Patents by Inventor David Perry

David Perry has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20170087476
    Abstract: Systems and methods for sharing game play of a video game includes detecting selection of a video game for game play at a game cloud system. The video game is associated with a pre-recorded video of a game play session of a player and metadata related to game play of the video game. In response, the video game is executed at the game server. The execution causes the game play of the video game to be provided for rendering on a main portion of a display screen of a game client and the pre-recorded video associated with the video game provided for rendering in a second portion of the display screen while the game play is being rendered on the main portion of the display screen. The rendering of the pre-recorded video adjusted so that a game scene of the pre-recorded video matches to a game scene of the game play rendering in the main portion of the display screen.
    Type: Application
    Filed: September 16, 2016
    Publication date: March 30, 2017
    Inventor: David Perry
  • Publication number: 20170087460
    Abstract: Systems and methods are provided for enabling users playing online games to create coaching videos of gameplay, and post such coaching videos to a cloud gaming system. In one example, coaching videos include a video clip of the gameplay and a video of the user, guiding and/or explaining how the game was played. A user playing the same game may desire coaching, and the cloud gaming system can identify previously posted coaching videos that correspond to the point in time or action in which the user requesting coaching is currently playing. The cloud system can access a database of coaching options, which are then presented to a user. The coaching options may be videos of gameplay and videos of the user providing coaching. The user can then view the coaching videos, rate them if desired, and then resume with his or her gameplay.
    Type: Application
    Filed: January 4, 2016
    Publication date: March 30, 2017
    Inventor: David Perry
  • Publication number: 20170087464
    Abstract: Systems and methods are provided for generating demonstration gameplay streaming via a cloud gaming system. The method includes executing a game from a library of games managed by the cloud gaming system. The executing causing the game to launch and progress to a gaming session where modules of the game are pre-loaded and waiting for interactive input of the game. The method includes advancing, by the cloud gaming system, in the game from a level to a later level in the game. Then pausing the game on the cloud gaming system and generating a post that is indicative of the game and the later level. The post being displayed on a website, and wherein the executing of the game, the advancing and the pausing being processed by the cloud gaming system without user input. In some embodiments, other users can advance the gameplay, and other users can resume play from where they left off, without needed to re-load the game.
    Type: Application
    Filed: September 16, 2016
    Publication date: March 30, 2017
    Inventors: David Perry, Jee Yoon Choi
  • Publication number: 20170080337
    Abstract: A determination is made, using a computer, of an amount of game code data to be included in a data packet containing streaming game video data. A data packet is generated to contain the streaming game video data and to include the amount of game code data. The generated data packet is transmitted from a server computer system to a client computer system.
    Type: Application
    Filed: December 6, 2016
    Publication date: March 23, 2017
    Inventors: Rui Filipe Andrade Pereira, David Perry, Andrew Buchanan Gault
  • Publication number: 20170072309
    Abstract: Methods and systems are provided for executing video games by a gaming computer and enabling remote play. In example, a method includes receiving a command from a first player via a first client and a computing network. The method updates a game state of a video game based on the command received from the first player and receiving a first point of view of the first player via the computing network. The method communicates at least part of the game state to a first image generator executed by the gaming computer and sends via the computing network to the first client a first image based on the game state and the first point of view using the first image generator. The first image is configured for rendering by the first client. The first image is a video image of a plurality of video images presented to the first client, which is accessing the gaming computer for remote play.
    Type: Application
    Filed: November 23, 2016
    Publication date: March 16, 2017
    Inventors: David Perry, Rui Filipe Andrade Pereira
  • Publication number: 20170072307
    Abstract: A video game system includes a video server system (VSS) having a first network address. The VSS pairs a game controller having a second network address with a display system having a third network address. The VSS receives controller data packets directed to the first network address from the game controller over a first communication channel. The controller data packets include the second network address and information for updating a game state of a video game. The VSS decodes the controller data packets and directs generation of an updated game state of the video game using information within the controller data packets. The VSS generates a video stream of the video game using the updated game state. The VSS transmits the video stream to the display system at the third network address over a second communication channel. The first and second communication channels differ by at least one network segment.
    Type: Application
    Filed: November 22, 2016
    Publication date: March 16, 2017
    Inventors: David Perry, Rui Filipe Andrade Pereira
  • Publication number: 20170072314
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.
    Type: Application
    Filed: November 2, 2016
    Publication date: March 16, 2017
    Inventors: Rui Filipe Andrade Pereira, Andrew Buchanan Gault, David Perry
  • Publication number: 20170072308
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU and shared memory. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.
    Type: Application
    Filed: November 22, 2016
    Publication date: March 16, 2017
    Inventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
  • Patent number: 9584575
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.
    Type: Grant
    Filed: June 1, 2010
    Date of Patent: February 28, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
  • Publication number: 20170050111
    Abstract: A method is provided, including: receiving, over a network by a cloud gaming server computer, a request from a client device to initiate gameplay of a cloud video game; responsive to the request, assigning the client device to a first data center from which to stream the gameplay of the cloud video game; responsive to the request, initiating transfer of user save data over the network from a second data center to the first data center; loading the cloud video game on a cloud gaming machine at the first data center, the loading of the cloud video game including loading of generic save data; initiating interactive gameplay of the cloud video game with the generic save data; during the interactive gameplay, completing the transfer of the user save data to the first data center; applying the user save data to update the execution of the cloud video game.
