Patents by Inventor Dmytro Hovorov
Dmytro Hovorov has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240157235Abstract: Example systems, devices, media, and methods are described for presenting an interactive game in augmented reality on the display of a smart eyewear device. A hand tracking utility detects and tracks the location of hand gestures in real time, based on high-definition video data. The detected hand gestures are compared to a library of hand gestures and landmarks. Examples include synchronized, multi-player games in which each device detects and shares hand gestures with other devices for evaluation and scoring. A single-player example includes gesture-shaped icons presented on a virtual scroll that appears to move toward an apparent collision with corresponding key images, awarding points if the player's hand is located near the apparent collision and the detected hand shape matches the moving icon.Type: ApplicationFiled: January 8, 2024Publication date: May 16, 2024Inventors: Ilteris Canberk, Dmytro Kucher, Dmytro Hovorov, Artur Sydoran
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Patent number: 11934570Abstract: Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a “spheroidal balancing” augmented reality experience and a “spheroidal balancing” augmented reality experience.Type: GrantFiled: November 16, 2022Date of Patent: March 19, 2024Assignee: Snap Inc.Inventors: Shin Hwun Kang, Ilteris Canberk, James Powderly, Dmytro Kucher, Dmytro Hovorov
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Publication number: 20240087237Abstract: Augmented reality guidance for guiding a user through an environment using an eyewear device. The eyewear device includes a display system and a position detection system. A user is guided though an environment by monitoring a current position of the eyewear device within the environment, identifying marker positions within a threshold of the current position, the marker positions defined with respect to the environment and associated with guidance markers, registering the marker positions, generating overlay image including the guidance markers, and presenting the overlay image on a display of the eyewear device.Type: ApplicationFiled: November 15, 2023Publication date: March 14, 2024Inventors: Shin Hwun Kang, Dmytro Kucher, Dmytro Hovorov, Ilteris Canberk
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Patent number: 11925863Abstract: Example systems, devices, media, and methods are described for presenting an interactive game in augmented reality on the display of a smart eyewear device. A hand tracking utility detects and tracks the location of hand gestures in real time, based on high-definition video data. The detected hand gestures are compared to library of hand gestures and landmarks. Examples include synchronized, multi-player games in which each device detects and shares hand gestures with other devices for evaluation and scoring. A single-player example includes gesture-shaped icons presented on a virtual scroll that appears to move toward an apparent collision with corresponding key images, awarding points if the player's hand is located near the apparent collision and the detected hand shape matches the moving icon.Type: GrantFiled: September 18, 2020Date of Patent: March 12, 2024Assignee: Snap Inc.Inventors: Ilteris Canberk, Dmytro Kucher, Dmytro Hovorov, Artur Sydoran
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Patent number: 11865444Abstract: Example systems, devices, media, and methods are described for presenting an interactive game in augmented reality on the display of a smart eyewear device. A hand tracking utility detects and tracks the location of hand gestures in real time, based on high-definition video data. The detected hand gestures are compared to library of hand gestures and landmarks. Examples include synchronized, multi-player games in which each device detects and shares hand gestures with other devices for evaluation and scoring. A single-player example includes gesture-shaped icons presented on a virtual scroll that appears to move toward an apparent collision with corresponding key images, awarding points if the player's hand is located near the apparent collision and the detected hand shape matches the moving icon.Type: GrantFiled: September 18, 2020Date of Patent: January 9, 2024Assignee: Snap Inc.Inventors: Ilteris Canberk, Dmytro Kucher, Dmytro Hovorov, Artur Sydoran
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Patent number: 11854147Abstract: Augmented reality guidance for guiding a user through an environment using an eyewear device. The eyewear device includes a display system and a position detection system. A user is guided though an environment by monitoring a current position of the eyewear device within the environment, identifying marker positions within a threshold of the current position, the marker positions defined with respect to the environment and associated with guidance markers, registering the marker positions, generating overlay image including the guidance markers, and presenting the overlay image on a display of the eyewear device.Type: GrantFiled: February 28, 2022Date of Patent: December 26, 2023Assignee: Snap Inc.Inventors: Shin Hwun Kang, Dmytro Kucher, Dmytro Hovorov, Ilteris Canberk
