Patents by Inventor David Perry

David Perry has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11235242
    Abstract: Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.
    Type: Grant
    Filed: March 6, 2020
    Date of Patent: February 1, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David Perry, Victor Octav Suba Miura, Warren Benedetto
  • Patent number: 11221292
    Abstract: A method for locating human remains in a clandestine or undocumented burial includes providing a spectroscopy assembly including a spectroscopy probe with a distal end to a location that may include human remains, wherein the spectroscopy assembly is configured to identify whether a salt of a fatty acid is present based on overtone wavelengths of the salt of the fatty acid; inserting the distal end of the spectroscopy probe into a testing spot at the location that may include human remains; and analyzing, with the spectroscopy assembly and after the step of inserting, whether the salt of the fatty acid having the overtone wavelengths is present in the location that may include human remains. The step of analyzing may include near-infrared spectroscopy, and the overtone wavelengths may be characterized by an absorption band contour extending from about 1670 nm to about 1800 nm.
    Type: Grant
    Filed: June 15, 2020
    Date of Patent: January 11, 2022
    Assignee: The University of Akron
    Inventors: Afrin Lopa, David Perry, Timothy Matney, Linda Barrett
  • Patent number: 11213744
    Abstract: A method is provided, including: receiving a request from a client device to initiate gameplay of a cloud video game; assigning the client device to a first data center from which to stream the gameplay of the cloud video game, and initiating transfer of user save data from a second data center to the first data center; loading the cloud video game on a cloud gaming machine at the first data center, including loading of generic save data and a first portion of the user save data; initiating interactive gameplay of the cloud video game with the generic save data and the first portion of the user save data; during the interactive gameplay, transferring a second portion of the user save data to the first data center; applying the second portion of the user save data to update the execution of the cloud video game.
    Type: Grant
    Filed: March 9, 2020
    Date of Patent: January 4, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David Perry, Christian Rickeby
  • Patent number: 11213750
    Abstract: Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.
    Type: Grant
    Filed: February 23, 2018
    Date of Patent: January 4, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David Perry, Victor Octav Suba Miura, Warren Benedetto
  • Publication number: 20210362051
    Abstract: A method for streaming gameplay of a cloud video game is provided, including: executing the cloud video game to generate gameplay video; streaming the gameplay video over a network to a client device, the gameplay video being presented by the client device on a display; during the streaming of the gameplay video, transmitting one or more assets over the network to the client device, the assets being cached by the client device; wherein the cached assets are processed by the client device and utilized in the gameplay video before being presented on the display, wherein streaming the gameplay video includes identifying a given one of the cached assets that was transmitted over the network to the client device and identifying where in the gameplay video the given cached asset is to be utilized.
    Type: Application
    Filed: August 10, 2021
    Publication date: November 25, 2021
    Inventor: David Perry
  • Publication number: 20210362050
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.
    Type: Application
    Filed: August 3, 2021
    Publication date: November 25, 2021
    Inventors: Andrew Buchanan Gault, David Perry, Rui Filipe Andrade Pereira
  • Publication number: 20210346799
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.
    Type: Application
    Filed: May 25, 2021
    Publication date: November 11, 2021
    Inventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
  • Patent number: 11154787
    Abstract: Systems and methods for synchronizing game play of a video game include detecting selection of a video game for game play at a game server. In response, an instance of the video game is executed at the game server. The execution causes the game play to be provided to a game client for rendering on a main portion of a display screen of the game client. A pre-recorded video associated with the video game is provided for rendering in a second portion of the display screen while the game play is being rendered on the main portion of the display screen. The pre-recorded video rendering in the second portion is dynamically synchronized with the game play of the video game rendering in the main portion so that a game scene rendering in the pre-recorded video matches to a game scene of the game play rendering in the main portion of the display screen.
    Type: Grant
    Filed: February 4, 2020
    Date of Patent: October 26, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventor: David Perry
  • Publication number: 20210322874
    Abstract: In dynamic adjustment of data streamed over a network for display on an output device, display capability information of an output device is requested and received. The display capability information includes information indicating whether the output device is in a horizontal or vertical orientation relative to a user. Two or more data streams configured for display on the output device are formatted such that in a manner consistent with the display capability information and formatted for either vertical or horizontal orientation of the output device. The data streams include a user interface data stream and a separate video data stream. The user interface data and the video data are scaled separately. The streams are delivered to the output device via a network connection by a server to a client device platform used in combination with the output device.
    Type: Application
    Filed: June 29, 2021
    Publication date: October 21, 2021
    Inventors: Roelof Roderick Colenbrander, David Perry
  • Publication number: 20210316214
    Abstract: Systems and methods are provided for generating demonstration gameplay streaming via a cloud gaming system. The method includes executing a game from a library of games managed by the cloud gaming system. The executing causing the game to launch and progress to a gaming session where modules of the game are pre-loaded and waiting for interactive input of the game. The method includes advancing, by the cloud gaming system, in the game from a level to a later level in the game. Then pausing the game on the cloud gaming system and generating a post that is indicative of the game and the later level. The post being displayed on a website, and wherein the executing of the game, the advancing and the pausing being processed by the cloud gaming system without user input. In some embodiments, other users can advance the gameplay, and other users can resume play from where they left off, without needed to re-load the game.
