Patents by Inventor David Zucker

David Zucker has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20080039197
    Abstract: In an embodiment, a method of operating a gaming device includes the steps of (1) receiving an indication of an occurrence of a game initiation trigger associated with audio/video programming being provided to a player of the gaming device; and (2) in response to the occurrence of the game initiation trigger, initiating game play at the gaming device. The audio/video programming may comprise, for example, a television show, a movie, an animated show, a live event, or the like. Numerous other aspects are provided.
    Type: Application
    Filed: June 21, 2005
    Publication date: February 14, 2008
    Inventors: Jay Walker, Stephen Tulley, James Jorasch, Robert Tedesco, Daniel Tedesco, David Zucker
  • Publication number: 20070155465
    Abstract: The invention includes a system and method for providing linked play via gaming and other devices wherein players may share and combine outcomes or parts thereof. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. During the interaction, players may combine outcomes in an attempt to win group prizes. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved.
    Type: Application
    Filed: February 15, 2007
    Publication date: July 5, 2007
    Inventors: Jay Walker, James Jorasch, Daniel Tedesco, Stephen Tulley, Geoffrey Gelman, David Zucker, Steven Santisi
  • Publication number: 20070149278
    Abstract: The invention includes a system and method for providing linked play via gaming and other devices wherein players may share and combine outcomes or parts thereof. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. During the interaction, players may combine outcomes in an attempt to win group prizes. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved.
    Type: Application
    Filed: March 1, 2007
    Publication date: June 28, 2007
    Inventors: Jay Walker, James Jorasch, Daniel Tedesco, Stephen Tulley, Geoffrey Gelman, David Zucker, Steven Santisi
  • Publication number: 20070129142
    Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) receiving an indication of an occurrence of a game initiation trigger associated with audio/video programming being provided to a player of the gaming device; and (2) in response to the occurrence of the game initiation trigger, initiating game play at the gaming device. The audio/video programming may comprise, for example, a television show, a movie, an animated show, a live event, or the like. Numerous other aspects are provided.
    Type: Application
    Filed: February 13, 2007
    Publication date: June 7, 2007
    Inventors: Jay Walker, Stephen Tulley, James Jorasch, David Zucker
  • Publication number: 20070129143
    Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) receiving an indication of an occurrence of a game initiation trigger associated with audio/video programming being provided to a player of the gaming device; and (2) in response to the occurrence of the game initiation trigger, initiating game play at the gaming device. The audio/video programming may comprise, for example, a television show, a movie, an animated show, a live event, or the like. Numerous other aspects are provided.
    Type: Application
    Filed: February 13, 2007
    Publication date: June 7, 2007
    Inventors: Jay Walker, Stephen Tulley, James Jorasch, David Zucker
  • Publication number: 20070105625
    Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) determining an outcome value of a game result of the gaming device; (2) retrieving historical audio/video programming having content that provides an indication of the outcome value; and (3) providing the historical audio/video programming to a player of the gaming device. The historical audio/video programming may comprise, for example, a television show, a sporting event, a movie, an animated show, or the like. Numerous other aspects are provided.
    Type: Application
    Filed: August 18, 2006
    Publication date: May 10, 2007
    Inventors: Jay Walker, James Jorasch, Robert Tedesco, Geoffrey Gelman, Stephen Tulley, David Zucker, Taylor Davenport
  • Publication number: 20070004505
    Abstract: A method is disclosed for providing entry into a bonus game at a gaming device, where the bonus games may occur at predictable times and may payout predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed entry into a bonus game every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed entry into a bonus game. One or more embodiments provide a method whereby multiple gaming devices may provide entry in bonus rounds simultaneously, thereby creating mutually reinforcing sounds and visual displays.
