Patents by Inventor David Peitzer
David Peitzer has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250365608Abstract: Aspects of the subject disclosure may include, for example, receiving data packets from a plurality of user equipment, where the data packets are classified according to markings configured to identify a class of service to which each packet belong, and the class of service is associated with a quality of service that determines a priority treatment of each packet; detecting the markings of each packet and based on the detected markings, recognizing that each packet corresponds to standalone network traffic or non-standalone network traffic; and prioritizing forwarding of the standalone network traffic when a determination is made that bandwidth is limited. Other embodiments are disclosed.Type: ApplicationFiled: May 22, 2024Publication date: November 27, 2025Applicants: AT&T Intellectual Property I, L.P., AT&T Mobility II LLCInventors: Haywood S. Peitzer, David Peitzer
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Publication number: 20220258042Abstract: Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.Type: ApplicationFiled: May 2, 2022Publication date: August 18, 2022Inventors: Haywood S. Peitzer, David Peitzer
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Patent number: 11344800Abstract: Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.Type: GrantFiled: November 24, 2020Date of Patent: May 31, 2022Assignees: AT&T Intellectual Property I, L.P., AT&T Mobility II LLCInventors: Haywood S. Peitzer, David Peitzer
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Publication number: 20220052769Abstract: Aspects of the subject disclosure may include, for example, determining that interference associated with a signal exceeds a threshold, determining at least one operating parameter associated with a user equipment to modify responsive to the determining that the interference exceeds the threshold, wherein the at least one operating parameter includes a frequency band that the user equipment uses to communicate or a clock signal frequency range of a clock of the user equipment, and transmitting a notification to the user equipment, wherein the notification includes an indication of the at least one operating parameter. Other embodiments are disclosed.Type: ApplicationFiled: October 27, 2021Publication date: February 17, 2022Applicants: AT&T Intellectual Property I, L.P., AT&T Mobility II LLCInventors: Haywood S. Peitzer, James Gordon Beattie, JR., David Peitzer
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Patent number: 11190281Abstract: Aspects of the subject disclosure may include, for example, determining that interference associated with a signal exceeds a threshold, determining at least one operating parameter associated with a user equipment to modify responsive to the determining that the interference exceeds the threshold, wherein the at least one operating parameter includes a frequency band that the user equipment uses to communicate or a clock signal frequency range of a clock of the user equipment, and transmitting a notification to the user equipment, wherein the notification includes an indication of the at least one operating parameter. Other embodiments are disclosed.Type: GrantFiled: February 24, 2020Date of Patent: November 30, 2021Assignees: AT&T Intellectual Property I, L.P., AT&T Mobility II LLCInventors: Haywood S. Peitzer, James Gordon Beattie, Jr., David Peitzer
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Publication number: 20210093964Abstract: Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.Type: ApplicationFiled: November 24, 2020Publication date: April 1, 2021Inventors: Haywood S. Peitzer, David Peitzer
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Patent number: 10874941Abstract: Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.Type: GrantFiled: June 1, 2018Date of Patent: December 29, 2020Assignees: AT&T INTELLECTUAL PROPERTY I, L.P., AT&T MOBILITY II LLCInventors: Haywood S. Peitzer, David Peitzer
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Publication number: 20200195356Abstract: Aspects of the subject disclosure may include, for example, determining that interference associated with a signal exceeds a threshold, determining at least one operating parameter associated with a user equipment to modify responsive to the determining that the interference exceeds the threshold, wherein the at least one operating parameter includes a frequency band that the user equipment uses to communicate or a clock signal frequency range of a clock of the user equipment, and transmitting a notification to the user equipment, wherein the notification includes an indication of the at least one operating parameter. Other embodiments are disclosed.Type: ApplicationFiled: February 24, 2020Publication date: June 18, 2020Applicants: AT&T Intellectual Property I, L.P., AT&T Mobility II LLCInventors: Haywood S. Peitzer, James Gordon Beattie, JR., David Peitzer
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Patent number: 10615886Abstract: Aspects of the subject disclosure may include, for example, determining that interference associated with a signal exceeds a threshold, determining at least one operating parameter associated with a user equipment to modify responsive to the determining that the interference exceeds the threshold, wherein the at least one operating parameter includes a frequency band that the user equipment uses to communicate or a clock signal frequency range of a clock of the user equipment, and transmitting a notification to the user equipment, wherein the notification includes an indication of the at least one operating parameter. Other embodiments are disclosed.Type: GrantFiled: August 21, 2018Date of Patent: April 7, 2020Assignees: AT&T Intellectual Property I, L.P., AT&T Mobility II LLCInventors: Haywood S. Peitzer, James Gordon Beattie, Jr., David Peitzer
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Publication number: 20200067607Abstract: Aspects of the subject disclosure may include, for example, determining that interference associated with a signal exceeds a threshold, determining at least one operating parameter associated with a user equipment to modify responsive to the determining that the interference exceeds the threshold, wherein the at least one operating parameter includes a frequency band that the user equipment uses to communicate or a clock signal frequency range of a clock of the user equipment, and transmitting a notification to the user equipment, wherein the notification includes an indication of the at least one operating parameter. Other embodiments are disclosed.Type: ApplicationFiled: August 21, 2018Publication date: February 27, 2020Applicants: AT&T Intellectual Property I, L.P., AT&T Mobility II LLCInventors: Haywood S. Peitzer, James Gordon Beattie, JR., David Peitzer
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Publication number: 20190366208Abstract: Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.Type: ApplicationFiled: June 1, 2018Publication date: December 5, 2019Inventors: Haywood S. Peitzer, David Peitzer