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Publication number: 20230082063Abstract: Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a “spheroidal balancing” augmented reality experience and a “spheroidal balancing” augmented reality experience.Type: ApplicationFiled: November 16, 2022Publication date: March 16, 2023Inventors: Shin Hwun Kang, Ilteris Canberk, James Powderly, Dmytro Kucher, Dmytro Hovorov
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Patent number: 11520399Abstract: Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a “spheroidal balancing” augmented reality experience and a “spheroidal balancing” augmented reality experience.Type: GrantFiled: May 26, 2020Date of Patent: December 6, 2022Assignee: Snap Inc.Inventors: Shin Hwun Kang, Ilteris Canberk, James Powderly, Dmytro Kucher, Dmytro Hovorov
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Publication number: 20220292780Abstract: Augmented reality guidance for guiding a user through an environment using an eyewear device. The eyewear device includes a display system and a position detection system. A user is guided though an environment by monitoring a current position of the eyewear device within the environment, identifying marker positions within a threshold of the current position, the marker positions defined with respect to the environment and associated with guidance markers, registering the marker positions, generating overlay image including the guidance markers, and presenting the overlay image on a display of the eyewear device.Type: ApplicationFiled: February 28, 2022Publication date: September 15, 2022Inventors: Shin Hwun Kang, Dmytro Kucher, Dmytro Hovorov, Ilteris Canberk
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Patent number: 11302077Abstract: Augmented reality guidance for guiding a user through an environment using an eyewear device. The eyewear device includes a display system and a position detection system. A user is guided though an environment by monitoring a current position of the eyewear device within the environment, identifying marker positions within a threshold of the current position, the marker positions defined with respect to the environment and associated with guidance markers, registering the marker positions, generating overlay image including the guidance markers, and presenting the overlay image on a display of the eyewear device.Type: GrantFiled: May 29, 2020Date of Patent: April 12, 2022Assignee: Snap Inc.Inventors: Shin Hwun Kang, Dmytro Kucher, Dmytro Hovorov, Ilteris Canberk
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Publication number: 20220088476Abstract: Example systems, devices, media, and methods are described for presenting an interactive game in augmented reality on the display of a smart eyewear device. A hand tracking utility detects and tracks the location of hand gestures in real time, based on high-definition video data. The detected hand gestures are compared to library of hand gestures and landmarks. Examples include synchronized, multi-player games in which each device detects and shares hand gestures with other devices for evaluation and scoring. A single-player example includes gesture-shaped icons presented on a virtual scroll that appears to move toward an apparent collision with corresponding key images, awarding points if the player's hand is located near the apparent collision and the detected hand shape matches the moving icon.Type: ApplicationFiled: September 18, 2020Publication date: March 24, 2022Inventors: Ilteris Canberk, Dmytro Kucher, Dmytro Hovorov, Artur Sydoran
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Publication number: 20210375048Abstract: Augmented reality guidance for guiding a user through an environment using an eyewear device. The eyewear device includes a display system and a position detection system. A user is guided though an environment by monitoring a current position of the eyewear device within the environment, identifying marker positions within a threshold of the current position, the marker positions defined with respect to the environment and associated with guidance markers, registering the marker positions, generating overlay image including the guidance markers, and presenting the overlay image on a display of the eyewear device.Type: ApplicationFiled: May 29, 2020Publication date: December 2, 2021Inventors: Shin Hwun Kang, Dmytro Kucher, Dmytro Hovorov, Ilteris Canberk
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Publication number: 20210373650Abstract: Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a “spheroidal balancing” augmented reality experience and a “spheroidal balancing” augmented reality experience.Type: ApplicationFiled: May 26, 2020Publication date: December 2, 2021Inventors: Shin Hwun Kang, Ilteris Canberk, James Powderly, Dmytro Kucher, Dmytro Hovorov