Patents by Inventor Douglas R. Applewhite

Douglas R. Applewhite has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8636572
    Abstract: The invention provides displaying, in a lane, a section of repeatable inputs in a sub-lane of the lane. Cue data is loaded from a data file, which includes duration data and a plurality of cues to be displayed in the sub-lane. Then, the plurality of cues and a section indicator are displayed in the sub-lane, with the section indicator based on the duration data and indicating that the plurality of cues are repeatable inputs. Then, a timer is started that is independent of a timing window of any cue of the plurality of cues. Then, it is determined if an input is received for the sub-lane before the timer reaches a timing threshold. If it is, the timer is restarted and the plurality of cues is maintained as repeatable inputs. If it is not, the section indicator is modified to indicate that the plurality of cues are not repeatable inputs.
    Type: Grant
    Filed: March 16, 2011
    Date of Patent: January 28, 2014
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Douglas R. Applewhite, Bryn Bennett, Sylvain Dubrofsky, Michael Monsalvatge, Daniel A. Schmidt, Matthew J. Sharpe, Daniel C. Teasdale
  • Patent number: 8568234
    Abstract: The invention provides a realistic drum experience in a video game. It operates in the context of a video game platform in communication with a display and a drum controller having at least one cymbal and at least one drum pad. It involves determining if a cue to be displayed on the display in a particular sub-lane should be a cue indicating a cymbal input or a cue indicating a pad input. Then, the cue is displayed in the particular sub-lane, indicating the cymbal input or pad input (dependent on the previous determination). Then, input is received from the player via the drum controller; and the input is given a first score if the input was a cymbal input associated with the particular sub-lane and the input is given a second score if the input was an input other than a cymbal input associated with the particular sub-lane.
    Type: Grant
    Filed: March 16, 2011
    Date of Patent: October 29, 2013
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Sylvain Dubrofsky, Douglas R. Applewhite, Michael Monsalvatge, Daniel A. Schmidt, Daniel C. Teasdale
  • Publication number: 20110312397
    Abstract: The invention provides displaying, in a lane, a section of repeatable inputs in a sub-lane of the lane. Cue data is loaded from a data file, which includes duration data and a plurality of cues to be displayed in the sub-lane. Then, the plurality of cues and a section indicator are displayed in the sub-lane, with the section indicator based on the duration data and indicating that the plurality of cues are repeatable inputs. Then, a timer is started that is independent of a timing window of any cue of the plurality of cues. Then, it is determined if an input is received for the sub-lane before the timer reaches a timing threshold. If it is, the timer is restarted and the plurality of cues is maintained as repeatable inputs. If it is not, the section indicator is modified to indicate that the plurality of cues are not repeatable inputs.
    Type: Application
    Filed: March 16, 2011
    Publication date: December 22, 2011
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Douglas R. Applewhite, Bryn Bennett, Sylvain Dubrofsky, Michael Monsalvatge, Daniel A. Schmidt, Matthew J. Sharpe, Daniel C. Teasdale
  • Publication number: 20110256929
    Abstract: The invention provides a realistic drum experience in a video game. It operates in the context of a video game platform in communication with a display and a drum controller having at least one cymbal and at least one drum pad. It involves determining if a cue to be displayed on the display in a particular sub-lane should be a cue indicating a cymbal input or a cue indicating a pad input. Then, the cue is displayed in the particular sub-lane, indicating the cymbal input or pad input (dependent on the previous determination). Then, input is received from the player via the drum controller; and the input is given a first score if the input was a cymbal input associated with the particular sub-lane and the input is given a second score if the input was an input other than a cymbal input associated with the particular sub-lane.
    Type: Application
    Filed: March 16, 2011
    Publication date: October 20, 2011
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Sylvain Dubrofsky, Douglas R. Applewhite, Michael Monsalvatge, Daniel A. Schmidt, Daniel C. Teasdale