 2006Publication date: May 31, 2007Applicant: Nintendo Co., Ltd.Inventors: Donald James, Patrick Link, David McCarten
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Publication number: 20060208959Abstract: A data processing system and method in which, by way of example, a memory system is coupled to a video game program processing system. The video game program processing system has a predetermined address space for executing programs stored in a program memory portion of the memory system. The contents of a plurality of storage locations determine a configuration of the memory system depending on which of a plurality of different game programs is to be executed by the video game program processing system.Type: ApplicationFiled: May 18, 2006Publication date: September 21, 2006Applicant: Nintendo, Co., Ltd.Inventors: Darren Smith, Kenji Nishizawa, David McCarten, Ramin Ravanpey, Russell Braun
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Publication number: 20060161968Abstract: Prototype software is securely delivered and evaluated by electronic transfer over a network. The software is secured by multiple levels of encryption to prevent unauthorized copying, modification, and/or use of the prototype software. Electronic transfer of the prototype software minimizes the time and cost associated with providing prototype software for testing to remote third party testers. Once the software has been transferred electronically to the third party tester, the software developer electronically maintains control of that software by restricting access to an authorized third party, monitoring testing, and deleting any files related to the prototype software from the third party test workstation.Type: ApplicationFiled: December 21, 2005Publication date: July 20, 2006Applicant: Nintendo Co., Ltd.Inventors: Robert Crombie, Patrick Link, Ben Ong, David McCarten
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Publication number: 20060009289Abstract: A car area network is disposed in a car to enable communications between various devices in the car. An existing consumer electronics device (CED) coupled to the car area network (CAN) performs an existing consumer electronics device function. That existing (CED) is adapted to control various devices coupled to the CAN including video gaming devices. In one example, the adapted CED cooperates with a game server to effect game play. In another example, the adapted CED functions as a virtual video game platform to support play of video games. A multifunction controller transmits control information to the adapted CED via the car area network to permit a car occupant to control the adapted CED to permit the occupant to play a video game using the video game display. One or more audio and/or visual devices coupled to the CAN may also be controlled by commands transmitted from the adapted CED or from the multimedia controller over the CAN.Type: ApplicationFiled: July 6, 2005Publication date: January 12, 2006Applicants: Nintendo Co. Ltd., Nintendo of America, Inc.Inventors: David McCarten, Peter Eck, Scott Elliott, Hiroshi Kamada
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Publication number: 20050130744Abstract: A video game distribution network for use in airlines, trains, hotels, cruise ships, set top boxes, cable television systems, satellite and other wireless systems or other communications systems, distributes special purpose game binary image files to general purpose computing/display devices. Software emulators running on the general purpose computing/display devices model the game source platform and interpret and/or compile the game files to provide interactive video game play. Software emulators for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) may provide any number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform.Type: ApplicationFiled: November 17, 2004Publication date: June 16, 2005Applicant: NINTENDO Co., LtdInventors: Charles Eck, Scott Elliott, Hiroshi Kamada, Patrick Link, David McCarten
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Patent number: 6884171Abstract: A video game distribution network for use in airlines, trains, hotels, cruise ships, set top boxes, cable television systems, satellite and other wireless systems or other communications systems, distributes special purpose game binary image files to general purpose computing/display devices. Software emulators running on the general purpose computing/display devices model the game source platform and interpret and/or compile the game files to provide interactive video game play. Software emulators for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) may provide any number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform.Type: GrantFiled: September 18, 2001Date of Patent: April 26, 2005Assignee: Nintendo Co., Ltd.Inventors: Charles P. Eck, Scott Elliott, Hiroshi Kamada, Patrick Link, David McCarten
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Publication number: 20040242333Abstract: A digital camera accessory is provided for use with a game system having a processing system to execute a video game program and player controls operable by a user to generate video game control signals. The digital camera accessory includes an image sensor for capturing video images, communication circuitry configured to transmit the captured video images, and a connector that, in use, electrically connects the digital camera accessory to the game system.Type: ApplicationFiled: July 9, 2004Publication date: December 2, 2004Applicant: Nintendo Co., LtdInventors: Minoru Arakawa, Donald W. James, David McCarten, Wayne A. Shirk
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Patent number: 6811492Abstract: A digital camera accessory is provided for use with a game system having a processing system to execute a video game program and player controls operable by a user to generate video game control signals. The digital camera accessory includes an image sensor for capturing video images, communication circuitry configured to transmit the captured video images, and a connector that, in use, electrically connects the digital camera accessory to the game system.Type: GrantFiled: November 28, 2000Date of Patent: November 2, 2004Assignee: Nintendo Co., Ltd.Inventors: Minoru Arakawa, Donald W. James, David McCarten
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Publication number: 20040097288Abstract: Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted.Type: ApplicationFiled: November 14, 2002Publication date: May 20, 2004Inventors: Jim A. Sloate, Scott Elliott, Hiroshi Kamada, Kelly N. Lindseth, Patrick J. Link, David McCarten
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Publication number: 20020045484Abstract: A video game distribution network for use in airlines, trains, hotels, cruise ships, set top boxes, cable television systems, satellite and other wireless systems or other communications systems, distributes special purpose game binary image files to general purpose computing/display devices. Software emulators running on the general purpose computing/display devices model the game source platform and interpret and/or compile the game files to provide interactive video game play. Software emulators for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) may provide any number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform.Type: ApplicationFiled: September 18, 2001Publication date: April 18, 2002Inventors: Charles P. Eck, Scott Elliott, Hiroshi Kamada, Patrick Link, David McCarten