Patents by Inventor Dennis Gustafsson
Dennis Gustafsson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11964205Abstract: According to a first aspect of the present invention, there is provided a computer device comprising: a user interface controllable to display to a user a gameboard of multiple user selectable game elements of at least two types; and a processor configured to: generate a user activatable booster object for display on the user interface; detect a user input to activate the booster object; activate the booster object to generate a booster effect; wherein the processor is further configured, on activation of the booster object, to generate the booster effect by detecting a group of game elements in a region defined on the gameboard; and sort the game elements in the group to display game elements of a matching type adjacent one another in the region to generate a sorted configuration of game elements in the region.Type: GrantFiled: February 28, 2019Date of Patent: April 23, 2024Assignee: KING.COM LIMITEDInventors: Dennis Gustafsson, Gerardo Basurto, Walid Fayad
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Patent number: 11738273Abstract: Controlling the display of a computer device to deliver functions of a new type of clicker game, in which a player can control the location at which a booster is created on a game board. This provides a player with many more strategic options over game play because the clearing effects of a booster can be targeted more effectively. A game element which a player selects (clicks) to remove a group of adjacent matching game elements is identified and its location on the game board is ‘reserved’. When the game board refills, the ‘reserved’ location is not refilled, but remains as a ‘soft void’ in which a booster object can be created after refill has taken place. At that point the booster may be activated (automatically or by user interaction).Type: GrantFiled: February 9, 2021Date of Patent: August 29, 2023Assignee: KING.COM LTD.Inventors: Dennis Gustafsson, Grant Lafarge, Gerardo Basurto
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Patent number: 11498001Abstract: A computer system a plurality of user devices, each in communication with the server via a communication network. Each user device user plays a game and uploads game data. The user devices receive event data from the server and display an indicator of an event based on the event data at a navigable image rendered on the display. The event is associated with a location icon rendered on the display at the user device. The event data defines a game mode object accessible by a user at the location icon, the game mode object, when accessed providing a game mode which provides an interaction with other users at the user devices.Type: GrantFiled: June 17, 2021Date of Patent: November 15, 2022Assignee: KING.COM LTD.Inventors: Dennis Gustafsson, Sebastian Knutsson, Bjorn Ritzl
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Publication number: 20210308575Abstract: A computer system a plurality of user devices, each in communication with the server via a communication network. Each user device user plays a game and uploads game data. The user devices receive event data from the server and display an indicator of an event based on the event data at a navigable image rendered on the display. The event is associated with a location icon rendered on the display at the user device. The event data defines a game mode object accessible by a user at the location icon, the game mode object, when accessed providing a game mode which provides an interaction with other users at the user devices.Type: ApplicationFiled: June 17, 2021Publication date: October 7, 2021Inventors: Dennis GUSTAFSSON, Sebastian KNUTSSON, Bjorn RITZL
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Publication number: 20210228989Abstract: Controlling the display of a computer device to deliver functions of a new type of clicker game, in which a player can control the location at which a booster is created on a game board. This provides a player with many more strategic options over game play because the clearing effects of a booster can be targeted more effectively. A game element which a player selects (clicks) to remove a group of adjacent matching game elements is identified and its location on the game board is ‘reserved’. When the game board refills, the ‘reserved’ location is not refilled, but remains as a ‘soft void’ in which a booster object can be created after refill has taken place. At that point the booster may be activated (automatically or by user interaction).Type: ApplicationFiled: February 9, 2021Publication date: July 29, 2021Inventors: Dennis GUSTAFSSON, Grant LAFARGE, Gerardo BASURTO
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Patent number: 10926180Abstract: Controlling the display of a computer device to deliver functions of a new type of clicker game, in which a player can control the location at which a booster is created on a game board. This provides a player with many more strategic options over game play because the clearing effects of a booster can be targeted more effectively. A game element which a player selects (clicks) to remove a group of adjacent matching game elements is identified and its location on the game board is ‘reserved’. When the game board refills, the ‘reserved’ location is not refilled, but remains as a ‘soft void’ in which a booster object can be created after refill has taken place. At that point the booster may be activated (automatically or by user interaction).Type: GrantFiled: December 22, 2017Date of Patent: February 23, 2021Assignee: KING.COM LTD.Inventors: Dennis Gustafsson, Grant Lafarge, Gerardo Basurto
