Patents by Inventor Donald Adolph Lusinsky

Donald Adolph Lusinsky has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8797320
    Abstract: Objects are modeled and rendered using multiple surfaces to provide attributes used in rendering. In some embodiments, a reference surface for an object is defined, e.g., using conventional modeling techniques. One or more auxiliary surfaces are associated with portions of the reference surface. Some of the surface attributes (e.g., color, surface normal, texture, lighting) are associated with the reference surface, while other attributes (e.g., transparency) are associated with the cards. To render an image, a ray associated with a pixel is traced to its intersection with the reference surface and to its intersection with one of the auxiliary surfaces. The attributes associated with the reference surface are determined based on the intersection point of the ray with the reference surface, and the attributes associated with the auxiliary surface are determined based on the intersection point of the ray with the auxiliary surface.
    Type: Grant
    Filed: March 4, 2008
    Date of Patent: August 5, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: John T. Murrah, Donald Adolph Lusinsky, Henry Allen Driskill, Sean D. Jenkins, Ernest Petti, Lewis N. Siegel, Adrienne Othon
  • Patent number: 8159499
    Abstract: Shadows are rendered automatically with a hand-painted appearance. The shadow region is divided into a core and a penumbra. A core perturbation zone is defined between the core and penumbra and a penumbra perturbation zone is defined between the penumbra and an unshadowed region. Within each perturbation zone, a texture is applied to each pixel to map the pixel as being inside or outside the core or penumbra boundary, thereby defining a displaced core boundary and a displaced penumbra boundary. The displaced boundaries can be non-linear and discontinuous. When shadows are rendered using the displaced boundaries, a hand-painted appearance can result. An additional texture can be applied in the penumbra to further enhance the painted appearance.
    Type: Grant
    Filed: May 8, 2008
    Date of Patent: April 17, 2012
    Assignee: Disney Enterprises, Inc.
    Inventors: Lewis N. Siegel, Christopher Daniel Springfield, Robert L. Miles, Donald Adolph Lusinsky
  • Patent number: 7995060
    Abstract: A computer system comprises a memory configured to store a geometric description of an object, wherein the memory is configured to store a first set of parameters associated with a first artistic look, and wherein the memory is configured to store a second set of parameters associated with a second artistic look, and a processor coupled to the memory, wherein the processor is configured to determine a first set of rendered data in response to the first set of parameters and to the geometric description of the object, wherein the processor is configured to determine a second set of rendered data in response to the second set of parameters and to the geometric description of the object, and wherein the processor is configured to determine a visual representation for the object in response to the first set of rendered data and in response to the second set of rendered data.
    Type: Grant
    Filed: August 1, 2007
    Date of Patent: August 9, 2011
    Assignee: Disney Enterprises, Inc.
    Inventors: John T Murrah, Henry Allen Driskill, Colin Eckart, Donald Adolph Lusinsky, Sean D Jenkins, Patrick Dalton
  • Publication number: 20090033673
    Abstract: Shadows are rendered automatically with a hand-painted appearance. The shadow region is divided into a core and a penumbra. A core perturbation zone is defined between the core and penumbra and a penumbra perturbation zone is defined between the penumbra and an unshadowed region. Within each perturbation zone, a texture is applied to each pixel to map the pixel as being inside or outside the core or penumbra boundary, thereby defining a displaced core boundary and a displaced penumbra boundary. The displaced boundaries can be non-linear and discontinuous. When shadows are rendered using the displaced boundaries, a hand-painted appearance can result. An additional texture can be applied in the penumbra to further enhance the painted appearance.
    Type: Application
    Filed: May 8, 2008
    Publication date: February 5, 2009
    Applicant: Disney Enterprises, Inc.
    Inventors: Lewis N. Siegel, Christopher Daniel Springfield, Robert L. Miles, Donald Adolph Lusinsky
  • Publication number: 20090033663
    Abstract: Objects are modeled and rendered using multiple surfaces to provide attributes used in rendering. In some embodiments, a reference surface for an object is defined, e.g., using conventional modeling techniques. One or more auxiliary surfaces are associated with portions of the reference surface. Some of the surface attributes (e.g., color, surface normal, texture, lighting) are associated with the reference surface, while other attributes (e.g., transparency) are associated with the cards. To render an image, a ray associated with a pixel is traced to its intersection with the reference surface and to its intersection with one of the auxiliary surfaces. The attributes associated with the reference surface are determined based on the intersection point of the ray with the reference surface, and the attributes associated with the auxiliary surface are determined based on the intersection point of the ray with the auxiliary surface.
    Type: Application
    Filed: March 4, 2008
    Publication date: February 5, 2009
    Applicant: Disney Enterprises, Inc.
    Inventors: John T. Murrah, Donald Adolph Lusinsky, Henry Allen Driskill, Sean D. Jenkins, Ernest Petti, Lewis N. Siegel
  • Publication number: 20090033674
    Abstract: A surface normal map of an object can be interactively modified to create brushstroke-like textures. In one embodiment, surface normal components along the x, y, and z axes (in object coordinate space) are mapped onto red, green, and blue color components. The object's surface is displayed in an editing interface (e.g., a painting program) with colors indicating the surface normals. The user can then modify the surface normals to achieve a desired look for the object. The modified surface normals are stored with the object-model data and are used in rendering the object, helping to create a painted appearance.
    Type: Application
    Filed: February 26, 2008
    Publication date: February 5, 2009
    Applicant: Disney Enterprises, Inc.
    Inventors: John T. Murrah, Donald Adolph Lusinsky, Henry Allen Driskill, Sean D. Jenkins, Colin Eckart, Andrew Kinney
  • Publication number: 20090033662
    Abstract: A computer system comprises a memory configured to store a geometric description of an object, wherein the memory is configured to store a first set of parameters associated with a first artistic look, and wherein the memory is configured to store a second set of parameters associated with a second artistic look, and a processor coupled to the memory, wherein the processor is configured to determine a first set of rendered data in response to the first set of parameters and to the geometric description of the object, wherein the processor is configured to determine a second set of rendered data in response to the second set of parameters and to the geometric description of the object, and wherein the processor is configured to determine a visual representation for the object in response to the first set of rendered data and in response to the second set of rendered data.
    Type: Application
    Filed: August 1, 2007
    Publication date: February 5, 2009
    Applicant: Disney Enterprises, Incorporated
    Inventors: John T. Murrah, Henry Allen Driskill, Colin Eckart, Donald Adolph Lusinsky, Sean D. Jenkins, Patrick Dalton