    Type: Application
    Filed: July 7, 2006
    Publication date: January 4, 2007
    Inventors: Jay Walker, James Jorasch, David Zucker, Jose Suarez, Stephen Tulley, Geoffrey Gelman, Victor Garcia, Daniel Tedesco, Steven Santisi
  • Publication number: 20060287045
    Abstract: A method is disclosed for providing entry into a bonus game at a gaming device, where the bonus games may occur at predictable times and may payout predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed entry into a bonus game every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed entry into a bonus game. One or more embodiments provide a method whereby multiple gaming devices may provide entry in bonus rounds simultaneously, thereby creating mutually reinforcing sounds and visual displays.
    Type: Application
    Filed: July 7, 2006
    Publication date: December 21, 2006
    Inventors: Jay Walker, James Jorasch, David Zucker, Jose Suarez, Stephen Tulley, Geoffrey Gelman, Victor Garcia, Daniel Tedesco, Steven Santisi
  • Publication number: 20060252517
    Abstract: Method and apparatus are described for conducting a secondary game at a gaming device. In various embodiments, a player may acquire equity in the secondary game in such forms as a location of a game character, a number of symbols aggregated, a degree of completion of a puzzle, or a defensive provision. Certain symbols or outcomes in a primary game, however, may cause the player to lose equity in the secondary game.
    Type: Application
    Filed: July 5, 2006
    Publication date: November 9, 2006
    Inventors: Jay WALKER, James Jorasch, Stephen Tulley, David Zucker, Andrew Rogers, Geoffrey Gelman, Daniel Tedesco
  • Publication number: 20060252518
    Abstract: Method and apparatus are described for conducting a secondary game at a gaming device. In various embodiments, a player may acquire equity in the secondary game in such forms as a location of a game character, a number of symbols aggregated, a degree of completion of a puzzle, or a defensive provision. Certain symbols or outcomes in a primary game, however, may cause the player to lose equity in the secondary game.
    Type: Application
    Filed: July 5, 2006
    Publication date: November 9, 2006
    Inventors: Jay WALKER, James JORASCH, Stephen TULLEY, David ZUCKER, Andrew ROGERS, Geoffrey GELMAN, Daniel TEDESCO
  • Publication number: 20060252497
    Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) receiving an indication of an occurrence of a game initiation trigger associated with audio/video programming being provided to a player of the gaming device; and (2) in response to the occurrence of the game initiation trigger, initiating game play at the gaming device. The audio/video programming may comprise, for example, a television show, a movie, an animated show, a live event, or the like. Numerous other aspects are provided.
    Type: Application
    Filed: July 3, 2006
    Publication date: November 9, 2006
    Inventors: Jay Walker, Stephen Tulley, James Jorasch, David Zucker
  • Publication number: 20060252498
    Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) receiving an indication of an occurrence of a game initiation trigger associated with audio/video programming being provided to a player of the gaming device; and (2) in response to the occurrence of the game initiation trigger, initiating game play at the gaming device. The audio/video programming may comprise, for example, a television show, a movie, an animated show, a live event, or the like. Numerous other aspects are provided.
    Type: Application
    Filed: July 3, 2006
    Publication date: November 9, 2006
    Inventors: Jay Walker, Stephen Tulley, James Jorasch, David Zucker
  • Publication number: 20060246986
    Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) determining an outcome value of a game result of the gaming device; (2) retrieving historical audio/video programming having content that provides an indication of the outcome value; and (3) providing the historical audio/video programming to a player of the gaming device. The historical audio/video programming may comprise, for example, a television show, a sporting event, a movie, an animated show, or the like. Numerous other aspects are provided.
    Type: Application
    Filed: June 21, 2006
    Publication date: November 2, 2006
    Inventors: Jay WALKER, Geoffrey Gelman, Stephen Tulley, James Jorasch, David Zucker
  • Publication number: 20060246987
    Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) determining an outcome value of a game result of the gaming device; (2) retrieving historical audio/video programming having content that provides an indication of the outcome value; and (3) providing the historical audio/video programming to a player of the gaming device. The historical audio/video programming may comprise, for example, a television show, a sporting event, a movie, an animated show, or the like. Numerous other aspects are provided.
