Patents by Inventor David POLLATSEK

David POLLATSEK has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10697996
    Abstract: A handheld controller includes a three-axis, linear acceleration sensor that can detect linear acceleration in three directions, i.e., the up/down direction (Y-axis), the left/right direction (Z-axis), and the forward/backward direction (X-axis). A programmed object adjustment process adjusts a falling object to decrease the velocity v at which the object is moving in response to detected tilt changes in a first direction, and to increase the velocity v at which the object is moving in response to detected tilt changes in a second direction different from the first direction.
    Type: Grant
    Filed: February 4, 2015
    Date of Patent: June 30, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: David Pollatsek
  • Patent number: 10173137
    Abstract: First, at least a player object and a non-player object are placed in a virtual three-dimensional space. Next, the player object is moved based on an input from predetermined operation means. Subsequently, current position data is obtained which indicates the current position, in the virtual three-dimensional space, of the player object which has been moved. Based on the current position data, the orientation of the non-player object is controlled such that a predetermined plane of the non-player object faces the current position of the player object.
    Type: Grant
    Filed: April 13, 2011
    Date of Patent: January 8, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Yamada, David Pollatsek
  • Publication number: 20150153381
    Abstract: A handheld controller includes a three-axis, linear acceleration sensor that can detect linear acceleration in three directions, i.e., the up/down direction (Y-axis), the left/right direction (Z-axis), and the forward/backward direction (X-axis). A programmed object adjustment process adjusts a falling object to decrease the velocity v at which the object is moving in response to detected tilt changes in a first direction, and to increase the velocity v at which the object is moving in response to detected tilt changes in a second direction different from the first direction.
    Type: Application
    Filed: February 4, 2015
    Publication date: June 4, 2015
    Inventor: David POLLATSEK
  • Publication number: 20120178531
    Abstract: First, at least a player object and a non-player object are placed in a virtual three-dimensional space. Next, the player object is moved based on an input from predetermined operation means. Subsequently, current position data is obtained which indicates the current position, in the virtual three-dimensional space, of the player object which has been moved. Based on the current position data, the orientation of the non-player object is controlled such that a predetermined plane of the non-player object faces the current position of the player object.
    Type: Application
    Filed: April 13, 2011
    Publication date: July 12, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Hiroyuki YAMADA, David Pollatsek
  • Publication number: 20080125224
    Abstract: An intentionally non-realistic video game simulation is provided in which Newtonian Physics may in part be optionally suspended. A truck or other vehicle flying through mid-air with no visible means of adjusting its own pitch and/or velocity may nevertheless adopt an attitude and/or velocity which corresponds to the attitude and/or velocity based on the tilt of a hand-held controller held by a human operator.
    Type: Application
    Filed: April 17, 2007
    Publication date: May 29, 2008
    Inventor: David POLLATSEK