Patents by Inventor Douglas SIM

Douglas SIM has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7009605
    Abstract: A method and computer program product are provided for generating a shader program. Initially, a file associated with a graphics effect is a selected. Such file is then read and processed. A shader program is subsequently generated based on the processing of the file to apply the graphics effect to an object.
    Type: Grant
    Filed: March 20, 2002
    Date of Patent: March 7, 2006
    Assignee: NVIDIA Corporation
    Inventors: Douglas Sim Dietrich, Jr., Ashutosh G. Rege, Christopher T. Maughan, Jerome F. Duluk, Jr.
  • Publication number: 20050236446
    Abstract: An accessory support system comprising an accessory clip (11) and an accessory support (31), the accessory clip (11) comprising a body adapted to be supported by support means and having clip engagement means (24), said clip engagement means (24) being adapted to receive and removably engage the accessory support (31) to thereby support the accessory support (31), the accessory support being adapted to removably receive and support at least one accessory and having corresponding support engagement means (48) adapted to co-operate with the clip engagement means (24).
    Type: Application
    Filed: August 5, 2003
    Publication date: October 27, 2005
    Inventors: Douglas Sims, Volker Huesgen
  • Patent number: 6788312
    Abstract: A system, method and computer program product are provided for improving image quality in a graphics pipeline. Initially, a difference is detected between a first pixel of a first frame to be outputted and a corresponding second pixel of a second frame outputted before the first frame. Such difference may be representative of motion which is capable of reducing image quality. A pixel output is then modified if such a difference is detected. This is accomplished utilizing texturing hardware in the graphics pipeline. Thereafter, the pixel output is outputted via a progressive or interlaced display system.
    Type: Grant
    Filed: August 6, 2001
    Date of Patent: September 7, 2004
    Assignee: Nvidia Corporation
    Inventors: Hassane S. Azar, Douglas Sim Dietrich, Jr., Duncan Andrew Riach, Henry P. Moreton, Douglas H. Rogers
  • Patent number: 6720975
    Abstract: A system, method, and computer program product are provided for antialiasing during rendering in a graphics pipeline. Initially, a primitive of vertex data is received in a graphics pipeline. Next, a super-sampling operation is performed on the primitive of vertex data ufilizing the graphics pipeline. Further, a multi-sampling operation is performed on the primitive of vertex data utilizing the graphics pipeline.
    Type: Grant
    Filed: October 17, 2001
    Date of Patent: April 13, 2004
    Assignee: NVIDIA Corporation
    Inventor: Douglas Sim Dietrich, Jr.
  • Publication number: 20030179220
    Abstract: A method and computer program product are provided for generating a shader program. Initially, a file associated with a graphics effect is a selected. Such file is then read and processed. A shader program is subsequently generated based on the processing of the file to apply the graphics effect to an object.
    Type: Application
    Filed: March 20, 2002
    Publication date: September 25, 2003
    Applicant: nVIDIA CORPORATION
    Inventors: Douglas Sim Dietrich, Ashutosh G. Rege, Christopher T. Maughan, Jerome F. Duluk
  • Patent number: D545157
    Type: Grant
    Filed: September 6, 2005
    Date of Patent: June 26, 2007
    Assignee: Desa IP, LLC
    Inventors: David B. Fisher, David E. Champlin, Douglas Sims
  • Patent number: D547630
    Type: Grant
    Filed: September 6, 2005
    Date of Patent: July 31, 2007
    Assignee: Desa IP, LLC
    Inventors: David B. Fisher, David E. Champlin, Douglas Sims