Patents by Inventor Derek Yan

Derek Yan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12161938
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Grant
    Filed: October 25, 2023
    Date of Patent: December 10, 2024
    Assignee: Activision Publishing, Inc.
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Publication number: 20240050860
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Application
    Filed: October 25, 2023
    Publication date: February 15, 2024
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Patent number: 11806626
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Grant
    Filed: February 8, 2022
    Date of Patent: November 7, 2023
    Assignee: Activision Publishing, Inc.
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Publication number: 20220233962
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Application
    Filed: February 8, 2022
    Publication date: July 28, 2022
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Patent number: 11278813
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Grant
    Filed: December 4, 2019
    Date of Patent: March 22, 2022
    Assignee: Activision Publishing, Inc.
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Publication number: 20200179809
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Application
    Filed: December 4, 2019
    Publication date: June 11, 2020
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Publication number: 20190286989
    Abstract: A system includes an image labeler to receive one or more images and associate one or more labels with each of the one or more images, a neural network generator to build a neural network from the one or more images and the one or more labels, a neural network compressor to compress the neural network into a compressed neural network, and a software development kit on a client device to receive and embed the compressed neural network, receive an input from the client device, interface with the compressed neural network to generate a result from the input and send the result to the client device to be displayed on a machine display of the client device.
    Type: Application
    Filed: March 15, 2018
    Publication date: September 19, 2019
    Inventors: Borui Wang, Derek Yan