    Type: Application
    Filed: January 29, 2016
    Publication date: February 23, 2017
    Inventors: David Perry, Christian Rickeby
  • Publication number: 20170050110
    Abstract: A method is provided, including: receiving at a client device a first command to initiate a cloud video game; in response to receiving the first command, retrieving, by the client device, initial content from a client local storage; rendering the initial content to a display device; sending a first request from the client device to a cloud gaming service to access the cloud video game, the cloud gaming service being configured to assign the client device to a gaming machine configured to execute the cloud video game; receiving at the client device a second command to initiate interactive gameplay; in response to receiving the second command, sending a second request from the client device to the cloud gaming service, the cloud gaming service being configured to, in response to receiving the second request, initiate streaming of interactive gameplay content generated by the executing cloud video game to the client device.
    Type: Application
    Filed: September 3, 2015
    Publication date: February 23, 2017
    Inventor: David Perry
  • Patent number: 9566505
    Abstract: Systems and methods for managing sharing of mini-games over a game cloud system include receiving a request to play a first game executed by the game cloud system, from a first user. The first user is enabled to play the first game, in response to the request, and a recorded video of the game play of the first user is generated. A share request is received from the first user to share the recorded video of the game play. The share request includes a location indicator identifying a location within the recorded video. A video clip is generated from the recorded video of the game play of the first user by including a portion of the recorded video defined in relation to the location indicator identified in the share request. The video clip is shared with one or more users based on information provided in the share request.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: February 14, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: David Perry
  • Publication number: 20170030587
    Abstract: An oven appliance includes a cabinet that defines a chamber. A pair of doors is rotatably mounted to provide selective access to the chamber of the cabinet. The pair of doors is connected with a linkage assembly such that the doors rotate open and closed simultaneously. The linkage assembly includes a spur gear that engages another gear of the linkage assembly. The spur gear can hinder unwanted rotation of the pair of doors or compress the pair of doors against a seal.
    Type: Application
    Filed: October 12, 2016
    Publication date: February 2, 2017
    Inventors: John Adam Yantis, John Mark Chilton, Scott Thomas Kershner, Eric Sugalski, David Schoon, David Perry
  • Patent number: 9550111
    Abstract: Apparatus, systems and methods for providing inputs to a game executing on a game server, is disclosed. A controller includes a circuit, a plurality of input controls interfaced with the circuit of the controller for producing controller data, and a communication circuit for connecting the controller with an internet access device. The communication circuit is configured to exchange controller data with a game server. The exchange of the controller data occurs without a communication link between the controller and a local game console. The game server is configured to execute a game play of a video game and drive interactivity of the video game using the controller data. The game server is remote from the local game console. The game server transmits a video feed of the game play to the game console.
    Type: Grant
    Filed: December 24, 2013
    Date of Patent: January 24, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: David Perry
  • Patent number: 9539508
    Abstract: Methods, systems and media are provided. One system includes a video source configured to provide a streaming video to a first client geographically remote from the video source. The system generates a streaming video at the video source responsive to a present game state of a computer game program. The system further includes a download manager configured to dynamically determine, responsive to the present game state of the computer game program, a download sequence of a plurality of parts of an executable content of the computer game program. The download manager is configured to download parts of the executable content according to the download sequence in parallel with the streaming video provided to the first client from the video source. The download manager is further configured to modify the download sequence based on probabilities of other game states of the computer game program being reached from the present game state.
    Type: Grant
    Filed: November 18, 2013
    Date of Patent: January 10, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: David Perry, Rui Filipe Andrade Pereira
  • Publication number: 20170001119
    Abstract: Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.
    Type: Application
    Filed: September 16, 2016
    Publication date: January 5, 2017
    Inventors: David Perry, Victor Octav Suba Miura, Warren Benedetto
  • Patent number: 9533222
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.
    Type: Grant
    Filed: March 2, 2015
    Date of Patent: January 3, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Andrew Buchanan Gault, David Perry, Rui Filipe Andrade Pereira
  • Patent number: 9529416
    Abstract: Instances of the one or more computer processing applications are allocated to a subset of terminal processing systems in a plurality of terminal processing systems that are coupled to a network. Each application may be accessed by one or more remote client devices via the network. Each client device has one or more associated users. Each application has an associated power consumption profile and the instances are allocated to the terminal processing systems in accordance with the power consumption profiles and an aggregate power consumption capacity for the plurality of terminal processing systems. The instances are allocated to the terminal processing systems in a way that optimizes a number of users per unit power allocated to the plurality of terminal processing systems.
    Type: Grant
    Filed: February 25, 2015
    Date of Patent: December 27, 2016
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: David Perry
  • Publication number: 20160361646
    Abstract: A system and method for saving at least a portion of a game with the comments that were made by one or more spectators to the user's live gaming session. The saved portion of the gaming session can be played back at a later time. One or more play back viewer's comments can be associated to the recorded gaming session. The associated play back viewer's comments can be associated corresponding in time with a timing reference within the game. The play back viewer's comments can include the play back viewer's identification. All of the comments to the user's game play can be filtered and shared according to a friend list or other sharing protocol.
    Type: Application
    Filed: June 30, 2015
    Publication date: December 15, 2016
    Inventor: David Perry
  • Publication number: 20160360294
    Abstract: A video generation system is configured to provide streaming video as a cloud processed service to viewers over a computing network. In response to a request from a viewer, a video source is configured to provide video and an identifier source is configured to provide an identifier for inclusion in the video. A video encoder is configured to convert the video from a first format to a second format, apply the identifier to the video, and otherwise encode the video in real-time while streaming the encoded video to the viewer. The identifier may be stored in association with the account information of the viewer and used for identifying the viewer a source of an unauthorized video copy.
    Type: Application
    Filed: August 22, 2016
    Publication date: December 8, 2016
    Inventor: David Perry