Patents by Inventor David Peitzer

David Peitzer has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250365608
    Abstract: Aspects of the subject disclosure may include, for example, receiving data packets from a plurality of user equipment, where the data packets are classified according to markings configured to identify a class of service to which each packet belong, and the class of service is associated with a quality of service that determines a priority treatment of each packet; detecting the markings of each packet and based on the detected markings, recognizing that each packet corresponds to standalone network traffic or non-standalone network traffic; and prioritizing forwarding of the standalone network traffic when a determination is made that bandwidth is limited. Other embodiments are disclosed.
    Type: Application
    Filed: May 22, 2024
    Publication date: November 27, 2025
    Applicants: AT&T Intellectual Property I, L.P., AT&T Mobility II LLC
    Inventors: Haywood S. Peitzer, David Peitzer
  • Publication number: 20220258042
    Abstract: Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.
    Type: Application
    Filed: May 2, 2022
    Publication date: August 18, 2022
    Inventors: Haywood S. Peitzer, David Peitzer
  • Patent number: 11344800
    Abstract: Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.
    Type: Grant
    Filed: November 24, 2020
    Date of Patent: May 31, 2022
    Assignees: AT&T Intellectual Property I, L.P., AT&T Mobility II LLC
    Inventors: Haywood S. Peitzer, David Peitzer
  • Publication number: 20220052769
    Abstract: Aspects of the subject disclosure may include, for example, determining that interference associated with a signal exceeds a threshold, determining at least one operating parameter associated with a user equipment to modify responsive to the determining that the interference exceeds the threshold, wherein the at least one operating parameter includes a frequency band that the user equipment uses to communicate or a clock signal frequency range of a clock of the user equipment, and transmitting a notification to the user equipment, wherein the notification includes an indication of the at least one operating parameter. Other embodiments are disclosed.
    Type: Application
    Filed: October 27, 2021
    Publication date: February 17, 2022
    Applicants: AT&T Intellectual Property I, L.P., AT&T Mobility II LLC
    Inventors: Haywood S. Peitzer, James Gordon Beattie, JR., David Peitzer
  • Patent number: 11190281
    Abstract: Aspects of the subject disclosure may include, for example, determining that interference associated with a signal exceeds a threshold, determining at least one operating parameter associated with a user equipment to modify responsive to the determining that the interference exceeds the threshold, wherein the at least one operating parameter includes a frequency band that the user equipment uses to communicate or a clock signal frequency range of a clock of the user equipment, and transmitting a notification to the user equipment, wherein the notification includes an indication of the at least one operating parameter. Other embodiments are disclosed.
    Type: Grant
    Filed: February 24, 2020
    Date of Patent: November 30, 2021
    Assignees: AT&T Intellectual Property I, L.P., AT&T Mobility II LLC
    Inventors: Haywood S. Peitzer, James Gordon Beattie, Jr., David Peitzer
  • Publication number: 20210093964
    Abstract: Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.
    Type: Application
    Filed: November 24, 2020
    Publication date: April 1, 2021
    Inventors: Haywood S. Peitzer, David Peitzer
  • Patent number: 10874941
    Abstract: Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.
    Type: Grant
    Filed: June 1, 2018
    Date of Patent: December 29, 2020
    Assignees: AT&T INTELLECTUAL PROPERTY I, L.P., AT&T MOBILITY II LLC
    Inventors: Haywood S. Peitzer, David Peitzer
  • Publication number: 20200195356
    Abstract: Aspects of the subject disclosure may include, for example, determining that interference associated with a signal exceeds a threshold, determining at least one operating parameter associated with a user equipment to modify responsive to the determining that the interference exceeds the threshold, wherein the at least one operating parameter includes a frequency band that the user equipment uses to communicate or a clock signal frequency range of a clock of the user equipment, and transmitting a notification to the user equipment, wherein the notification includes an indication of the at least one operating parameter. Other embodiments are disclosed.
    Type: Application
    Filed: February 24, 2020
    Publication date: June 18, 2020
    Applicants: AT&T Intellectual Property I, L.P., AT&T Mobility II LLC
    Inventors: Haywood S. Peitzer, James Gordon Beattie, JR., David Peitzer
  • Patent number: 10615886
    Abstract: Aspects of the subject disclosure may include, for example, determining that interference associated with a signal exceeds a threshold, determining at least one operating parameter associated with a user equipment to modify responsive to the determining that the interference exceeds the threshold, wherein the at least one operating parameter includes a frequency band that the user equipment uses to communicate or a clock signal frequency range of a clock of the user equipment, and transmitting a notification to the user equipment, wherein the notification includes an indication of the at least one operating parameter. Other embodiments are disclosed.
    Type: Grant
    Filed: August 21, 2018
    Date of Patent: April 7, 2020
    Assignees: AT&T Intellectual Property I, L.P., AT&T Mobility II LLC
    Inventors: Haywood S. Peitzer, James Gordon Beattie, Jr., David Peitzer
  • Publication number: 20200067607
    Abstract: Aspects of the subject disclosure may include, for example, determining that interference associated with a signal exceeds a threshold, determining at least one operating parameter associated with a user equipment to modify responsive to the determining that the interference exceeds the threshold, wherein the at least one operating parameter includes a frequency band that the user equipment uses to communicate or a clock signal frequency range of a clock of the user equipment, and transmitting a notification to the user equipment, wherein the notification includes an indication of the at least one operating parameter. Other embodiments are disclosed.
    Type: Application
    Filed: August 21, 2018
    Publication date: February 27, 2020
    Applicants: AT&T Intellectual Property I, L.P., AT&T Mobility II LLC
    Inventors: Haywood S. Peitzer, James Gordon Beattie, JR., David Peitzer
  • Publication number: 20190366208
    Abstract: Virtualized gaming as a network service is provided where instead of using a cloud based virtualized gaming console, a virtual machine can be instantiated at an edge network device in a radio access network to decrease the latency of communications between the user equipment device and the virtualized gaming console. Another virtue of placing the gaming console in the network is that the processing, memory storage and other hardware requirements can be offloaded to the network, allowing the user equipment device to be able to handle a broad range of games, without being limited by processing power and battery usage. The user equipment device can be treated as a thin-client device, receiving control data, video data, and audio data that can be played back at the user equipment device.
    Type: Application
    Filed: June 1, 2018
    Publication date: December 5, 2019
    Inventors: Haywood S. Peitzer, David Peitzer