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Publication number: 20200276502Abstract: According to a first aspect of the present invention, there is provided a computer device comprising: a user interface controllable to display to a user a gameboard of multiple user selectable game elements of at least two types; and a processor configured to: generate a user activatable booster object for display on the user interface; detect a user input to activate the booster object; activate the booster object to generate a booster effect; wherein the processor is further configured, on activation of the booster object, to generate the booster effect by detecting a group of game elements in a region defined on the gameboard; and sort the game elements in the group to display game elements of a matching type adjacent one another in the region to generate a sorted configuration of game elements in the region.Type: ApplicationFiled: February 28, 2019Publication date: September 3, 2020Inventors: Dennis GUSTAFSSON, Gerardo Basurto, Walid Fayad
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Publication number: 20190054380Abstract: Controlling the display of a computer device to deliver functions of a new type of clicker game, in which a player can control the location at which a booster is created on a game board. This provides a player with many more strategic options over game play because the clearing effects of a booster can be targeted more effectively. A game element which a player selects (clicks) to remove a group of adjacent matching game elements is identified and its location on the game board is ‘reserved’. When the game board refills, the ‘reserved’ location is not refilled, but remains as a ‘soft void’ in which a booster object can be created after refill has taken place. At that point the booster may be activated (automatically or by user interaction).Type: ApplicationFiled: December 22, 2017Publication date: February 21, 2019Inventors: Dennis GUSTAFSSON, Grant LAFARGE, Gerardo BASURTO
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Patent number: 9233303Abstract: There is provided a computer implemented method of controlling a user interface and displaying a game board arrangement, the method comprising the following implemented by at least one processor in communication with said interface and at least one memory: displaying a subset of a set of game objects, each game object having one or more characteristics, information on said subset of game objects and said game objects being stored in said at least one memory, determining a position and trajectory of movement in dependence on user input via said user interface, executing an algorithm for determining if a particular game object is to be selected or if a different subset of game objects is to be displayed in dependence on the position and trajectory of movement and the stored information on said subset of game objects, updating said subset of game objects and information such that the particular game object is selected or a different subset of game objects is displayed; and displaying said updated subset of objecType: GrantFiled: May 15, 2014Date of Patent: January 12, 2016Assignee: King.com Ltd.Inventors: Olov Nordenstam, Robin Brook, Dennis Gustafsson
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Publication number: 20140342822Abstract: There is provided a computer implemented method of controlling a user interface and displaying a game board arrangement, the method comprising the following implemented by at least one processor in communication with said interface and at least one memory: displaying a subset of a set of game objects, each game object having one or more characteristics, information on said subset of game objects and said game objects being stored in said at least one memory, determining a position and trajectory of movement in dependence on user input via said user interface, executing an algorithm for determining if a particular game object is to be selected or if a different subset of game objects is to be displayed in dependence on the position and trajectory of movement and the stored information on said subset of game objects, updating said subset of game objects and information such that the particular game object is selected or a different subset of game objects is displayed; and displaying said updated subset of objecType: ApplicationFiled: May 15, 2014Publication date: November 20, 2014Applicant: KING.COM LIMITEDInventors: Olov Nordenstam, Robin Brook, Dennis Gustafsson
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Patent number: 8243064Abstract: A physics software development kit (PSDK) provides scalable physics content as a “vertical” that defines one or more physics simulations for a graphics asset in a graphics scene. The vertical and the graphics asset may be provided in a verticals library associated with the PSDK or generated using the PSDK. The PSDK integrates the vertical into an existing graphics application to generate physically-realistic graphics content. The vertical may be scaled by a user according to the capabilities of a computer system that executes the PSDK or, alternatively, may be scaled by the PSDK based on received hardware capabilities information. The PSDK selectively offloads the physics simulations associated with the vertical to a physics processing unit to optimize usage of processor resources. In addition, the PSDK provides a technique to extract a graphics asset based on an existing 3D model of the object.Type: GrantFiled: November 14, 2008Date of Patent: August 14, 2012Assignee: NVIDIA CorporationInventors: Adam Moravanszky, Dennis Gustafsson, Jean Pierre Bordes, Peter Tchernev, Bryan Richard Galdrikian, Simon Schirm, Dilip Sequeira, Bruno Heidelberger, Curtis Matthew Davis