Patents by Inventor David Pickford
David Pickford has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20240048631Abstract: A computer-implemented method for building a software application is disclosed. The method includes: generating a plurality of application resources; creating a plurality of tags; applying one of the tags on each of the plurality of application resources; grouping the application resources by their tags to form at least two asset packs, each identifiable by at least one tag shared by all application resources in the asset pack; and creating an asset pack manifest comprising a location of each of the asset packs and an order in which the asset packs are to be downloaded.Type: ApplicationFiled: October 20, 2023Publication date: February 8, 2024Inventors: Stephen Richard LEWALLEN, David MAKOWER, Jonathan Joseph HESS, Patrick HEYNEN, Terry J. SANTAMARIA, William M. BUMGARNER, David PICKFORD, Christopher L. OKLOTA, Anthony S. PARKER
-
Patent number: 11818224Abstract: A computer-implemented method for building a software application is disclosed. The method includes: generating a plurality of application resources; creating a plurality of tags; applying one of the tags on each of the plurality of application resources; grouping the application resources by their tags to form at least two asset packs, each identifiable by at least one tag shared by all application resources in the asset pack; and creating an asset pack manifest comprising a location of each of the asset packs and an order in which the asset packs are to be downloaded.Type: GrantFiled: October 14, 2019Date of Patent: November 14, 2023Assignee: Apple Inc.Inventors: Stephen Richard Lewallen, David Makower, Jonathan Joseph Hess, Patrick Heynen, Terry J. Santamaria, William M. Bumgarner, David Pickford, Christopher L. Oklota, Anthony S. Parker
-
Publication number: 20200045138Abstract: A computer-implemented method for building a software application is disclosed. The method includes: generating a plurality of application resources; creating a plurality of tags; applying one of the tags on each of the plurality of application resources; grouping the application resources by their tags to form at least two asset packs, each identifiable by at least one tag shared by all application resources in the asset pack; and creating an asset pack manifest comprising a location of each of the asset packs and an order in which the asset packs are to be downloaded.Type: ApplicationFiled: October 14, 2019Publication date: February 6, 2020Inventors: Stephen Richard LEWALLEN, David MAKOWER, Jonathan Joseph HESS, Patrick HEYNEN, Terry J. SANTAMARIA, William M. BUMGARNER, David PICKFORD, Christopher L. OKLOTA, Anthony S. PARKER
-
Patent number: 10447812Abstract: A computer-implemented method for building a software application is disclosed. The method includes: generating a plurality of application resources; creating a plurality of tags; applying one of the tags on each of the plurality of application resources; grouping the application resources by their tags to form at least two asset packs, each identifiable by at least one tag shared by all application resources in the asset pack; and creating an asset pack manifest comprising a location of each of the asset packs and an order in which the asset packs are to be downloaded.Type: GrantFiled: September 22, 2015Date of Patent: October 15, 2019Assignee: Apple Inc.Inventors: Stephen Richard Lewallen, David Makower, Jonathan Joseph Hess, Patrick Heynen, Terry J. Santamaria, William M. Bumgarner, David Pickford, Christopher L. Oklota, Anthony S. Parker
-
Patent number: 9880824Abstract: A computer-implemented method for building a software application is disclosed. The method includes: generating a plurality of application resources; creating a plurality of tags; applying one of the tags on each of the plurality of application resources; grouping the application resources by their tags to form at least two asset packs, each identifiable by at least one tag shared by all application resources in the asset pack; and creating an asset pack manifest comprising a location of each of the asset packs and an order in which the asset packs are to be downloaded.Type: GrantFiled: September 22, 2015Date of Patent: January 30, 2018Assignee: APPLE INC.Inventors: Stephen Richard Lewallen, David Makower, Jonathan Joseph Hess, Patrick Heynen, Terry J. Santamaria, William M. Bumgarner, David Pickford, Christopher L. Oklota, Anthony S. Parker
-
Publication number: 20160357737Abstract: A networked media player includes, in one embodiment, a universal search application that searches for content provided by a plurality of content providers through a corresponding plurality of content provider apps that execute on the networked media players. The search application transmits a search query to one or more servers that search through one or more data structures (e.g. set of indices) containing content from the content providers. The search results are then provided back to the media player and can include at least one canonicalized result and also can include one or more PLAY icons validated through a search using subscription information associated with a cloud subscriber identifier.Type: ApplicationFiled: October 23, 2015Publication date: December 8, 2016Inventors: Christopher L. Oklota, Randall S. Becker, David Pickford, Christopher Kane