    Type: Application
    Filed: June 22, 2021
    Publication date: October 14, 2021
    Inventors: David Perry, Jee Yoon Choi
  • Patent number: 11083964
    Abstract: A method for streaming gameplay of a cloud video game is provided, including: executing the cloud video game to generate gameplay video; streaming the gameplay video over a network to a client device, the gameplay video being presented by the client device on a display; during the streaming of the gameplay video, transmitting one or more visual assets over the network to the client device, the visual assets being cached by the client device; wherein the cached visual assets are processed by the client device and combined into the gameplay video before being presented on the display.
    Type: Grant
    Filed: June 5, 2019
    Date of Patent: August 10, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventor: David Perry
  • Patent number: 11077363
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.
    Type: Grant
    Filed: March 6, 2020
    Date of Patent: August 3, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Andrew Buchanan Gault, David Perry, Rui Filipe Andrade Pereira
  • Publication number: 20210220730
    Abstract: Systems and methods for using reduced hops to generate an augmented virtual reality scene in a head mounted display. The head mounted display is used for game play via a game cloud system. The head mounted display includes a communications circuit for sending real-world media associated with a game program via a network. The real-world media is processed by the game cloud system and streamed directly from the communications circuit to the game cloud system. The head mounted display further includes a game processing circuit coupled to the communications circuit. The game processing circuit is used for decoding computer-generated interactive media received from the game cloud system via the network. The game processing circuit drives a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media. The computer-generated interactive media is generated based on the real-world media.
    Type: Application
    Filed: April 9, 2021
    Publication date: July 22, 2021
    Inventor: David Perry
  • Patent number: 11064047
    Abstract: Techniques described are directed to accessibility of instant application data via an associated application. In an example, a service provider can cause a first user interface associated with an instant application associated with a particular, discrete functionality of an application to be presented via a first user computing device of a user. The service provider can receive data via an interaction with the first user interface associated with the instant application. The service provider can receive a request to download the application from a second user computing device of the user, cause the application to be downloaded on the second user computing device of the user, and cause the data received via the interaction with the first user interface associated with the instant application to be associated with the application on the second user computing device.
    Type: Grant
    Filed: December 7, 2020
    Date of Patent: July 13, 2021
    Assignee: Square, Inc.
    Inventors: Brian Stegall, Kenneth Randall Kinsella Wigginton, Arjun Mahanti, Marc David Perry, Matthew T. Kursmark
  • Patent number: 11040281
    Abstract: Systems and methods are provided for generating demonstration gameplay streaming via a cloud gaming system. The method includes executing a game from a library of games managed by the cloud gaming system. The executing causing the game to launch and progress to a gaming session where modules of the game are pre-loaded and waiting for interactive input of the game. The method includes advancing, by the cloud gaming system, in the game from a level to a later level in the game. Then pausing the game on the cloud gaming system and generating a post that is indicative of the game and the later level. The post being displayed on a website, and wherein the executing of the game, the advancing and the pausing being processed by the cloud gaming system without user input. In some embodiments, other users can advance the gameplay, and other users can resume play from where they left off, without needed to re-load the game.
    Type: Grant
    Filed: September 16, 2016
    Date of Patent: June 22, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David Perry, Jee Yoon Choi
  • Patent number: 11027198
    Abstract: Methods and systems are provided for executing video games by a gaming computer and enabling remote play. In example, a method includes receiving a command from a first player via a first client and a computing network. The method updates a game state of a video game based on the command received from the first player and receiving a first point of view of the first player via the computing network. The method communicates at least part of the game state to a first image generator executed by the gaming computer and sends via the computing network to the first client a first image based on the game state and the first point of view using the first image generator. The first image is configured for rendering by the first client. The first image is a video image of a plurality of video images presented to the first client, which is accessing the gaming computer for remote play.
    Type: Grant
    Filed: April 30, 2019
    Date of Patent: June 8, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David Perry, Rui Filipe Andrade Pereira
  • Patent number: 11013995
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.
    Type: Grant
    Filed: June 10, 2019
    Date of Patent: May 25, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
  • Patent number: 11014012
    Abstract: A method for enabling multiplayer gameplay includes: executing, by a cloud gaming server, a first user's gameplay of a video game, wherein executing the first user's gameplay includes processing input received over a network from a first controller device that is associated with the first user to direct gameplay events occurring in the first user's gameplay; presenting, over the network, a live video feed of the first user's gameplay to a remote second user; processing a request for the second user to join the first user's gameplay; initiating gameplay by the second user in the first user's gameplay, wherein initiating gameplay by the second user includes processing input received over the network from a second controller device that is associated with the second user to direct at least some of the gameplay events occurring in the first user's gameplay.
    Type: Grant
    Filed: November 26, 2019
    Date of Patent: May 25, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong, Nathan Gary
  • Patent number: D938930
    Type: Grant
    Filed: February 27, 2020
    Date of Patent: December 21, 2021
    Assignee: Elo Touch Solutions, Inc.
    Inventors: Kenneth John North, Fareed Uddin, Brian David Perry, Asela Ekanayake
  • Patent number: D939468
    Type: Grant
    Filed: February 27, 2020
    Date of Patent: December 28, 2021
    Assignee: Elo Touch Solutions, Inc.
    Inventors: Kenneth John North, Fareed Uddin, Brian David Perry, Asela Ekanayake