    Type: Application
    Filed: June 21, 2006
    Publication date: November 2, 2006
    Inventors: Jay WALKER, Geoffrey Gelman, Stephen Tulley, James Jorasch, David Zucker
  • Publication number: 20060246985
    Abstract: In a first aspect, a method (e.g., of operating a gaming device) is provided. The method includes the steps of (i) receiving audio/video content; (ii) associating a plurality of sets of outcome values with the audio/video content; (iii) determining a play session; (iv) determining which of the plurality of sets of outcome values to associate with the audio/video content for a duration of the play session, thereby determining an active set of outcome values; (v) determining a result of a game play during the session; (vi) selecting, based on the result, a value from the active set of outcome values; and (vii) outputting, as an indication of the result, the audio/video content and an indication of the selected value.
    Type: Application
    Filed: June 8, 2006
    Publication date: November 2, 2006
    Inventors: Jay Walker, Geoffrey Gelman, Stephen Tulley, James Jorasch, David Zucker
  • Publication number: 20060246988
    Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) determining an outcome value of a game result of the gaming device; (2) retrieving historical audio/video programming having content that provides an indication of the outcome value; and (3) providing the historical audio/video programming to a player of the gaming device. The historical audio/video programming may comprise, for example, a television show, a sporting event, a movie, an animated show, or the like. Numerous other aspects are provided.
    Type: Application
    Filed: June 21, 2006
    Publication date: November 2, 2006
    Inventors: Jay WALKER, Geoffrey Gelman, Stephen Tulley, James Jorasch, David Zucker
  • Publication number: 20060247012
    Abstract: The invention includes a system and method for providing linked play via gaming and other devices wherein players may share and combine outcomes or parts thereof. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. During the interaction, players may combine outcomes in an attempt to win group prizes. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved.
    Type: Application
    Filed: June 27, 2006
    Publication date: November 2, 2006
    Inventors: Jay WALKER, James Jorasch, Daniel Tedesco, Stephen Tulley, Geoffrey Gelman, David Zucker, Steven Santisi
  • Publication number: 20060240887
    Abstract: The invention includes a system and method for providing linked play via gaming and other devices wherein players may share and combine outcomes or parts thereof. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. During the interaction, players may combine outcomes in an attempt to win group prizes. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved.
    Type: Application
    Filed: June 27, 2006
    Publication date: October 26, 2006
    Inventors: Jay Walker, James Jorasch, Daniel Tedesco, Stephen Tulley, Geoffrey Gelman, David Zucker, Steven Santisi
  • Publication number: 20060240889
    Abstract: The invention includes a system and method for providing linked play via gaming and other devices wherein players may share and combine outcomes or parts thereof. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. During the interaction, players may combine outcomes in an attempt to win group prizes. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved.
    Type: Application
    Filed: June 27, 2006
    Publication date: October 26, 2006
    Inventors: Jay Walker, James Jorasch, Daniel Tedesco, Stephen Tulley, Geoffrey Gelman, David Zucker, Steven Santisi
  • Publication number: 20060217178
    Abstract: In a first aspect, a method (e.g., of operating a gaming device) is provided. The method includes the steps of (i) receiving audio/video content; (ii) associating a plurality of sets of outcome values with the audio/video content; (iii) determining a play session; (iv) determining which of the plurality of sets of outcome values to associate with the audio/video content for a duration of the play session, thereby determining an active set of outcome values; (v) determining a result of a game play during the session; (vi) selecting, based on the result, a value from the active set of outcome values; and (vii) outputting, as an indication of the result, the audio/video content and an indication of the selected value.
    Type: Application
    Filed: June 8, 2006
    Publication date: September 28, 2006
    Inventors: Jay Walker, Geoffrey Gelman, Stephen Tulley, James Jorasch, David Zucker