-
Publication number: 20160357544Abstract: A computer-implemented method for building a software application is disclosed. The method includes: generating a plurality of application resources; creating a plurality of tags; applying one of the tags on each of the plurality of application resources; grouping the application resources by their tags to form at least two asset packs, each identifiable by at least one tag shared by all application resources in the asset pack; and creating an asset pack manifest comprising a location of each of the asset packs and an order in which the asset packs are to be downloaded.Type: ApplicationFiled: September 22, 2015Publication date: December 8, 2016Inventors: Stephen Richard LEWALLEN, David MAKOWER, Jonathan Joseph HESS, Patrick HEYNEN, Terry J. SANTAMARIA, William M. BUMGARNER, David PICKFORD, Christopher L. OKLOTA, Anthony S. PARKER
-
Publication number: 20160357538Abstract: A computer-implemented method for building a software application is disclosed. The method includes: generating a plurality of application resources; creating a plurality of tags; applying one of the tags on each of the plurality of application resources; grouping the application resources by their tags to form at least two asset packs, each identifiable by at least one tag shared by all application resources in the asset pack; and creating an asset pack manifest comprising a location of each of the asset packs and an order in which the asset packs are to be downloaded.Type: ApplicationFiled: September 22, 2015Publication date: December 8, 2016Inventors: Stephen Richard LEWALLEN, David MAKOWER, Jonathan Joseph HESS, Patrick HEYNEN, Terry J. SANTAMARIA, William M. BUMGARNER, David PICKFORD, Christopher L. OKLOTA, Anthony S. PARKER
-
Patent number: 7634727Abstract: A game system utilizes a codecs abstraction laver (CAL) to allow the game system to accommodate new and/or modified codecs without requiring the game application code to be modified. The CAL, functioning as an application programming interface (API), operates between media sources and the game application. The game application interacts with the CAL and not the codec. Differences between codecs are transparent to the game application. New codecs can be introduced and used by existing applications without modifying the existing application code. The CAL processes media from a variety of sources such as memory, files, http sources, queues, custom sources, external drives, or game media sources (e.g., XMedia). The CAL determines the source of the media, the type of media being received (e.g., audio, video, image, animation, or game), and the codec used to compress the media. The CAL provides the decoded media to the game application.Type: GrantFiled: April 26, 2005Date of Patent: December 15, 2009Assignee: Microsoft CorporationInventors: Maciej Maciesowicz, Barry Steinglass, Derek Smith, David Pickford
-
Publication number: 20070068367Abstract: A user of a game system can replace background music from a game with the user's selected background music, while still hearing any other audio streams (e.g. sound effects related to gameplay). A music engine and system audio mixer allow the playback of the user's requested replacement music. The game tags background music streams with an identifier indicating that they are background music, and such streams are muted at the music engine and system audio mixer (if the game is using the provided music engine in order to play the game's audio streams) or by the game if the game is using a game music engine and has received information indicating that a mute request has been issued.Type: ApplicationFiled: September 20, 2005Publication date: March 29, 2007Applicant: Microsoft CorporationInventors: Brian Schmidt, David Pickford, Derek Smith
-
Publication number: 20060242551Abstract: A game system utilizes a codecs abstraction laver (CAL) to allow the game system to accommodate new and/or modified codecs without requiring the game application code to be modified. The CAL, functioning as an application programming interface (API), operates between media sources and the game application. The game application interacts with the CAL and not the codec. Differences between codecs are transparent to the game application. New codecs can be introduced and used by existing applications without modifying the existing application code. The CAL processes media from a variety of sources such as memory, files, http sources, queues, custom sources, external drives, or game media sources (e.g., XMedia). The CAL determines the source of the media, the type of media being received (e.g., audio, video, image, animation, or game), and the codec used to compress the media. The CAL provides the decoded media to the game application.Type: ApplicationFiled: April 26, 2005Publication date: October 26, 2006Applicant: Microsoft CorporationInventors: Maciej Maciesowicz, Barry Steinglass, Derek Smith, David Pickford
-
Patent number: D278457Type: GrantFiled: June 23, 1982Date of Patent: April 16, 1985Assignee: Adelaide Brighton Cement LimitedInventors: Ernest W. Schroder, David A. Pickford