Patents by Inventor Derek M. Cornish

Derek M. Cornish has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8963932
    Abstract: A method of calculating performance parameters for a type of data being executed by a unified processing subunit. In one embodiment, a task (e.g., a draw call) is executed by a processing pipeline (e.g., a GPU). An ALU within a unified processing subunit (e.g., a unified shader processing unit) is queried to determine a type of data (e.g., vertex processing, pixel shading) being processed by the ALU. Performance parameters (e.g., bottleneck and utilization) for the type of data being processed by the ALU is calculated and displayed (e.g., stacked graph). Accordingly, software developers can visualize component workloads of a unified processing subunit architecture. As a result, utilization of the unified processing subunit processing a particular data may be maximized while bottleneck is reduced. Therefore, the efficiency of the unified processing subunit and the processing pipeline is improved.
    Type: Grant
    Filed: December 18, 2006
    Date of Patent: February 24, 2015
    Assignee: Nvidia Corporation
    Inventors: Jeffrey T. Kiel, Derek M. Cornish
  • Patent number: 8296738
    Abstract: One embodiment of the present invention sets forth a system that allows a software developer to perform shader debugging and performance tuning. The system includes an interception layer between the software application and the application programming interface (API). The interception layer is configured to intercept and store source code versions of the original shaders included in the application. For each object in the frame, the interception layer makes shader source code available to the developer, so that the developer can modify the source code as needed, re-compile only the modified shader source code, and run the application. Consequently, shader debugging and performance tuning may be carried out in a manner that is more efficient and effective relative to prior art approaches.
    Type: Grant
    Filed: August 13, 2007
    Date of Patent: October 23, 2012
    Assignee: NVIDIA Corporation
    Inventors: Jeffrey T. Kiel, Derek M. Cornish
  • Patent number: 8276129
    Abstract: One embodiment of the present invention sets forth a system that allows a software developer to perform shader debugging and performance tuning. The system includes an interception layer between the software application and the application programming interface (API). The interception layer is configured to intercept and store source code versions of the original shaders included in the application. For each object in the frame, the interception layer makes shader source code available to the developer, so that the developer can modify the source code as needed, re-compile only the modified shader source code, and run the application. Consequently, shader debugging and performance tuning may be carried out in a manner that is more efficient and effective relative to prior art approaches.
    Type: Grant
    Filed: August 13, 2007
    Date of Patent: September 25, 2012
    Assignee: NVIDIA Corporation
    Inventors: Jeffrey T. Kiel, Derek M. Cornish