Patents by Inventor David Thall

David Thall has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250383836
    Abstract: An application programming interface, API, and its implementing functions provide software code that can be incorporated into a simulated reality application and that determine a total calibration gain that is to be applied during run time of the application, to the audio signal of a particular digital audio asset that has been selected by the author of the simulated reality application. The total calibration gain includes at least a loudness correction gain that is determined based on a user-specified sound level parameter indicated through the API by the author. Other aspects are also described and claimed.
    Type: Application
    Filed: June 23, 2025
    Publication date: December 18, 2025
    Inventors: David Thall, Edward L. Stein, Matthew S. Connolly, Bharathidasan Venkatesan, Pedro M. De Sa Carvalho Corvo
  • Patent number: 12363497
    Abstract: An audio engine is provided for acoustically rendering a three-dimensional virtual environment. The audio engine uses geometric volumes to represent sound sources and any sound occluders. A volumetric response is generated based on sound projected from a volumetric sound source to a listener, taking into consideration any volumetric occluders in-between. The audio engine also provides for modification of a level of detail of sound over time based on distance between a listener and a sound source. Other aspects are also described and claimed.
    Type: Grant
    Filed: March 14, 2024
    Date of Patent: July 15, 2025
    Assignee: Apple Inc.
    Inventors: David Thall, Christopher A. Wolfe, James E. McCartney
  • Patent number: 12346632
    Abstract: An application programming interface, API, and its implementing functions provide software code that can be incorporated into a simulated reality application and that determine a total calibration gain that is to be applied during run time of the application, to the audio signal of a particular digital audio asset that has been selected by the author of the simulated reality application. The total calibration gain includes at least a loudness correction gain that is determined based on a user-specified sound level parameter indicated through the API by the author. Other aspects are also described and claimed.
    Type: Grant
    Filed: November 30, 2022
    Date of Patent: July 1, 2025
    Assignee: Apple Inc.
    Inventors: David Thall, Edward L. Stein, Matthew S. Connolly, Bharathidasan Venkatesan, Pedro M. De Sa Carvahlo Corvo
  • Publication number: 20240298136
    Abstract: An audio engine is provided for acoustically rendering a three-dimensional virtual environment. The audio engine uses geometric volumes to represent sound sources and any sound occluders. A volumetric response is generated based on sound projected from a volumetric sound source to a listener, taking into consideration any volumetric occluders in-between. The audio engine also provides for modification of a level of detail of sound over time based on distance between a listener and a sound source. Other aspects are also described and claimed.
    Type: Application
    Filed: March 14, 2024
    Publication date: September 5, 2024
    Inventors: David Thall, Christopher A. Wolfe, James E. McCartney
  • Patent number: 11950084
    Abstract: An audio engine is provided for acoustically rendering a three-dimensional virtual environment. The audio engine uses geometric volumes to represent sound sources and any sound occluders. A volumetric response is generated based on sound projected from a volumetric sound source to a listener, taking into consideration any volumetric occluders in-between. The audio engine also provides for modification of a level of detail of sound over time based on distance between a listener and a sound source. Other aspects are also described and claimed.
    Type: Grant
    Filed: August 31, 2021
    Date of Patent: April 2, 2024
    Assignee: Apple Inc.
    Inventors: David Thall, Christopher A. Wolfe, James E. McCartney
  • Publication number: 20230176811
    Abstract: An application programming interface, API, and its implementing functions provide software code that can be incorporated into a simulated reality application and that determine a total calibration gain that is to be applied during run time of the application, to the audio signal of a particular digital audio asset that has been selected by the author of the simulated reality application. The total calibration gain includes at least a loudness correction gain that is determined based on a user-specified sound level parameter indicated through the API by the author. Other aspects are also described and claimed.
    Type: Application
    Filed: November 30, 2022
    Publication date: June 8, 2023
    Inventors: David THALL, Edward L. STEIN, Matthew S. CONNOLLY, Bharathidasan VENKATESAN, Pedro M. DE SA CARVAHLO CORVO
  • Publication number: 20210400415
    Abstract: An audio engine is provided for acoustically rendering a three-dimensional virtual environment. The audio engine uses geometric volumes to represent sound sources and any sound occluders. A volumetric response is generated based on sound projected from a volumetric sound source to a listener, taking into consideration any volumetric occluders in-between. The audio engine also provides for modification of a level of detail of sound over time based on distance between a listener and a sound source. Other aspects are also described and claimed.
    Type: Application
    Filed: August 31, 2021
    Publication date: December 23, 2021
    Inventors: David Thall, Christopher A. Wolfe, James E. McCartney
  • Patent number: 11146905
    Abstract: An audio engine is provided for acoustically rendering a three-dimensional virtual environment. The audio engine uses geometric volumes to represent sound sources and any sound occluders. A volumetric response is generated based on sound projected from a volumetric sound source to a listener, taking into consideration any volumetric occluders in-between. The audio engine also provides for modification of a level of detail of sound over time based on distance between a listener and a sound source. Other aspects are also described and claimed.
    Type: Grant
    Filed: September 24, 2018
    Date of Patent: October 12, 2021
    Assignee: Apple Inc.
    Inventors: David Thall, Christopher A. Wolfe, James E. McCartney
  • Publication number: 20200296533
    Abstract: An audio engine is provided for acoustically rendering a three-dimensional virtual environment. The audio engine uses geometric volumes to represent sound sources and any sound occluders. A volumetric response is generated based on sound projected from a volumetric sound source to a listener, taking into consideration any volumetric occluders in-between. The audio engine also provides for modification of a level of detail of sound over time based on distance between a listener and a sound source. Other aspects are also described and claimed.
    Type: Application
    Filed: September 24, 2018
    Publication date: September 17, 2020
    Inventors: David Thall, Christopher A. Wolfe, James E. McCartney